diff --git a/.gitignore b/.gitignore
index 50d95d6..4254099 100644
--- a/.gitignore
+++ b/.gitignore
@@ -5,13 +5,6 @@ Serpent
rss
*.bak
script.md
-Cult/01-Temple/07_Episode
-Cult/01-Temple/08_Episode
-Cult/01-Temple/09_Episode
-Cult/01-Temple/10_Episode
-Cult/01-Temple/11_Episode
-Cult/01-Temple/12_Episode
-Cult/01-Temple/13_Episode
Cult/02-Shadows/00_Contents
Cult/02-Shadows/01_Episode
Cult/02-Shadows/02_Episode
diff --git a/Cult/01-Temple/07_Episode/Caption_1.md b/Cult/01-Temple/07_Episode/Caption_1.md
new file mode 100644
index 0000000..f31cda4
--- /dev/null
+++ b/Cult/01-Temple/07_Episode/Caption_1.md
@@ -0,0 +1 @@
+![](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/07_Episode/Caption_2.md b/Cult/01-Temple/07_Episode/Caption_2.md
new file mode 100644
index 0000000..d65eb89
--- /dev/null
+++ b/Cult/01-Temple/07_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A vast biological laboratory chamber with walls of living tissue and pulsing organic machinery. Tubes of flowing fluids connect growth pods filled with mutating specimens. Victorian-era scientific equipment merged with living flesh. Biopunk horror meets gothic architecture, with eerie bioluminescent lighting.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/07_Episode/Caption_3.md b/Cult/01-Temple/07_Episode/Caption_3.md
new file mode 100644
index 0000000..300c8be
--- /dev/null
+++ b/Cult/01-Temple/07_Episode/Caption_3.md
@@ -0,0 +1 @@
+![The First Experiment in its final form, a perfect fusion of flesh and evolution. Surrounded by mutation waves and organic machinery. Anatomical horror meets scientific precision. Victorian laboratory equipment merged with living tissue. Bioluminescent horror scene with mutation effects.](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/07_Episode/Episode.md b/Cult/01-Temple/07_Episode/Episode.md
new file mode 100644
index 0000000..8bf1678
--- /dev/null
+++ b/Cult/01-Temple/07_Episode/Episode.md
@@ -0,0 +1,226 @@
+## Laboratory of Flesh 🧬
+### A Chamber of Biological Horror for 4-6 Adventurers of Levels 4-6
+
+*"Where flesh dreams of becoming..."*
+
+### Part I: The Descent into Form 🫀
+
+#### Initial Entry
+Through membranous doors, adventurers enter a vast chamber that breathes and pulses with life. Walls of living tissue contract rhythmically, while organic machinery processes unknown biological materials. The air is thick with spores that whisper evolutionary secrets.
+
+The Pattern, a living blueprint of shifting forms, materializes: *"Welcome to where flesh transcends..."*
+
+#### Environmental Features
+- Organic machinery pulsates ceaselessly
+- Living fluids flow through tissue-tubes
+- Spore-thick air carries mutation
+- Walls breathe and digest
+- Membrane windows filter strange light
+
+### Part II: The Architecture of Evolution 🧫
+
+#### Evolution Chambers
+*Where flesh dreams new dreams*
+- Size: Vast and growing
+- Visibility: Organic haze
+- Temperature: Blood-warm
+- Movement: Constant transformation
+
+**Environmental Effects (check every 10 minutes):**
+1. Mutation Exposure (DC 14 CON)
+2. Form Shifting (DC 13 DEX)
+3. Pattern Integration (DC 15 WIS)
+4. Evolution Pull (DC 12 STR)
+
+#### Chamber Structure
+
+1. **The Growth Pods**
+ - Living incubators
+ - Mutation pools
+ - Tissue forges
+ - Form laboratories
+
+2. **The Living Core**
+ - Neural networks
+ - Organic processors
+ - Flesh laboratories
+ - Evolution chambers
+
+3. **The Flesh Foundry**
+ - Form sculptors
+ - Pattern weavers
+ - Shape incubators
+ - Evolution pools
+
+### Part III: Denizens of Form 👥
+
+#### Tissue Hunters
+*"They seek the perfect shape..."*
+- HP: 44 | AC: 15
+- Attack: Form Rend (+6) 1d8+3
+- Special Abilities:
+ - Shape Steal
+ - Pattern Recognition
+ - Form Absorption
+ - Evolution Sense
+
+#### Growth Horrors
+*"Failed dreams of flesh..."*
+- HP: 38 | AC: 16
+- Attack: Mutation Spray (+7) 2d6 acid
+- Special Abilities:
+ - Form Warping
+ - Pattern Disruption
+ - Shape Shifting
+ - Evolution Burst
+
+#### The First Experiment
+*"The prototype of perfect form..."*
+- HP: 165 | AC: 17
+- **Phase 1: Perfect Form**
+ - Shape Strike
+ - Pattern Blast
+ - Form Index
+- **Phase 2: Mutation Unleashed**
+ - Evolution Wave
+ - Flesh Storm
+ - Pattern Drain
+- **Phase 3: Evolution Incarnate**
+ - Perfect Understanding
+ - Form Incarnate
+ - Final Shape
+
+### Part IV: The Process of Evolution 🧬
+
+#### Transformation Stages
+1. **Initial Contact**
+ - Form awakens
+ - Pattern shifts
+ - Shape flows
+ - Evolution begins
+
+2. **Deep Mutation**
+ - Flesh transforms
+ - Pattern grows
+ - Shape evolves
+ - Form transcends
+
+3. **Final Evolution**
+ - Form perfects
+ - Pattern completes
+ - Shape finalizes
+ - Evolution culminates
+
+### Part V: Notable Entities 🦠
+
+#### The Pattern
+*"The living blueprint of all forms..."*
+- Evolution guide
+- Form curator
+- Shape sorter
+- Pattern keeper
+
+#### Flesh Shapers
+*"They mold life itself..."*
+- Form processors
+- Pattern shapers
+- Evolution weavers
+- Shape crafters
+
+#### The Prime Sample
+*"The perfect form made real..."*
+- Evolution incarnate
+- Pattern keeper
+- Shape shaper
+- Form speaker
+
+### Part VI: Artifacts of Form 💉
+
+#### Major Items
+1. **Evolution Catalyst**
+ - Accelerates growth
+ - Shapes form
+ - Guides patterns
+ - Perfects evolution
+
+2. **Form Shaper**
+ - Molds flesh
+ - Weaves patterns
+ - Creates shapes
+ - Guides evolution
+
+3. **Pattern Matrix**
+ - Stores forms
+ - Preserves shapes
+ - Captures patterns
+ - Holds evolution
+
+#### Evolution Artifacts
+- Living tools
+- Pattern fragments
+- Evolution crystals
+- Form seeds
+
+### Part VII: Laboratory Hazards ⚠️
+
+#### Hazard Table (d8)
+1. Mutation wave
+2. Form shift
+3. Pattern cascade
+4. Evolution surge
+5. Shape vortex
+6. Growth pulse
+7. Flesh storm
+8. Form leak
+
+#### Environmental Challenges
+- Mutation density increases
+- Forms become fluid
+- Patterns corrupt
+- Evolution overwhelms
+
+### Part VIII: DM Guidance 🎲
+
+#### Horror Elements
+- Body horror
+- Biological manipulation
+- Form corruption
+- Evolution terror
+
+#### Adventure Flow
+1. **Discovery Phase**
+ - Initial horror
+ - Form contact
+ - Pattern shift
+
+2. **Understanding Phase**
+ - Deep evolution
+ - Shape expansion
+ - Pattern revelation
+
+3. **Transcendence Phase**
+ - Final form
+ - Ultimate pattern
+ - Complete evolution
+
+#### Transition Elements
+- Crystal growth
+- Geometric patterns
+- Mathematical whispers
+- Shape echoes
+
+### Part IX: Escape Routes
+
+#### Survival Paths
+1. Resist evolution
+2. Accept transformation
+3. Preserve form
+4. Navigate patterns
+
+#### Campaign Integration
+- Permanent mutations
+- Pattern awareness
+- Form understanding
+- Evolution knowledge
+
+*Continue to Episode 8: "Chamber of Crystal Geometries"*
\ No newline at end of file
diff --git a/Cult/01-Temple/07_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/07_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..5333e3a
Binary files /dev/null and b/Cult/01-Temple/07_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/07_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/07_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..216e620
Binary files /dev/null and b/Cult/01-Temple/07_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/07_Episode/index.html b/Cult/01-Temple/07_Episode/index.html
new file mode 100644
index 0000000..fa8c08d
--- /dev/null
+++ b/Cult/01-Temple/07_Episode/index.html
@@ -0,0 +1,355 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
Laboratory of Flesh 🧬
+
A
+Chamber of Biological Horror for 4-6 Adventurers of Levels 4-6
+
“Where flesh dreams of becoming…”
+
Part I: The Descent into Form
+🫀
+
Initial Entry
+
Through membranous doors, adventurers enter a vast chamber that
+breathes and pulses with life. Walls of living tissue contract
+rhythmically, while organic machinery processes unknown biological
+materials. The air is thick with spores that whisper evolutionary
+secrets.
+
The Pattern, a living blueprint of shifting forms, materializes:
+“Welcome to where flesh transcends…”
+
Environmental Features
+
+
Organic machinery pulsates ceaselessly
+
Living fluids flow through tissue-tubes
+
Spore-thick air carries mutation
+
Walls breathe and digest
+
Membrane windows filter strange light
+
+
Part II: The Architecture
+of Evolution 🧫
+
Evolution Chambers
+
Where flesh dreams new dreams - Size: Vast and growing -
+Visibility: Organic haze - Temperature: Blood-warm - Movement: Constant
+transformation
“The prototype of perfect form…” - HP: 165 | AC: 17 -
+Phase 1: Perfect Form - Shape Strike - Pattern Blast -
+Form Index - Phase 2: Mutation Unleashed - Evolution
+Wave - Flesh Storm - Pattern Drain - Phase 3: Evolution
+Incarnate - Perfect Understanding - Form Incarnate - Final
+Shape
+
Part IV: The Process of
+Evolution 🧬
+
Transformation Stages
+
+
Initial Contact
+
+
Form awakens
+
Pattern shifts
+
Shape flows
+
Evolution begins
+
+
Deep Mutation
+
+
Flesh transforms
+
Pattern grows
+
Shape evolves
+
Form transcends
+
+
Final Evolution
+
+
Form perfects
+
Pattern completes
+
Shape finalizes
+
Evolution culminates
+
+
+
Part V: Notable Entities 🦠
+
The Pattern
+
“The living blueprint of all forms…” - Evolution guide -
+Form curator - Shape sorter - Pattern keeper
+
Flesh Shapers
+
“They mold life itself…” - Form processors - Pattern shapers
+- Evolution weavers - Shape crafters
+
The Prime Sample
+
“The perfect form made real…” - Evolution incarnate -
+Pattern keeper - Shape shaper - Form speaker
+
Part VI: Artifacts of Form 💉
+
Major Items
+
+
Evolution Catalyst
+
+
Accelerates growth
+
Shapes form
+
Guides patterns
+
Perfects evolution
+
+
Form Shaper
+
+
Molds flesh
+
Weaves patterns
+
Creates shapes
+
Guides evolution
+
+
Pattern Matrix
+
+
Stores forms
+
Preserves shapes
+
Captures patterns
+
Holds evolution
+
+
+
Evolution Artifacts
+
+
Living tools
+
Pattern fragments
+
Evolution crystals
+
Form seeds
+
+
Part VII: Laboratory Hazards
+⚠️
+
Hazard Table (d8)
+
+
Mutation wave
+
Form shift
+
Pattern cascade
+
Evolution surge
+
Shape vortex
+
Growth pulse
+
Flesh storm
+
Form leak
+
+
Environmental Challenges
+
+
Mutation density increases
+
Forms become fluid
+
Patterns corrupt
+
Evolution overwhelms
+
+
Part VIII: DM Guidance 🎲
+
Horror Elements
+
+
Body horror
+
Biological manipulation
+
Form corruption
+
Evolution terror
+
+
Adventure Flow
+
+
Discovery Phase
+
+
Initial horror
+
Form contact
+
Pattern shift
+
+
Understanding Phase
+
+
Deep evolution
+
Shape expansion
+
Pattern revelation
+
+
Transcendence Phase
+
+
Final form
+
Ultimate pattern
+
Complete evolution
+
+
+
Transition Elements
+
+
Crystal growth
+
Geometric patterns
+
Mathematical whispers
+
Shape echoes
+
+
Part IX: Escape Routes
+
Survival Paths
+
+
Resist evolution
+
Accept transformation
+
Preserve form
+
Navigate patterns
+
+
Campaign Integration
+
+
Permanent mutations
+
Pattern awareness
+
Form understanding
+
Evolution knowledge
+
+
Continue to Episode 8: “Chamber of Crystal Geometries”
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cult/01-Temple/07_Episode/index.html.pdf b/Cult/01-Temple/07_Episode/index.html.pdf
new file mode 100644
index 0000000..53fd1b6
Binary files /dev/null and b/Cult/01-Temple/07_Episode/index.html.pdf differ
diff --git a/Cult/01-Temple/07_Episode/map_caption_1.jpeg b/Cult/01-Temple/07_Episode/map_caption_1.jpeg
new file mode 100644
index 0000000..9b987d4
Binary files /dev/null and b/Cult/01-Temple/07_Episode/map_caption_1.jpeg differ
diff --git a/Cult/01-Temple/07_Episode/style.css b/Cult/01-Temple/07_Episode/style.css
new file mode 100644
index 0000000..fb74852
--- /dev/null
+++ b/Cult/01-Temple/07_Episode/style.css
@@ -0,0 +1,120 @@
+/* Base layout */
+body {
+ font-family: "Times New Roman", Times, serif;
+ color: #000;
+ line-height: 1.5;
+ max-width: 1000px;
+ margin: 0 auto;
+ padding: 20px;
+}
+
+h1 {
+ font-size: 48px;
+ text-transform: uppercase;
+ text-align: center;
+ border-bottom: 3px double #000;
+ padding-bottom: 10px;
+ margin-bottom: 20px;
+}
+
+/* Two-column layout */
+main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+}
+
+/* Section formatting */
+section {
+ break-inside: avoid-column;
+ margin-bottom: 20px;
+}
+
+/* Important headings */
+h2 {
+ font-size: 24px;
+ font-weight: 900;
+ margin-top: 0;
+ border-bottom: 1px solid #000;
+ padding-bottom: 5px;
+ break-after: avoid;
+}
+
+h3 {
+ font-size: 20px;
+ font-style: italic;
+ break-after: avoid;
+}
+
+/* Lists styling */
+ul, ol {
+ padding-left: 20px;
+ margin-bottom: 15px;
+}
+
+li {
+ margin-bottom: 5px;
+}
+
+/* Quote formatting */
+blockquote {
+ font-style: italic;
+ border-left: 2px solid #000;
+ padding-left: 15px;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+/* Table styling */
+table {
+ width: 100%;
+ border-collapse: collapse;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+th, td {
+ border: 1px solid #000;
+ padding: 8px;
+ text-align: left;
+}
+
+/* Images */
+img {
+ max-width: 100%;
+ height: auto;
+ display: block;
+ margin: 20px auto;
+ border: 1px solid #000;
+ break-inside: avoid;
+}
+
+/* Print styles */
+@media print {
+ body {
+ font-size: 12pt;
+ }
+
+ main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+ }
+
+ section {
+ break-inside: avoid-column;
+ }
+}
+
+/* Mobile styles */
+@media (max-width: 768px) {
+ main {
+ column-count: 1;
+ column-rule: none;
+ }
+
+ h1 {
+ font-size: 36px;
+ }
+}
+
diff --git a/Cult/01-Temple/08_Episode/Caption_1.md b/Cult/01-Temple/08_Episode/Caption_1.md
new file mode 100644
index 0000000..ec69377
--- /dev/null
+++ b/Cult/01-Temple/08_Episode/Caption_1.md
@@ -0,0 +1 @@
+![Detailed crystalline laboratory map showing three main chambers: Fractal Maze, Calculation Core, and Crystal Forge. Victorian scientific illustration style meets geometric horror. Multiple levels with crystal pathways, mathematical corridors, and pattern nodes. Decorated with geometric proofs and crystal formation diagrams. Aged parchment texture with mathematical annotations and reality distortion warnings. Includes pattern zones and truth measurement scales.](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/08_Episode/Caption_2.md b/Cult/01-Temple/08_Episode/Caption_2.md
new file mode 100644
index 0000000..9ddf745
--- /dev/null
+++ b/Cult/01-Temple/08_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A vast chamber of impossibly geometric crystal formations, with non-euclidean angles and self-replicating patterns. Mathematical equations float in the air as glowing symbols. Victorian-era scientific equipment merged with crystal computing structures. Geometric horror meets steampunk architecture, with prismatic lighting effects.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/08_Episode/Caption_3.md b/Cult/01-Temple/08_Episode/Caption_3.md
new file mode 100644
index 0000000..422404c
--- /dev/null
+++ b/Cult/01-Temple/08_Episode/Caption_3.md
@@ -0,0 +1 @@
+![](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/08_Episode/Episode.md b/Cult/01-Temple/08_Episode/Episode.md
new file mode 100644
index 0000000..3f3ccb4
--- /dev/null
+++ b/Cult/01-Temple/08_Episode/Episode.md
@@ -0,0 +1,158 @@
+## Chamber of Crystal Geometries
+## A Crystalline Nightmare for 4-6 Adventurers
+*Eighth episode in the Temple of Infinite Madness series*
+
+---
+
+### SETUP
+Organic tissue gives way to impossible crystalline formations that grow in patterns that hurt the mind. Mathematical truths take physical form, and reality fragments into geometric nightmares. Space itself seems to fold according to alien equations.
+
+### ATMOSPHERE
+- Crystals hum discordant frequencies
+- Light splits into wrong colors
+- Angles bend impossibly
+- Mathematics whisper in crystal
+- Gravity shifts with patterns
+
+---
+
+### KEY LOCATIONS
+
+#### 💎 FRACTAL MAZE
+*Where geometry breeds*
+
+**Features:**
+- Self-replicating patterns
+- Reality-cutting edges
+- Pattern traps
+- Crystalline minds
+
+**Evidence:**
+- Shattered adventurers
+- Geometric remains
+- Pattern imprints
+- Crystallized thoughts
+
+#### ⚡ CALCULATION CORE
+*Where math lives*
+
+**Features:**
+- Living equations
+- Pattern processors
+- Truth crystals
+- Reality computers
+
+**Phenomena:**
+- Spontaneous crystallization
+- Pattern storms
+- Mathematical waves
+- Form calcification
+
+#### 🔷 CRYSTAL FORGE
+*Where forms perfect*
+
+**Features:**
+- Geometry shapers
+- Pattern weavers
+- Crystal incubators
+- Truth refiners
+
+---
+
+### ENCOUNTERS
+
+#### 💠 Crystal Hunters
+- HP: 46 | AC: 16
+- Attack: Geometry Strike (+7) 1d8+4
+- Special: Pattern Trap
+
+#### 📐 Living Equations
+- HP: 40 | AC: 15
+- Attack: Math Beam (+6) 2d6 force
+- Special: Reality Calculation
+
+#### 🔮 Pattern Weavers
+- HP: 54 | AC: 14
+- Attack: Crystal Lance (+5) 1d12+3
+- Special: Geometric Restructuring
+
+#### 💎 The Perfect Pattern (Boss)
+- HP: 170 | AC: 17
+- Phase 1: Crystal Form
+- Phase 2: Living Mathematics
+- Phase 3: Pure Geometry
+
+---
+
+### PATTERN MECHANICS
+
+#### Crystal Growth
+1. Pattern initiation
+2. Geometric expansion
+3. Reality integration
+4. Truth crystallization
+
+#### Mathematical Flows
+- Equation manifestation
+- Pattern solving
+- Form calculation
+- Truth derivation
+
+---
+
+### ARTIFACTS
+
+#### Major Items
+1. Pattern Matrix
+2. Truth Crystal
+3. Geometric Key
+4. Reality Shard
+
+#### Minor Finds
+- Pattern fragments
+- Equation crystals
+- Form calculations
+- Truth segments
+
+---
+
+### DM GUIDANCE
+
+#### Horror Elements
+- Mathematical horror
+- Pattern corruption
+- Geometric impossibility
+- Crystal mutation
+
+#### Atmosphere Building
+- Begin with wonder
+- Build mathematical tension
+- Escalate pattern horror
+- Reveal perfect geometry
+
+#### Key Entities
+- **The Equation** (living math)
+- **Pattern Lords** (processors)
+- **Crystal Minds** (calculators)
+- **The First Pattern**
+
+---
+
+### HOOKS FOR EPISODE 9
+
+- Time distortions
+- Reality fractures
+- Temporal echoes
+- Probability waves
+
+---
+
+### HANDOUTS
+1. Pattern maps
+2. Crystal formations
+3. Mathematical proofs
+4. Geometric truths
+
+---
+
+*Continue to Episode 9: "Halls of Broken Time"*
\ No newline at end of file
diff --git a/Cult/01-Temple/08_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/08_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..efe6aea
Binary files /dev/null and b/Cult/01-Temple/08_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/08_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/08_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..60203e6
Binary files /dev/null and b/Cult/01-Temple/08_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/08_Episode/index.html b/Cult/01-Temple/08_Episode/index.html
new file mode 100644
index 0000000..0ff2797
--- /dev/null
+++ b/Cult/01-Temple/08_Episode/index.html
@@ -0,0 +1,284 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
Chamber of Crystal
+Geometries
+
A Crystalline
+Nightmare for 4-6 Adventurers
+
Eighth episode in the Temple of Infinite Madness series
+
+
SETUP
+
Organic tissue gives way to impossible crystalline formations that
+grow in patterns that hurt the mind. Mathematical truths take physical
+form, and reality fragments into geometric nightmares. Space itself
+seems to fold according to alien equations.
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cult/01-Temple/08_Episode/index.html.pdf b/Cult/01-Temple/08_Episode/index.html.pdf
new file mode 100644
index 0000000..e2c4710
Binary files /dev/null and b/Cult/01-Temple/08_Episode/index.html.pdf differ
diff --git a/Cult/01-Temple/08_Episode/map_caption_1.jpeg b/Cult/01-Temple/08_Episode/map_caption_1.jpeg
new file mode 100644
index 0000000..2243de1
Binary files /dev/null and b/Cult/01-Temple/08_Episode/map_caption_1.jpeg differ
diff --git a/Cult/01-Temple/08_Episode/style.css b/Cult/01-Temple/08_Episode/style.css
new file mode 100644
index 0000000..fb74852
--- /dev/null
+++ b/Cult/01-Temple/08_Episode/style.css
@@ -0,0 +1,120 @@
+/* Base layout */
+body {
+ font-family: "Times New Roman", Times, serif;
+ color: #000;
+ line-height: 1.5;
+ max-width: 1000px;
+ margin: 0 auto;
+ padding: 20px;
+}
+
+h1 {
+ font-size: 48px;
+ text-transform: uppercase;
+ text-align: center;
+ border-bottom: 3px double #000;
+ padding-bottom: 10px;
+ margin-bottom: 20px;
+}
+
+/* Two-column layout */
+main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+}
+
+/* Section formatting */
+section {
+ break-inside: avoid-column;
+ margin-bottom: 20px;
+}
+
+/* Important headings */
+h2 {
+ font-size: 24px;
+ font-weight: 900;
+ margin-top: 0;
+ border-bottom: 1px solid #000;
+ padding-bottom: 5px;
+ break-after: avoid;
+}
+
+h3 {
+ font-size: 20px;
+ font-style: italic;
+ break-after: avoid;
+}
+
+/* Lists styling */
+ul, ol {
+ padding-left: 20px;
+ margin-bottom: 15px;
+}
+
+li {
+ margin-bottom: 5px;
+}
+
+/* Quote formatting */
+blockquote {
+ font-style: italic;
+ border-left: 2px solid #000;
+ padding-left: 15px;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+/* Table styling */
+table {
+ width: 100%;
+ border-collapse: collapse;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+th, td {
+ border: 1px solid #000;
+ padding: 8px;
+ text-align: left;
+}
+
+/* Images */
+img {
+ max-width: 100%;
+ height: auto;
+ display: block;
+ margin: 20px auto;
+ border: 1px solid #000;
+ break-inside: avoid;
+}
+
+/* Print styles */
+@media print {
+ body {
+ font-size: 12pt;
+ }
+
+ main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+ }
+
+ section {
+ break-inside: avoid-column;
+ }
+}
+
+/* Mobile styles */
+@media (max-width: 768px) {
+ main {
+ column-count: 1;
+ column-rule: none;
+ }
+
+ h1 {
+ font-size: 36px;
+ }
+}
+
diff --git a/Cult/01-Temple/09_Episode/Caption_1.md b/Cult/01-Temple/09_Episode/Caption_1.md
new file mode 100644
index 0000000..f5d792a
--- /dev/null
+++ b/Cult/01-Temple/09_Episode/Caption_1.md
@@ -0,0 +1 @@
+![Detailed temporal laboratory map showing three main chambers: Probability Nexus, Temporal Core, and Paradox Chamber. Victorian scientific illustration style meets temporal horror. Multiple levels with timeline pathways, probability corridors, and moment nodes. Decorated with temporal diagrams and timeline measurement devices. Aged parchment texture with temporal annotations and causality warnings. Includes probability zones and timeline measurement scales.](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/09_Episode/Caption_2.md b/Cult/01-Temple/09_Episode/Caption_2.md
new file mode 100644
index 0000000..1ed9771
--- /dev/null
+++ b/Cult/01-Temple/09_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A vast Victorian-era chamber where multiple timelines visibly intersect, showing ghostly versions of the same space overlapping. Floating chronometers and temporal measurement devices. Time flows like liquid light through the air. Steampunk time machines merged with probability processors. Multiple versions of the same objects existing simultaneously.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/09_Episode/Caption_3.md b/Cult/01-Temple/09_Episode/Caption_3.md
new file mode 100644
index 0000000..cd8e974
--- /dev/null
+++ b/Cult/01-Temple/09_Episode/Caption_3.md
@@ -0,0 +1 @@
+![The Time Weaver in its final form, a being of pure temporal energy and causality. Multiple versions of itself existing simultaneously, surrounded by floating chronometers and reality-warping temporal effects. Victorian scientific horror meets time manipulation. Probability streams visible as golden threads of light. Multiple timeline versions visible in background.](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/09_Episode/Episode.md b/Cult/01-Temple/09_Episode/Episode.md
new file mode 100644
index 0000000..d8c323e
--- /dev/null
+++ b/Cult/01-Temple/09_Episode/Episode.md
@@ -0,0 +1,226 @@
+## Halls of Broken Time ⌛
+### A Temporal Nightmare for 4-6 Adventurers of Levels 4-6
+
+*"Where yesterday meets tomorrow, and both scream..."*
+
+### Part I: The Temporal Threshold 🕰️
+
+#### Initial Entry
+Emerging from crystalline geometries, adventurers enter spaces where time itself fragments. Multiple versions of reality coexist, and probability takes physical form. The walls ripple with temporal echoes as past and future collide.
+
+The Moment speaks across all times: *"When are you? When aren't you? Both are true..."*
+
+#### Environmental Features
+- Time flows visibly like liquid light
+- Events repeat and overlap chaotically
+- Multiple timeline versions coexist
+- Probability streams manifest physically
+- Moments crystallize and shatter randomly
+
+### Part II: The Architecture of Time ⚡
+
+#### Temporal Zones
+*Where time breeds reality*
+- Duration: Infinite yet instantaneous
+- Stability: Fluctuating yet persistent
+- Causality: Multiple yet singular
+- Progress: Linear yet branching
+
+**Temporal Effects (check every 10 minutes):**
+1. Timeline Exposure (DC 14 WIS)
+2. Temporal Warping (DC 13 CON)
+3. Probability Integration (DC 15 INT)
+4. Causality Resonance (DC 12 CHA)
+
+#### Chamber Structure
+
+1. **The Probability Nexus**
+ - Timeline intersection points
+ - Possibility pools
+ - Future fragment storage
+ - Past echo chambers
+
+2. **The Temporal Core**
+ - Moment generation engines
+ - Time processing units
+ - Reality splitting chambers
+ - Causality forges
+
+3. **The Paradox Chamber**
+ - Contradiction pools
+ - Paradox processors
+ - Timeline destruction zones
+ - Reality break points
+
+### Part III: Beings of Time 🌀
+
+#### Time Hunters
+*"They hunt across all whens..."*
+- HP: 48 | AC: 16
+- Attack: Temporal Strike (+7) 1d8+4
+- Special Abilities:
+ - Age Drain
+ - Timeline Sense
+ - Temporal Integration
+ - Causality Precision
+
+#### Probability Weavers
+*"They shape what might be..."*
+- HP: 42 | AC: 15
+- Attack: Future Blast (+6) 2d6 force
+- Special Abilities:
+ - Timeline Manipulation
+ - Probability Shaping
+ - Future Weaving
+ - Reality Selection
+
+#### The Time Weaver
+*"The master of all moments..."*
+- HP: 175 | AC: 17
+- **Phase 1: Multiple Forms**
+ - Temporal Strike
+ - Timeline Blast
+ - Moment Index
+- **Phase 2: Probability Mass**
+ - Future Wave
+ - Past Storm
+ - Timeline Solution
+- **Phase 3: Pure Causality**
+ - Perfect Moment
+ - Time Absolute
+ - Final When
+
+### Part IV: The Process of Time ⚛️
+
+#### Temporal Stages
+1. **Initial Fragmentation**
+ - Time splits
+ - Futures branch
+ - Past echoes
+ - Present multiplies
+
+2. **Deep Temporal**
+ - Timelines merge
+ - Probabilities collapse
+ - Moments crystallize
+ - Reality fluctuates
+
+3. **Final Convergence**
+ - Time perfects
+ - Causality resolves
+ - Moments align
+ - Reality stabilizes
+
+### Part V: Notable Entities 🎲
+
+#### The Moment
+*"The living time of all reality..."*
+- Timeline weaver
+- Moment keeper
+- Future shaper
+- Past preserver
+
+#### Timeline Weavers
+*"They process all possible whens..."*
+- Time processors
+- Reality shapers
+- Probability weavers
+- Moment masters
+
+#### The First Second
+*"The perfect moment made real..."*
+- Time incarnate
+- Moment absolute
+- Timeline perfect
+- Causality manifest
+
+### Part VI: Artifacts of Time ⏳
+
+#### Major Items
+1. **Moment Catcher**
+ - Captures time
+ - Stores whens
+ - Preserves moments
+ - Locks duration
+
+2. **Timeline Splicer**
+ - Joins realities
+ - Merges moments
+ - Weaves whens
+ - Binds times
+
+3. **Probability Dice**
+ - Shapes futures
+ - Determines outcomes
+ - Selects realities
+ - Chooses paths
+
+#### Temporal Artifacts
+- Moment fragments
+- Timeline shards
+- Future crystals
+- Past echoes
+
+### Part VII: Temporal Hazards ⚠️
+
+#### Hazard Table (d8)
+1. Timeline storm
+2. Moment wave
+3. Probability cascade
+4. Temporal surge
+5. Causality vortex
+6. Future pulse
+7. Past eruption
+8. Reality fluctuation
+
+#### Environmental Challenges
+- Timeline density increases
+- Probability becomes solid
+- Time crystallizes
+- Reality fragments
+
+### Part VIII: DM Guidance 🎲
+
+#### Horror Elements
+- Temporal horror
+- Causality corruption
+- Probability impossibility
+- Timeline mutation
+
+#### Adventure Flow
+1. **Discovery Phase**
+ - Initial temporal exposure
+ - Timeline contact
+ - Probability shift
+
+2. **Understanding Phase**
+ - Deep temporal
+ - Future expansion
+ - Past resolution
+
+3. **Convergence Phase**
+ - Final moment
+ - Ultimate timeline
+ - Complete time
+
+#### Transition Elements
+- Reality unraveling
+- Truth dissolving
+- Existence failing
+- Core pulsing
+
+### Part IX: Escape Routes
+
+#### Survival Paths
+1. Navigate probability
+2. Accept time
+3. Preserve causality
+4. Master moments
+
+#### Campaign Integration
+- Temporal understanding
+- Probability awareness
+- Timeline attunement
+- Moment knowledge
+
+*Continue to Episode 10: "The Core of All Things"*
\ No newline at end of file
diff --git a/Cult/01-Temple/09_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/09_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..44b4aed
Binary files /dev/null and b/Cult/01-Temple/09_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/09_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/09_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..75a052d
Binary files /dev/null and b/Cult/01-Temple/09_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/09_Episode/index.html b/Cult/01-Temple/09_Episode/index.html
new file mode 100644
index 0000000..9229005
--- /dev/null
+++ b/Cult/01-Temple/09_Episode/index.html
@@ -0,0 +1,365 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
Halls of Broken Time ⌛
+
A
+Temporal Nightmare for 4-6 Adventurers of Levels 4-6
+
“Where yesterday meets tomorrow, and both scream…”
+
Part I: The Temporal Threshold
+🕰️
+
Initial Entry
+
Emerging from crystalline geometries, adventurers enter spaces where
+time itself fragments. Multiple versions of reality coexist, and
+probability takes physical form. The walls ripple with temporal echoes
+as past and future collide.
+
The Moment speaks across all times: “When are you? When aren’t
+you? Both are true…”
+
Environmental Features
+
+
Time flows visibly like liquid light
+
Events repeat and overlap chaotically
+
Multiple timeline versions coexist
+
Probability streams manifest physically
+
Moments crystallize and shatter randomly
+
+
Part II: The Architecture of
+Time ⚡
+
Temporal Zones
+
Where time breeds reality - Duration: Infinite yet
+instantaneous - Stability: Fluctuating yet persistent - Causality:
+Multiple yet singular - Progress: Linear yet branching
“They hunt across all whens…” - HP: 48 | AC: 16 - Attack:
+Temporal Strike (+7) 1d8+4 - Special Abilities: - Age Drain - Timeline
+Sense - Temporal Integration - Causality Precision
+
Probability Weavers
+
“They shape what might be…” - HP: 42 | AC: 15 - Attack:
+Future Blast (+6) 2d6 force - Special Abilities: - Timeline Manipulation
+- Probability Shaping - Future Weaving - Reality Selection
+
The Time Weaver
+
“The master of all moments…” - HP: 175 | AC: 17 -
+Phase 1: Multiple Forms - Temporal Strike - Timeline
+Blast - Moment Index - Phase 2: Probability Mass -
+Future Wave - Past Storm - Timeline Solution - Phase 3: Pure
+Causality - Perfect Moment - Time Absolute - Final When
+
Part IV: The Process of Time
+⚛️
+
Temporal Stages
+
+
Initial Fragmentation
+
+
Time splits
+
Futures branch
+
Past echoes
+
Present multiplies
+
+
Deep Temporal
+
+
Timelines merge
+
Probabilities collapse
+
Moments crystallize
+
Reality fluctuates
+
+
Final Convergence
+
+
Time perfects
+
Causality resolves
+
Moments align
+
Reality stabilizes
+
+
+
Part V: Notable Entities 🎲
+
The Moment
+
“The living time of all reality…” - Timeline weaver - Moment
+keeper - Future shaper - Past preserver
+
Timeline Weavers
+
“They process all possible whens…” - Time processors -
+Reality shapers - Probability weavers - Moment masters
+
The First Second
+
“The perfect moment made real…” - Time incarnate - Moment
+absolute - Timeline perfect - Causality manifest
+
Part VI: Artifacts of Time ⏳
+
Major Items
+
+
Moment Catcher
+
+
Captures time
+
Stores whens
+
Preserves moments
+
Locks duration
+
+
Timeline Splicer
+
+
Joins realities
+
Merges moments
+
Weaves whens
+
Binds times
+
+
Probability Dice
+
+
Shapes futures
+
Determines outcomes
+
Selects realities
+
Chooses paths
+
+
+
Temporal Artifacts
+
+
Moment fragments
+
Timeline shards
+
Future crystals
+
Past echoes
+
+
Part VII: Temporal Hazards ⚠️
+
Hazard Table (d8)
+
+
Timeline storm
+
Moment wave
+
Probability cascade
+
Temporal surge
+
Causality vortex
+
Future pulse
+
Past eruption
+
Reality fluctuation
+
+
Environmental Challenges
+
+
Timeline density increases
+
Probability becomes solid
+
Time crystallizes
+
Reality fragments
+
+
Part VIII: DM Guidance 🎲
+
Horror Elements
+
+
Temporal horror
+
Causality corruption
+
Probability impossibility
+
Timeline mutation
+
+
Adventure Flow
+
+
Discovery Phase
+
+
Initial temporal exposure
+
Timeline contact
+
Probability shift
+
+
Understanding Phase
+
+
Deep temporal
+
Future expansion
+
Past resolution
+
+
Convergence Phase
+
+
Final moment
+
Ultimate timeline
+
Complete time
+
+
+
Transition Elements
+
+
Reality unraveling
+
Truth dissolving
+
Existence failing
+
Core pulsing
+
+
Part IX: Escape Routes
+
Survival Paths
+
+
Navigate probability
+
Accept time
+
Preserve causality
+
Master moments
+
+
Campaign Integration
+
+
Temporal understanding
+
Probability awareness
+
Timeline attunement
+
Moment knowledge
+
+
Continue to Episode 10: “The Core of All Things”
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cult/01-Temple/09_Episode/index.html.pdf b/Cult/01-Temple/09_Episode/index.html.pdf
new file mode 100644
index 0000000..c35cc93
Binary files /dev/null and b/Cult/01-Temple/09_Episode/index.html.pdf differ
diff --git a/Cult/01-Temple/09_Episode/map_caption_1.jpeg b/Cult/01-Temple/09_Episode/map_caption_1.jpeg
new file mode 100644
index 0000000..fa6f6ae
Binary files /dev/null and b/Cult/01-Temple/09_Episode/map_caption_1.jpeg differ
diff --git a/Cult/01-Temple/09_Episode/style.css b/Cult/01-Temple/09_Episode/style.css
new file mode 100644
index 0000000..fb74852
--- /dev/null
+++ b/Cult/01-Temple/09_Episode/style.css
@@ -0,0 +1,120 @@
+/* Base layout */
+body {
+ font-family: "Times New Roman", Times, serif;
+ color: #000;
+ line-height: 1.5;
+ max-width: 1000px;
+ margin: 0 auto;
+ padding: 20px;
+}
+
+h1 {
+ font-size: 48px;
+ text-transform: uppercase;
+ text-align: center;
+ border-bottom: 3px double #000;
+ padding-bottom: 10px;
+ margin-bottom: 20px;
+}
+
+/* Two-column layout */
+main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+}
+
+/* Section formatting */
+section {
+ break-inside: avoid-column;
+ margin-bottom: 20px;
+}
+
+/* Important headings */
+h2 {
+ font-size: 24px;
+ font-weight: 900;
+ margin-top: 0;
+ border-bottom: 1px solid #000;
+ padding-bottom: 5px;
+ break-after: avoid;
+}
+
+h3 {
+ font-size: 20px;
+ font-style: italic;
+ break-after: avoid;
+}
+
+/* Lists styling */
+ul, ol {
+ padding-left: 20px;
+ margin-bottom: 15px;
+}
+
+li {
+ margin-bottom: 5px;
+}
+
+/* Quote formatting */
+blockquote {
+ font-style: italic;
+ border-left: 2px solid #000;
+ padding-left: 15px;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+/* Table styling */
+table {
+ width: 100%;
+ border-collapse: collapse;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+th, td {
+ border: 1px solid #000;
+ padding: 8px;
+ text-align: left;
+}
+
+/* Images */
+img {
+ max-width: 100%;
+ height: auto;
+ display: block;
+ margin: 20px auto;
+ border: 1px solid #000;
+ break-inside: avoid;
+}
+
+/* Print styles */
+@media print {
+ body {
+ font-size: 12pt;
+ }
+
+ main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+ }
+
+ section {
+ break-inside: avoid-column;
+ }
+}
+
+/* Mobile styles */
+@media (max-width: 768px) {
+ main {
+ column-count: 1;
+ column-rule: none;
+ }
+
+ h1 {
+ font-size: 36px;
+ }
+}
+
diff --git a/Cult/01-Temple/10_Episode/Caption_1.md b/Cult/01-Temple/10_Episode/Caption_1.md
new file mode 100644
index 0000000..f058608
--- /dev/null
+++ b/Cult/01-Temple/10_Episode/Caption_1.md
@@ -0,0 +1 @@
+![Detailed interdimensional laboratory map showing three main chambers: Reality Nexus, Beating Core, and The Threshold. Victorian scientific illustration style meets cosmic horror. Multiple levels with portal pathways, void corridors, and gateway nodes. Decorated with dimensional diagrams and portal measurement devices. Aged parchment texture with reality annotations and void warnings. Includes gateway zones and dimensional measurement scales.](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/10_Episode/Caption_2.md b/Cult/01-Temple/10_Episode/Caption_2.md
new file mode 100644
index 0000000..58a2d83
--- /dev/null
+++ b/Cult/01-Temple/10_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A vast cosmic chamber where reality visibly tears and reforms. Multiple portals showing impossible dimensions float in space. Reality fountains spew pure creation energy. Victorian-era scientific instruments merged with cosmic horror elements. The walls show multiple physics laws simultaneously, with floating crystalline truth fragments.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/10_Episode/Caption_3.md b/Cult/01-Temple/10_Episode/Caption_3.md
new file mode 100644
index 0000000..9d8403f
--- /dev/null
+++ b/Cult/01-Temple/10_Episode/Caption_3.md
@@ -0,0 +1 @@
+![The Core Guardian in its final form as a being of pure gateway energy. Multiple portals orbit around its form, showing glimpses of impossible dimensions. Victorian scientific horror meets cosmic horror. Void streams visible as dark purple energy threads. Multiple realities visible through dimensional tears in background.](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/10_Episode/Episode.md b/Cult/01-Temple/10_Episode/Episode.md
new file mode 100644
index 0000000..2e47864
--- /dev/null
+++ b/Cult/01-Temple/10_Episode/Episode.md
@@ -0,0 +1,226 @@
+## The Core of All Things 🌌
+### A Nexus of Creation for 4-6 Adventurers of Levels 5-7
+
+*"Where reality ends, truth begins..."*
+
+### Part I: The Final Threshold 💫
+
+#### Initial Entry
+Beyond the shattered halls of time lies something impossible - the beating heart of creation itself. Reality visibly unravels here, showing glimpses of spaces that shouldn't exist. The very fabric of existence pulses with raw creative energy.
+
+The Keeper speaks across dimensions: *"What lies beyond the beyond? Come and see..."*
+
+#### Environmental Features
+- Reality ripples and tears visibly
+- Multiple physics laws coexist
+- Existence flickers like dying light
+- Truth manifests as crystalline forms
+- The void whispers eternal secrets
+
+### Part II: The Architecture of Creation ⚫
+
+#### Dimensional Zones
+*Where reality breeds possibility*
+- Space: Infinite yet contained
+- Matter: Existent yet void
+- Energy: Powerful yet subtle
+- Truth: Absolute yet fluid
+
+**Reality Effects (check every 10 minutes):**
+1. Dimensional Exposure (DC 15 WIS)
+2. Portal Resonance (DC 14 CON)
+3. Void Integration (DC 16 INT)
+4. Gateway Attunement (DC 13 CHA)
+
+#### Chamber Structure
+
+1. **The Reality Nexus**
+ - Dimensional intersection points
+ - Reality fountains
+ - Creation stream processors
+ - Portal pool chambers
+
+2. **The Beating Core**
+ - Pure creation engines
+ - Gateway processing units
+ - Reality shaping chambers
+ - Portal weaving stations
+
+3. **The Threshold**
+ - Gateway pools
+ - Void stream channels
+ - Between-space zones
+ - Portal cradle points
+
+### Part III: Beings of the Beyond 🌀
+
+#### Portal Guardians
+*"They guard the spaces between..."*
+- HP: 50 | AC: 17
+- Attack: Gateway Strike (+8) 2d8+5
+- Special Abilities:
+ - Portal Control
+ - Space Warping
+ - Gateway Generation
+ - Void Channeling
+
+#### Dimension Weavers
+*"They shape what could be..."*
+- HP: 45 | AC: 16
+- Attack: Reality Blast (+7) 3d6 force
+- Special Abilities:
+ - Space Manipulation
+ - Reality Weaving
+ - Dimensional Shifting
+ - Portal Creation
+
+#### The Core Guardian
+*"The master of all portals..."*
+- HP: 200 | AC: 18
+- **Phase 1: Portal Master**
+ - Gateway Strike
+ - Portal Blast
+ - Space Index
+- **Phase 2: Gate Keeper**
+ - Void Wave
+ - Reality Storm
+ - Gateway Solution
+- **Phase 3: Threshold Entity**
+ - Perfect Portal
+ - Space Absolute
+ - Final Gate
+
+### Part IV: The Process of Creation 🌟
+
+#### Gateway Stages
+1. **Initial Formation**
+ - Space splits
+ - Portals form
+ - Reality echoes
+ - Void manifests
+
+2. **Deep Gateway**
+ - Dimensions merge
+ - Portals stabilize
+ - Spaces crystallize
+ - Reality bends
+
+3. **Final Convergence**
+ - Space perfects
+ - Gateways resolve
+ - Portals align
+ - Reality transcends
+
+### Part V: Notable Entities ✨
+
+#### The Gateway
+*"The living portal of all reality..."*
+- Space weaver
+- Portal keeper
+- Gateway shaper
+- Void preserver
+
+#### Void Shapers
+*"They process all possible spaces..."*
+- Portal processors
+- Reality shapers
+- Gateway weavers
+- Space masters
+
+#### The Keeper
+*"The perfect portal made real..."*
+- Space incarnate
+- Gateway absolute
+- Portal perfect
+- Reality manifest
+
+### Part VI: Artifacts of Creation 🌐
+
+#### Major Items
+1. **Gateway Key**
+ - Opens portals
+ - Shapes space
+ - Controls voids
+ - Binds dimensions
+
+2. **Portal Shard**
+ - Splits reality
+ - Creates gateways
+ - Weaves spaces
+ - Channels void
+
+3. **Void Compass**
+ - Guides through nothing
+ - Points to reality
+ - Finds gateways
+ - Reveals truth
+
+#### Creation Artifacts
+- Portal fragments
+- Gateway shards
+- Void crystals
+- Space echoes
+
+### Part VII: Gateway Hazards ⚠️
+
+#### Hazard Table (d8)
+1. Portal storm
+2. Gateway wave
+3. Void cascade
+4. Spatial surge
+5. Reality vortex
+6. Dimension pulse
+7. Space eruption
+8. Portal fluctuation
+
+#### Environmental Challenges
+- Gateway density increases
+- Space becomes fluid
+- Reality crystallizes
+- Void encroaches
+
+### Part VIII: DM Guidance 🎲
+
+#### Horror Elements
+- Portal horror
+- Void corruption
+- Space impossibility
+- Gateway mutation
+
+#### Adventure Flow
+1. **Discovery Phase**
+ - Initial gateway exposure
+ - Portal contact
+ - Space shift
+
+2. **Understanding Phase**
+ - Deep portal
+ - Void expansion
+ - Gateway resolution
+
+3. **Convergence Phase**
+ - Final portal
+ - Ultimate gateway
+ - Complete void
+
+#### Transition Elements
+- Reality dissolving
+- Space failing
+- Truth unraveling
+- Core calling
+
+### Part IX: Escape Routes
+
+#### Survival Paths
+1. Navigate portals
+2. Accept void
+3. Preserve reality
+4. Master gateways
+
+#### Campaign Integration
+- Portal understanding
+- Void awareness
+- Gateway attunement
+- Space knowledge
+
+*Continue to Episode 11: "The Void Beyond"*
\ No newline at end of file
diff --git a/Cult/01-Temple/10_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/10_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..4a6a632
Binary files /dev/null and b/Cult/01-Temple/10_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/10_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/10_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..3417312
Binary files /dev/null and b/Cult/01-Temple/10_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/10_Episode/index.html b/Cult/01-Temple/10_Episode/index.html
new file mode 100644
index 0000000..31be17d
--- /dev/null
+++ b/Cult/01-Temple/10_Episode/index.html
@@ -0,0 +1,364 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
The Core of All Things 🌌
+
A Nexus
+of Creation for 4-6 Adventurers of Levels 5-7
+
“Where reality ends, truth begins…”
+
Part I: The Final Threshold 💫
+
Initial Entry
+
Beyond the shattered halls of time lies something impossible - the
+beating heart of creation itself. Reality visibly unravels here, showing
+glimpses of spaces that shouldn’t exist. The very fabric of existence
+pulses with raw creative energy.
+
The Keeper speaks across dimensions: “What lies beyond the
+beyond? Come and see…”
“They guard the spaces between…” - HP: 50 | AC: 17 - Attack:
+Gateway Strike (+8) 2d8+5 - Special Abilities: - Portal Control - Space
+Warping - Gateway Generation - Void Channeling
+
Dimension Weavers
+
“They shape what could be…” - HP: 45 | AC: 16 - Attack:
+Reality Blast (+7) 3d6 force - Special Abilities: - Space Manipulation -
+Reality Weaving - Dimensional Shifting - Portal Creation
+
The Core Guardian
+
“The master of all portals…” - HP: 200 | AC: 18 -
+Phase 1: Portal Master - Gateway Strike - Portal Blast
+- Space Index - Phase 2: Gate Keeper - Void Wave -
+Reality Storm - Gateway Solution - Phase 3: Threshold
+Entity - Perfect Portal - Space Absolute - Final Gate
+
Part IV: The Process of
+Creation 🌟
+
Gateway Stages
+
+
Initial Formation
+
+
Space splits
+
Portals form
+
Reality echoes
+
Void manifests
+
+
Deep Gateway
+
+
Dimensions merge
+
Portals stabilize
+
Spaces crystallize
+
Reality bends
+
+
Final Convergence
+
+
Space perfects
+
Gateways resolve
+
Portals align
+
Reality transcends
+
+
+
Part V: Notable Entities ✨
+
The Gateway
+
“The living portal of all reality…” - Space weaver - Portal
+keeper - Gateway shaper - Void preserver
+
Void Shapers
+
“They process all possible spaces…” - Portal processors -
+Reality shapers - Gateway weavers - Space masters
+
The Keeper
+
“The perfect portal made real…” - Space incarnate - Gateway
+absolute - Portal perfect - Reality manifest
+
Part VI: Artifacts of Creation
+🌐
+
Major Items
+
+
Gateway Key
+
+
Opens portals
+
Shapes space
+
Controls voids
+
Binds dimensions
+
+
Portal Shard
+
+
Splits reality
+
Creates gateways
+
Weaves spaces
+
Channels void
+
+
Void Compass
+
+
Guides through nothing
+
Points to reality
+
Finds gateways
+
Reveals truth
+
+
+
Creation Artifacts
+
+
Portal fragments
+
Gateway shards
+
Void crystals
+
Space echoes
+
+
Part VII: Gateway Hazards ⚠️
+
Hazard Table (d8)
+
+
Portal storm
+
Gateway wave
+
Void cascade
+
Spatial surge
+
Reality vortex
+
Dimension pulse
+
Space eruption
+
Portal fluctuation
+
+
Environmental Challenges
+
+
Gateway density increases
+
Space becomes fluid
+
Reality crystallizes
+
Void encroaches
+
+
Part VIII: DM Guidance 🎲
+
Horror Elements
+
+
Portal horror
+
Void corruption
+
Space impossibility
+
Gateway mutation
+
+
Adventure Flow
+
+
Discovery Phase
+
+
Initial gateway exposure
+
Portal contact
+
Space shift
+
+
Understanding Phase
+
+
Deep portal
+
Void expansion
+
Gateway resolution
+
+
Convergence Phase
+
+
Final portal
+
Ultimate gateway
+
Complete void
+
+
+
Transition Elements
+
+
Reality dissolving
+
Space failing
+
Truth unraveling
+
Core calling
+
+
Part IX: Escape Routes
+
Survival Paths
+
+
Navigate portals
+
Accept void
+
Preserve reality
+
Master gateways
+
+
Campaign Integration
+
+
Portal understanding
+
Void awareness
+
Gateway attunement
+
Space knowledge
+
+
Continue to Episode 11: “The Void Beyond”
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cult/01-Temple/10_Episode/index.html.pdf b/Cult/01-Temple/10_Episode/index.html.pdf
new file mode 100644
index 0000000..b16cc4d
Binary files /dev/null and b/Cult/01-Temple/10_Episode/index.html.pdf differ
diff --git a/Cult/01-Temple/10_Episode/map_caption_1.jpeg b/Cult/01-Temple/10_Episode/map_caption_1.jpeg
new file mode 100644
index 0000000..597e4b0
Binary files /dev/null and b/Cult/01-Temple/10_Episode/map_caption_1.jpeg differ
diff --git a/Cult/01-Temple/10_Episode/style.css b/Cult/01-Temple/10_Episode/style.css
new file mode 100644
index 0000000..fb74852
--- /dev/null
+++ b/Cult/01-Temple/10_Episode/style.css
@@ -0,0 +1,120 @@
+/* Base layout */
+body {
+ font-family: "Times New Roman", Times, serif;
+ color: #000;
+ line-height: 1.5;
+ max-width: 1000px;
+ margin: 0 auto;
+ padding: 20px;
+}
+
+h1 {
+ font-size: 48px;
+ text-transform: uppercase;
+ text-align: center;
+ border-bottom: 3px double #000;
+ padding-bottom: 10px;
+ margin-bottom: 20px;
+}
+
+/* Two-column layout */
+main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+}
+
+/* Section formatting */
+section {
+ break-inside: avoid-column;
+ margin-bottom: 20px;
+}
+
+/* Important headings */
+h2 {
+ font-size: 24px;
+ font-weight: 900;
+ margin-top: 0;
+ border-bottom: 1px solid #000;
+ padding-bottom: 5px;
+ break-after: avoid;
+}
+
+h3 {
+ font-size: 20px;
+ font-style: italic;
+ break-after: avoid;
+}
+
+/* Lists styling */
+ul, ol {
+ padding-left: 20px;
+ margin-bottom: 15px;
+}
+
+li {
+ margin-bottom: 5px;
+}
+
+/* Quote formatting */
+blockquote {
+ font-style: italic;
+ border-left: 2px solid #000;
+ padding-left: 15px;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+/* Table styling */
+table {
+ width: 100%;
+ border-collapse: collapse;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+th, td {
+ border: 1px solid #000;
+ padding: 8px;
+ text-align: left;
+}
+
+/* Images */
+img {
+ max-width: 100%;
+ height: auto;
+ display: block;
+ margin: 20px auto;
+ border: 1px solid #000;
+ break-inside: avoid;
+}
+
+/* Print styles */
+@media print {
+ body {
+ font-size: 12pt;
+ }
+
+ main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+ }
+
+ section {
+ break-inside: avoid-column;
+ }
+}
+
+/* Mobile styles */
+@media (max-width: 768px) {
+ main {
+ column-count: 1;
+ column-rule: none;
+ }
+
+ h1 {
+ font-size: 36px;
+ }
+}
+
diff --git a/Cult/01-Temple/11_Episode/Caption_1.md b/Cult/01-Temple/11_Episode/Caption_1.md
new file mode 100644
index 0000000..3a9c9bf
--- /dev/null
+++ b/Cult/01-Temple/11_Episode/Caption_1.md
@@ -0,0 +1 @@
+![Intricate map of the void realm showing floating anchor points connected by reality threads. Victorian scientific illustration style with detailed annotations about reality density and memory strength. Shows three main zones: Anchor Points, The Hollow, and Threshold Spaces. Includes navigation markers, void current flows, and anchor strength measurements. Decorated with void warning symbols and survival reference charts. Aged parchment texture with reality preservation notes.](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/11_Episode/Caption_2.md b/Cult/01-Temple/11_Episode/Caption_2.md
new file mode 100644
index 0000000..07db3e4
--- /dev/null
+++ b/Cult/01-Temple/11_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A vast void space with floating islands of crystallized memories. Victorian-era explorers tethered together by glowing reality threads. Memory crystals emit soft light in the darkness. The void itself seems to bend and twist around points of preserved reality. Ethereal horror elements mixed with steampunk survival gear.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/11_Episode/Caption_3.md b/Cult/01-Temple/11_Episode/Caption_3.md
new file mode 100644
index 0000000..82ff716
--- /dev/null
+++ b/Cult/01-Temple/11_Episode/Caption_3.md
@@ -0,0 +1 @@
+![A Nothing Weaver entity - a being of pure void with tentacles of un-reality, attempting to unravel a glowing anchor point. Victorian scientific instruments float nearby, measuring reality density. Memory crystals shine like stars in the background. The scene combines cosmic horror with Victorian scientific precision.](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/11_Episode/Episode.md b/Cult/01-Temple/11_Episode/Episode.md
new file mode 100644
index 0000000..6952fa0
--- /dev/null
+++ b/Cult/01-Temple/11_Episode/Episode.md
@@ -0,0 +1,218 @@
+## The Void Between 🌌
+### Navigating Nothingness for 4-6 Adventurers of Levels 5-7
+
+*"In nothing, we find everything..."*
+
+### Part I: The Edge of Nothing ⚫
+
+#### Initial Experience
+Beyond the Core's pulsing energy lies true emptiness - not mere darkness but the absolute absence of existence. Here, reality itself becomes precious, and memories shine like stars in an endless void. The first step beyond feels like falling forever while standing perfectly still.
+
+Ancient whispers echo: *"Hold tight to what you are, or become what we became..."*
+
+#### Environmental Features
+- Light bends around thoughts
+- Distance has no meaning
+- Memories manifest physically
+- Reality clings to consciousness
+- The void hungers eternally
+
+### Part II: Survival Architecture 🕯️
+
+#### Reality Zones
+*Where existence persists*
+- Form: Tenuous yet vital
+- Thought: Solid yet fluid
+- Memory: Eternal yet fading
+- Bond: Unbreakable yet tested
+
+**Survival Checks (every hour):**
+1. Memory Preservation (DC 14 WIS)
+2. Reality Anchoring (DC 15 CON)
+3. Identity Retention (DC 13 CHA)
+4. Connection Maintenance (DC 16 INT)
+
+#### Anchor Points
+
+1. **Personal Anchors**
+ - Core memories
+ - Life goals
+ - Deep beliefs
+ - True names
+
+2. **Physical Anchors**
+ - Cherished items
+ - Written words
+ - Sacred symbols
+ - Reality tokens
+
+3. **Social Anchors**
+ - Party bonds
+ - Shared experiences
+ - Mutual promises
+ - Combined strength
+
+### Part III: Void Entities 🕳️
+
+#### Void Feeders
+*"They consume what was..."*
+- HP: 55 | AC: 16
+- Attack: Anchor Drain (+7) 2d8 psychic
+- Special Abilities:
+ - Memory Consumption
+ - Reality Erosion
+ - Identity Fragmentation
+ - Bond Severance
+
+#### Nothing Weavers
+*"They unmake what is..."*
+- HP: 48 | AC: 15
+- Attack: Reality Fray (+6) 2d10 force
+- Special Abilities:
+ - Existence Unraveling
+ - Path Erasure
+ - Memory Scattering
+ - Connection Severing
+
+#### Echo Hunters
+*"They destroy what could be..."*
+- HP: 60 | AC: 17
+- Attack: Memory Scatter (+8) 3d6 psychic
+- Special Abilities:
+ - Future Erasure
+ - Hope Destruction
+ - Dream Consumption
+ - Possibility Elimination
+
+### Part IV: Survival Mechanics 💫
+
+#### Anchor System
+1. **Personal Anchor Maintenance**
+ - Hourly memory exercises
+ - Goal reaffirmation
+ - Identity strengthening
+ - Purpose renewal
+
+2. **Physical Anchor Protection**
+ - Token preservation
+ - Symbol strengthening
+ - Item dedication
+ - Reality binding
+
+3. **Social Anchor Reinforcement**
+ - Bond sharing
+ - Memory exchange
+ - Promise renewal
+ - Strength combining
+
+### Part V: Group Dynamics ✨
+
+#### Survival Roles
+1. **The Rememberer**
+ - Maintains group memory
+ - Strengthens personal anchors
+ - Guards shared history
+ - Preserves identity
+
+2. **The Connector**
+ - Maintains social bonds
+ - Strengthens party unity
+ - Guards relationships
+ - Preserves harmony
+
+3. **The Preserver**
+ - Maintains physical anchors
+ - Strengthens reality connections
+ - Guards important items
+ - Preserves existence
+
+### Part VI: Survival Tools 🌟
+
+#### Major Items
+1. **Reality Anchor**
+ - Stabilizes existence
+ - Strengthens presence
+ - Maintains form
+ - Preserves being
+
+2. **Memory Crystal**
+ - Stores memories
+ - Shares experiences
+ - Preserves identity
+ - Maintains consciousness
+
+3. **Connection Stone**
+ - Links party members
+ - Strengthens bonds
+ - Maintains unity
+ - Preserves relationships
+
+#### Support Items
+- Memory tokens
+- Identity markers
+- Reality threads
+- Bond crystals
+
+### Part VII: Navigation Hazards ⚠️
+
+#### Hazard Table (d8)
+1. Memory storm
+2. Identity wave
+3. Reality cascade
+4. Connection surge
+5. Existence vortex
+6. Being pulse
+7. Form eruption
+8. Anchor fluctuation
+
+#### Environmental Challenges
+- Memory density decreases
+- Identity becomes fluid
+- Reality fragments
+- Connections weaken
+
+### Part VIII: DM Guidance 🎲
+
+#### Horror Elements
+- Identity horror
+- Existence terror
+- Memory corruption
+- Connection dissolution
+
+#### Adventure Flow
+1. **Realization Phase**
+ - Initial void exposure
+ - Anchor recognition
+ - Identity challenge
+
+2. **Preservation Phase**
+ - Deep anchoring
+ - Memory strengthening
+ - Connection forging
+
+3. **Transcendence Phase**
+ - Final test
+ - Ultimate preservation
+ - Complete anchoring
+
+#### Transition Elements
+- Dreams strengthening
+- Reality shifting
+- Consciousness expanding
+- Truth revealing
+
+### Part IX: Recovery Routes
+
+#### Survival Paths
+1. Strengthen anchors
+2. Maintain connections
+3. Preserve identity
+4. Guard reality
+
+#### Campaign Integration
+- Memory preservation
+- Identity understanding
+- Connection mastery
+- Reality comprehension
+
+*Continue to Episode 12: "The Dream That Wakes"*
\ No newline at end of file
diff --git a/Cult/01-Temple/11_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/11_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..5523262
Binary files /dev/null and b/Cult/01-Temple/11_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/11_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/11_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..24c8064
Binary files /dev/null and b/Cult/01-Temple/11_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/11_Episode/index.html b/Cult/01-Temple/11_Episode/index.html
new file mode 100644
index 0000000..134f9e1
--- /dev/null
+++ b/Cult/01-Temple/11_Episode/index.html
@@ -0,0 +1,378 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
The Void Between 🌌
+
Navigating
+Nothingness for 4-6 Adventurers of Levels 5-7
+
“In nothing, we find everything…”
+
Part I: The Edge of Nothing ⚫
+
Initial Experience
+
Beyond the Core’s pulsing energy lies true emptiness - not mere
+darkness but the absolute absence of existence. Here, reality itself
+becomes precious, and memories shine like stars in an endless void. The
+first step beyond feels like falling forever while standing perfectly
+still.
+
Ancient whispers echo: “Hold tight to what you are, or become
+what we became…”
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cult/01-Temple/11_Episode/index.html.pdf b/Cult/01-Temple/11_Episode/index.html.pdf
new file mode 100644
index 0000000..71fd6e5
Binary files /dev/null and b/Cult/01-Temple/11_Episode/index.html.pdf differ
diff --git a/Cult/01-Temple/11_Episode/map_caption_1.jpeg b/Cult/01-Temple/11_Episode/map_caption_1.jpeg
new file mode 100644
index 0000000..21aec29
Binary files /dev/null and b/Cult/01-Temple/11_Episode/map_caption_1.jpeg differ
diff --git a/Cult/01-Temple/11_Episode/style.css b/Cult/01-Temple/11_Episode/style.css
new file mode 100644
index 0000000..fb74852
--- /dev/null
+++ b/Cult/01-Temple/11_Episode/style.css
@@ -0,0 +1,120 @@
+/* Base layout */
+body {
+ font-family: "Times New Roman", Times, serif;
+ color: #000;
+ line-height: 1.5;
+ max-width: 1000px;
+ margin: 0 auto;
+ padding: 20px;
+}
+
+h1 {
+ font-size: 48px;
+ text-transform: uppercase;
+ text-align: center;
+ border-bottom: 3px double #000;
+ padding-bottom: 10px;
+ margin-bottom: 20px;
+}
+
+/* Two-column layout */
+main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+}
+
+/* Section formatting */
+section {
+ break-inside: avoid-column;
+ margin-bottom: 20px;
+}
+
+/* Important headings */
+h2 {
+ font-size: 24px;
+ font-weight: 900;
+ margin-top: 0;
+ border-bottom: 1px solid #000;
+ padding-bottom: 5px;
+ break-after: avoid;
+}
+
+h3 {
+ font-size: 20px;
+ font-style: italic;
+ break-after: avoid;
+}
+
+/* Lists styling */
+ul, ol {
+ padding-left: 20px;
+ margin-bottom: 15px;
+}
+
+li {
+ margin-bottom: 5px;
+}
+
+/* Quote formatting */
+blockquote {
+ font-style: italic;
+ border-left: 2px solid #000;
+ padding-left: 15px;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+/* Table styling */
+table {
+ width: 100%;
+ border-collapse: collapse;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+th, td {
+ border: 1px solid #000;
+ padding: 8px;
+ text-align: left;
+}
+
+/* Images */
+img {
+ max-width: 100%;
+ height: auto;
+ display: block;
+ margin: 20px auto;
+ border: 1px solid #000;
+ break-inside: avoid;
+}
+
+/* Print styles */
+@media print {
+ body {
+ font-size: 12pt;
+ }
+
+ main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+ }
+
+ section {
+ break-inside: avoid-column;
+ }
+}
+
+/* Mobile styles */
+@media (max-width: 768px) {
+ main {
+ column-count: 1;
+ column-rule: none;
+ }
+
+ h1 {
+ font-size: 36px;
+ }
+}
+
diff --git a/Cult/01-Temple/12_Episode/Caption_1.md b/Cult/01-Temple/12_Episode/Caption_1.md
new file mode 100644
index 0000000..7de880b
--- /dev/null
+++ b/Cult/01-Temple/12_Episode/Caption_1.md
@@ -0,0 +1 @@
+![Intricate map of the final escape route showing Dream Bridges, Awakening Points, and the Final Threshold. Victorian scientific illustration style with detailed annotations about reality stability and wake potential. Shows emergency escape routes and void acceptance danger zones. Includes wake measurements, reality readings, and truth indicators. Decorated with warning symbols and acceptance stage markers. Aged parchment texture with escape route calculations and random tables.](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/12_Episode/Caption_2.md b/Cult/01-Temple/12_Episode/Caption_2.md
new file mode 100644
index 0000000..509f668
--- /dev/null
+++ b/Cult/01-Temple/12_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A victorian-era adventurer at a dream bridge crossing point, where reality visibly bends and distorts. Multiple ethereal paths stretch into a void that looks unnaturally welcoming. Glowing wake bells and reality compasses float nearby. The scene combines cosmic horror with an almost seductive peaceful quality.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/12_Episode/Caption_3.md b/Cult/01-Temple/12_Episode/Caption_3.md
new file mode 100644
index 0000000..88532bc
--- /dev/null
+++ b/Cult/01-Temple/12_Episode/Caption_3.md
@@ -0,0 +1 @@
+![A Void Siren entity - a beautiful but terrifying being made of peaceful void-stuff, reaching out with tendrils of comfortable nothingness. Victorian scientific instruments show dangerous reality readings nearby. The background shows multiple adventurers already peacefully dissolving into the void. Horror meets serenity.](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/12_Episode/Episode.md b/Cult/01-Temple/12_Episode/Episode.md
new file mode 100644
index 0000000..e110366
--- /dev/null
+++ b/Cult/01-Temple/12_Episode/Episode.md
@@ -0,0 +1,218 @@
+## The Dream That Wakes 💭
+### A Race Against Dissolution for 4-6 Adventurers of Levels 5-7
+
+*"The sweetest prison is the one we choose..."*
+
+### Part I: The Coming Dawn 🌅
+
+#### Initial Recognition
+The void no longer feels alien - and therein lies the greatest danger. What was once terrifying now wraps around consciousness like a comfortable blanket. Players must fight not just the void, but their growing acceptance of it.
+
+Ancient warning: *"When nothing feels like home, home becomes nothing..."*
+
+#### Environmental Shifts
+- Reality bends comfortingly
+- Memories blur pleasantly
+- Time loses meaning gracefully
+- Space embraces gently
+- Truth fades peacefully
+
+### Part II: Escape Architecture 🌟
+
+#### Reality Zones
+*Where truth persists*
+- Wake: Sharp yet distant
+- Dream: Clear yet false
+- Memory: True yet fading
+- Time: Fixed yet flowing
+
+**Hourly Resistance Checks:**
+1. Void Resistance (DC 15 WIS)
+2. Reality Anchoring (DC 16 CON)
+3. Truth Recognition (DC 14 INT)
+4. Wake Maintenance (DC 17 CHA)
+
+#### Awakening Points
+
+1. **Wake Gates**
+ - Pure reality
+ - True existence
+ - Clear consciousness
+ - Sharp awareness
+
+2. **Dream Bridges**
+ - Mixed states
+ - Fluid paths
+ - Shifting routes
+ - Uncertain crossings
+
+3. **Truth Portals**
+ - Absolute clarity
+ - Perfect recognition
+ - Complete awareness
+ - Total awakening
+
+### Part III: Void Entities 🌌
+
+#### Void Sirens
+*"They sing of endless peace..."*
+- HP: 58 | AC: 16
+- Attack: Acceptance Touch (+8) 2d8 psychic
+- Special Abilities:
+ - Comfort Aura
+ - Peace Projection
+ - Home Creating
+ - Will Weakening
+
+#### Dream Weavers
+*"They craft beautiful lies..."*
+- HP: 52 | AC: 15
+- Attack: Reality Blur (+7) 2d10 psychic
+- Special Abilities:
+ - False Exit Creation
+ - Memory Alteration
+ - Truth Distortion
+ - Path Confusion
+
+#### Wake Guardians
+*"They force painful truth..."*
+- HP: 65 | AC: 17
+- Attack: Truth Strike (+9) 3d6 force
+- Special Abilities:
+ - Reality Enforcement
+ - Wake Triggering
+ - Truth Revealing
+ - Void Banishing
+
+### Part IV: Escape Mechanics ⚡
+
+#### Time Pressure System
+1. **Void Exposure Tracking**
+ - Hourly checks
+ - Acceptance monitoring
+ - Reality connection
+ - Wake potential
+
+2. **Escape Attempt Management**
+ - Three major attempts
+ - Increasing difficulty
+ - Growing consequences
+ - Final chances
+
+3. **Recovery Options**
+ - Pain anchoring
+ - Memory flooding
+ - Bond strengthening
+ - Truth forcing
+
+### Part V: Group Dynamics 🤝
+
+#### Escape Roles
+1. **The Awakener**
+ - Maintains consciousness
+ - Forces awareness
+ - Guards reality
+ - Prevents acceptance
+
+2. **The Truthseeker**
+ - Identifies real exits
+ - Exposes false paths
+ - Guards authenticity
+ - Prevents deception
+
+3. **The Timekeeper**
+ - Tracks exposure
+ - Maintains urgency
+ - Guards progression
+ - Prevents delay
+
+### Part VI: Essential Tools 🔧
+
+#### Major Items
+1. **Reality Compass**
+ - Detects true exits
+ - Reveals real paths
+ - Indicates authenticity
+ - Shows wake points
+
+2. **Wake Bells**
+ - Breaks void's hold
+ - Forces consciousness
+ - Maintains awareness
+ - Prevents acceptance
+
+3. **Truth Mirrors**
+ - Shows true self
+ - Reveals identity
+ - Maintains authenticity
+ - Prevents dissolution
+
+#### Support Items
+- Time markers
+- Wake crystals
+- Truth tokens
+- Reality threads
+
+### Part VII: Urgency Mechanisms ⏳
+
+#### Acceptance Table (d8)
+1. Comfort creep
+2. Peace projection
+3. Home feeling
+4. Reality blur
+5. Memory fade
+6. Time loss
+7. Truth drift
+8. Wake weakness
+
+#### Environmental Pressure
+- Reality becomes distant
+- Truth feels painful
+- Wake seems harsh
+- Void feels right
+
+### Part VIII: DM Guidance 🎲
+
+#### Horror Elements
+- Peaceful dissolution
+- Comfortable extinction
+- Pleasant ending
+- Willing absorption
+
+#### Adventure Flow
+1. **Recognition Phase**
+ - Comfort awareness
+ - Danger realization
+ - Urgency awakening
+
+2. **Resistance Phase**
+ - Active fighting
+ - Truth seeking
+ - Exit finding
+
+3. **Escape Phase**
+ - Final push
+ - Ultimate choice
+ - True awakening
+
+#### Transition Elements
+- Reality solidifying
+- Truth crystallizing
+- Wake strengthening
+- End approaching
+
+### Part IX: Escape Routes
+
+#### Success Paths
+1. Force wake
+2. Chase truth
+3. Follow reality
+4. Embrace pain
+
+#### Campaign Integration
+- Reality mastery
+- Truth understanding
+- Wake control
+- Time management
+
+*Continue to Episode 13: "The Final Truth"*
\ No newline at end of file
diff --git a/Cult/01-Temple/12_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/12_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..5642565
Binary files /dev/null and b/Cult/01-Temple/12_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/12_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/12_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..0effacc
Binary files /dev/null and b/Cult/01-Temple/12_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/12_Episode/index.html b/Cult/01-Temple/12_Episode/index.html
new file mode 100644
index 0000000..9455dc9
--- /dev/null
+++ b/Cult/01-Temple/12_Episode/index.html
@@ -0,0 +1,375 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
The Dream That Wakes 💭
+
A
+Race Against Dissolution for 4-6 Adventurers of Levels 5-7
+
“The sweetest prison is the one we choose…”
+
Part I: The Coming Dawn 🌅
+
Initial Recognition
+
The void no longer feels alien - and therein lies the greatest
+danger. What was once terrifying now wraps around consciousness like a
+comfortable blanket. Players must fight not just the void, but their
+growing acceptance of it.
+
Ancient warning: “When nothing feels like home, home becomes
+nothing…”
“They force painful truth…” - HP: 65 | AC: 17 - Attack:
+Truth Strike (+9) 3d6 force - Special Abilities: - Reality Enforcement -
+Wake Triggering - Truth Revealing - Void Banishing
+
Part IV: Escape Mechanics ⚡
+
Time Pressure System
+
+
Void Exposure Tracking
+
+
Hourly checks
+
Acceptance monitoring
+
Reality connection
+
Wake potential
+
+
Escape Attempt Management
+
+
Three major attempts
+
Increasing difficulty
+
Growing consequences
+
Final chances
+
+
Recovery Options
+
+
Pain anchoring
+
Memory flooding
+
Bond strengthening
+
Truth forcing
+
+
+
Part V: Group Dynamics 🤝
+
Escape Roles
+
+
The Awakener
+
+
Maintains consciousness
+
Forces awareness
+
Guards reality
+
Prevents acceptance
+
+
The Truthseeker
+
+
Identifies real exits
+
Exposes false paths
+
Guards authenticity
+
Prevents deception
+
+
The Timekeeper
+
+
Tracks exposure
+
Maintains urgency
+
Guards progression
+
Prevents delay
+
+
+
Part VI: Essential Tools 🔧
+
Major Items
+
+
Reality Compass
+
+
Detects true exits
+
Reveals real paths
+
Indicates authenticity
+
Shows wake points
+
+
Wake Bells
+
+
Breaks void’s hold
+
Forces consciousness
+
Maintains awareness
+
Prevents acceptance
+
+
Truth Mirrors
+
+
Shows true self
+
Reveals identity
+
Maintains authenticity
+
Prevents dissolution
+
+
+
Support Items
+
+
Time markers
+
Wake crystals
+
Truth tokens
+
Reality threads
+
+
Part VII: Urgency Mechanisms
+⏳
+
Acceptance Table (d8)
+
+
Comfort creep
+
Peace projection
+
Home feeling
+
Reality blur
+
Memory fade
+
Time loss
+
Truth drift
+
Wake weakness
+
+
Environmental Pressure
+
+
Reality becomes distant
+
Truth feels painful
+
Wake seems harsh
+
Void feels right
+
+
Part VIII: DM Guidance 🎲
+
Horror Elements
+
+
Peaceful dissolution
+
Comfortable extinction
+
Pleasant ending
+
Willing absorption
+
+
Adventure Flow
+
+
Recognition Phase
+
+
Comfort awareness
+
Danger realization
+
Urgency awakening
+
+
Resistance Phase
+
+
Active fighting
+
Truth seeking
+
Exit finding
+
+
Escape Phase
+
+
Final push
+
Ultimate choice
+
True awakening
+
+
+
Transition Elements
+
+
Reality solidifying
+
Truth crystallizing
+
Wake strengthening
+
End approaching
+
+
Part IX: Escape Routes
+
Success Paths
+
+
Force wake
+
Chase truth
+
Follow reality
+
Embrace pain
+
+
Campaign Integration
+
+
Reality mastery
+
Truth understanding
+
Wake control
+
Time management
+
+
Continue to Episode 13: “The Final Truth”
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cult/01-Temple/12_Episode/index.html.pdf b/Cult/01-Temple/12_Episode/index.html.pdf
new file mode 100644
index 0000000..0a42abe
Binary files /dev/null and b/Cult/01-Temple/12_Episode/index.html.pdf differ
diff --git a/Cult/01-Temple/12_Episode/map_caption_1.jpeg b/Cult/01-Temple/12_Episode/map_caption_1.jpeg
new file mode 100644
index 0000000..833b939
Binary files /dev/null and b/Cult/01-Temple/12_Episode/map_caption_1.jpeg differ
diff --git a/Cult/01-Temple/12_Episode/style.css b/Cult/01-Temple/12_Episode/style.css
new file mode 100644
index 0000000..fb74852
--- /dev/null
+++ b/Cult/01-Temple/12_Episode/style.css
@@ -0,0 +1,120 @@
+/* Base layout */
+body {
+ font-family: "Times New Roman", Times, serif;
+ color: #000;
+ line-height: 1.5;
+ max-width: 1000px;
+ margin: 0 auto;
+ padding: 20px;
+}
+
+h1 {
+ font-size: 48px;
+ text-transform: uppercase;
+ text-align: center;
+ border-bottom: 3px double #000;
+ padding-bottom: 10px;
+ margin-bottom: 20px;
+}
+
+/* Two-column layout */
+main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+}
+
+/* Section formatting */
+section {
+ break-inside: avoid-column;
+ margin-bottom: 20px;
+}
+
+/* Important headings */
+h2 {
+ font-size: 24px;
+ font-weight: 900;
+ margin-top: 0;
+ border-bottom: 1px solid #000;
+ padding-bottom: 5px;
+ break-after: avoid;
+}
+
+h3 {
+ font-size: 20px;
+ font-style: italic;
+ break-after: avoid;
+}
+
+/* Lists styling */
+ul, ol {
+ padding-left: 20px;
+ margin-bottom: 15px;
+}
+
+li {
+ margin-bottom: 5px;
+}
+
+/* Quote formatting */
+blockquote {
+ font-style: italic;
+ border-left: 2px solid #000;
+ padding-left: 15px;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+/* Table styling */
+table {
+ width: 100%;
+ border-collapse: collapse;
+ margin: 15px 0;
+ break-inside: avoid;
+}
+
+th, td {
+ border: 1px solid #000;
+ padding: 8px;
+ text-align: left;
+}
+
+/* Images */
+img {
+ max-width: 100%;
+ height: auto;
+ display: block;
+ margin: 20px auto;
+ border: 1px solid #000;
+ break-inside: avoid;
+}
+
+/* Print styles */
+@media print {
+ body {
+ font-size: 12pt;
+ }
+
+ main {
+ column-count: 2;
+ column-gap: 40px;
+ column-rule: 1px solid #000;
+ }
+
+ section {
+ break-inside: avoid-column;
+ }
+}
+
+/* Mobile styles */
+@media (max-width: 768px) {
+ main {
+ column-count: 1;
+ column-rule: none;
+ }
+
+ h1 {
+ font-size: 36px;
+ }
+}
+
diff --git a/Cult/01-Temple/13_Episode/Caption_1.md b/Cult/01-Temple/13_Episode/Caption_1.md
new file mode 100644
index 0000000..f31cda4
--- /dev/null
+++ b/Cult/01-Temple/13_Episode/Caption_1.md
@@ -0,0 +1 @@
+![](map_caption_1.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/13_Episode/Caption_2.md b/Cult/01-Temple/13_Episode/Caption_2.md
new file mode 100644
index 0000000..03c884a
--- /dev/null
+++ b/Cult/01-Temple/13_Episode/Caption_2.md
@@ -0,0 +1 @@
+![A victorian-era adventuring party confronts a massive, writhing shadow entity in a reality-torn chamber. Void artifacts glow with otherworldly power while cracks in reality spread across the walls. The shadow entity appears both solid and ethereal, with tendrils of darkness reaching toward the heroes. Gothic horror meets cosmic horror.](illustration_caption_2.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/13_Episode/Caption_3.md b/Cult/01-Temple/13_Episode/Caption_3.md
new file mode 100644
index 0000000..2910424
--- /dev/null
+++ b/Cult/01-Temple/13_Episode/Caption_3.md
@@ -0,0 +1 @@
+![The Sealing Grounds during the final ritual - a massive circular chamber with reality-forged binding circles glowing with void energy. Victorian-era adventurers channel power through ancient artifacts while shadows and light battle around them. The scene captures both sacrifice and salvation.](illustration_caption_3.jpeg)
\ No newline at end of file
diff --git a/Cult/01-Temple/13_Episode/Episode.md b/Cult/01-Temple/13_Episode/Episode.md
new file mode 100644
index 0000000..184a978
--- /dev/null
+++ b/Cult/01-Temple/13_Episode/Episode.md
@@ -0,0 +1,233 @@
+## The Final Truth 🌓
+### The Ultimate Choice for Survivors of Levels 5-7
+*Series Finale of the Temple of Infinite Madness*
+
+*"What follows us home always demands its due..."*
+
+### Part I: The Return 🌅
+
+#### Initial Recognition
+The escape from the void brings no peace. Reality feels wrong - too thin, too fragile. Shadows move independently, and whispers follow the party. Normal people seem distant, almost unreal. Something dark has followed them home.
+
+Ancient warning: *"The void marks all who touch it. Forever."*
+
+#### Environmental Signs
+- Reality fractures spread like cracks
+- Shadows reach wrongly for passersby
+- Time skips and stutters unnaturally
+- Truth bends around the party
+- Darkness grows from nothing
+
+### Part II: The Fragment's Nature 🌑
+
+#### Manifestation Stages
+*Three days until completion*
+
+1. **Influence Phase**
+ - Subtle corruption
+ - Growing shadows
+ - Reality cracks
+ - Truth distortion
+
+2. **Corruption Phase**
+ - Active spread
+ - Shadow beings
+ - Reality breaks
+ - Truth destruction
+
+3. **Manifestation Phase**
+ - Full emergence
+ - Shadow dominion
+ - Reality collapse
+ - Truth death
+
+### Part III: The Dark Fragment 👁️
+
+#### Core Statistics
+- HP: 250 | AC: 18
+- Resistance: All non-void damage
+- Vulnerability: Void-touched artifacts
+- Special: Reality manipulation
+
+#### Abilities
+1. **Shadow Spread**
+ - Range: 60 feet
+ - Damage: 3d10 necrotic
+ - Effect: Reality corruption
+
+2. **Truth Bend**
+ - Range: 30 feet
+ - Save: WIS DC 17
+ - Effect: Memory corruption
+
+3. **Void Call**
+ - Range: 90 feet
+ - Damage: 4d8 psychic
+ - Effect: Void connection
+
+### Part IV: Resolution Paths ⚔️
+
+#### The Path of Confrontation
+
+**Requirements:**
+- All void artifacts
+- United party purpose
+- Acceptance of cost
+- Void-touched power
+
+**Process:**
+1. Gather artifacts
+2. Channel void power
+3. Accept sacrifice
+4. Seal fragment
+
+**Consequences:**
+- Loss of void powers
+- Clear resolution
+- World salvation
+- Personal cost
+
+#### The Path of Delay
+
+**Requirements:**
+- None (automatic)
+
+**Process:**
+1. Avoid conflict
+2. Retain power
+3. Allow spread
+4. Enable escape
+
+**Consequences:**
+- Retained powers
+- Growing darkness
+- World threat
+- Campaign seed
+
+### Part V: Sealing Mechanics 🔮
+
+#### Required Elements
+1. **Void Artifacts**
+ - Compass
+ - Mirror
+ - Anchor
+ - Stone
+
+2. **Personal Components**
+ - Truth tokens
+ - Reality shards
+ - Void fragments
+ - Memory crystals
+
+3. **Unity Requirements**
+ - Shared purpose
+ - Combined power
+ - United will
+ - Common sacrifice
+
+### Part VI: Critical Locations 🗺️
+
+#### The Reality Breach
+*Where it begins*
+- Weakened world fabric
+- Void energy leakage
+- Truth distortions
+- Shadow accumulation
+
+#### The Confrontation Point
+*Where they choose*
+- Power convergence
+- Reality anchor
+- Truth focus
+- Void gateway
+
+#### The Sealing Grounds
+*Where it ends*
+- Binding circles
+- Reality forge
+- Truth anchor
+- Void prison
+
+### Part VII: Time Management ⏳
+
+#### Day One
+- Initial signs
+- Growing awareness
+- First shadows
+- Truth bends
+
+#### Day Two
+- Active spread
+- Shadow beings
+- Reality breaks
+- Choice pressure
+
+#### Day Three
+- Final chance
+- Full corruption
+- Reality collapse
+- Ultimate choice
+
+### Part VIII: Narrative Elements 📖
+
+#### Key NPCs
+
+**The Truth Keeper**
+- Recognizes the danger
+- Offers guidance
+- Provides context
+- Supports choice
+
+**The Shadow Touched**
+- Shows consequences
+- Demonstrates spread
+- Reveals future
+- Builds urgency
+
+**The Reality Smith**
+- Explains mechanics
+- Provides tools
+- Enables sealing
+- Supports process
+
+### Part IX: Resolution Guide 🎲
+
+#### Victory Requirements
+1. Gather all artifacts
+2. Unite party purpose
+3. Accept sacrifice
+4. Complete ritual
+
+#### Sacrifice Options
+- Void powers
+- Shadow connection
+- Reality bending
+- Truth seeing
+
+#### Success Results
+- Fragment sealed
+- Reality stabilized
+- World saved
+- Powers lost
+
+#### Delay Results
+- Fragment free
+- Powers retained
+- World threatened
+- Darkness spreads
+
+### Part X: Campaign Integration
+
+#### Victory Aftermath
+- Recovery period
+- Power adjustment
+- Reality stabilization
+- Normal return
+
+#### Continuation Hooks
+- Growing darkness
+- Spreading corruption
+- Truth dissolution
+- World transformation
+
+*End of the Temple of Infinite Madness*
\ No newline at end of file
diff --git a/Cult/01-Temple/13_Episode/illustration_caption_2.jpeg b/Cult/01-Temple/13_Episode/illustration_caption_2.jpeg
new file mode 100644
index 0000000..a879819
Binary files /dev/null and b/Cult/01-Temple/13_Episode/illustration_caption_2.jpeg differ
diff --git a/Cult/01-Temple/13_Episode/illustration_caption_3.jpeg b/Cult/01-Temple/13_Episode/illustration_caption_3.jpeg
new file mode 100644
index 0000000..59b49b2
Binary files /dev/null and b/Cult/01-Temple/13_Episode/illustration_caption_3.jpeg differ
diff --git a/Cult/01-Temple/13_Episode/index.html b/Cult/01-Temple/13_Episode/index.html
new file mode 100644
index 0000000..06a5c62
--- /dev/null
+++ b/Cult/01-Temple/13_Episode/index.html
@@ -0,0 +1,346 @@
+
+
+
+
+
+ Documentation
+
+
+
+
+
+
The Final Truth 🌓
+
The Ultimate
+Choice for Survivors of Levels 5-7
+
Series Finale of the Temple of Infinite Madness
+
“What follows us home always demands its due…”
+
Part I: The Return 🌅
+
Initial Recognition
+
The escape from the void brings no peace. Reality feels wrong - too
+thin, too fragile. Shadows move independently, and whispers follow the
+party. Normal people seem distant, almost unreal. Something dark has
+followed them home.
+
Ancient warning: “The void marks all who touch it.
+Forever.”
+
Environmental Signs
+
+
Reality fractures spread like cracks
+
Shadows reach wrongly for passersby
+
Time skips and stutters unnaturally
+
Truth bends around the party
+
Darkness grows from nothing
+
+
Part II: The Fragment’s Nature
+🌑
+
Manifestation Stages
+
Three days until completion
+
+
Influence Phase
+
+
Subtle corruption
+
Growing shadows
+
Reality cracks
+
Truth distortion
+
+
Corruption Phase
+
+
Active spread
+
Shadow beings
+
Reality breaks
+
Truth destruction
+
+
Manifestation Phase
+
+
Full emergence
+
Shadow dominion
+
Reality collapse
+
Truth death
+
+
+
Part III: The Dark Fragment 👁️
+
Core Statistics
+
+
HP: 250 | AC: 18
+
Resistance: All non-void damage
+
Vulnerability: Void-touched artifacts
+
Special: Reality manipulation
+
+
Abilities
+
+
Shadow Spread
+
+
Range: 60 feet
+
Damage: 3d10 necrotic
+
Effect: Reality corruption
+
+
Truth Bend
+
+
Range: 30 feet
+
Save: WIS DC 17
+
Effect: Memory corruption
+
+
Void Call
+
+
Range: 90 feet
+
Damage: 4d8 psychic
+
Effect: Void connection
+
+
+
Part IV: Resolution Paths ⚔️
+
The Path of Confrontation
+
Requirements: - All void artifacts - United party
+purpose - Acceptance of cost - Void-touched power
+
Process: 1. Gather artifacts 2. Channel void power
+3. Accept sacrifice 4. Seal fragment
+
Consequences: - Loss of void powers - Clear
+resolution - World salvation - Personal cost