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InteractiveMap.py
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class InteractiveMap:
def __init__(self, ax,base_scale=1.1):
self.press = None
self.cur_xlim = None
self.cur_ylim = None
self.x0 = None
self.y0 = None
self.x1 = None
self.y1 = None
self.xpress = None
self.ypress = None
self.zoom_factory(ax=ax,base_scale=base_scale)
self.pan_factory(ax=ax)
def zoom_factory(self, ax, base_scale):
def zoom(event):
cur_xlim = ax.get_xlim()
cur_ylim = ax.get_ylim()
xdata = event.xdata # get event x location
ydata = event.ydata # get event y location
if (not xdata) or (not ydata):
return
if event.button == 'up':
# deal with zoom in
scale_factor = 1 / base_scale
elif event.button == 'down':
# deal with zoom out
scale_factor = base_scale
else:
# deal with something that should never happen
scale_factor = 1
print(event.button)
new_width = (cur_xlim[1] - cur_xlim[0]) * scale_factor
new_height = (cur_ylim[1] - cur_ylim[0]) * scale_factor
relx = (cur_xlim[1] - xdata)/(cur_xlim[1] - cur_xlim[0])
rely = (cur_ylim[1] - ydata)/(cur_ylim[1] - cur_ylim[0])
ax.set_xlim([xdata - new_width * (1-relx), xdata + new_width * (relx)])
ax.set_ylim([ydata - new_height * (1-rely), ydata + new_height * (rely)])
ax.figure.canvas.draw()
fig = ax.get_figure() # get the figure of interest
fig.canvas.mpl_connect('scroll_event', zoom)
return zoom
def pan_factory(self, ax):
def onPress(event):
if event.inaxes != ax: return
self.cur_xlim = ax.get_xlim()
self.cur_ylim = ax.get_ylim()
self.press = self.x0, self.y0, event.xdata, event.ydata
self.x0, self.y0, self.xpress, self.ypress = self.press
def onRelease(event):
self.press = None
ax.figure.canvas.draw()
def onMotion(event):
if self.press is None: return
if event.inaxes != ax: return
dx = event.xdata - self.xpress
dy = event.ydata - self.ypress
self.cur_xlim -= dx
self.cur_ylim -= dy
ax.set_xlim(self.cur_xlim)
ax.set_ylim(self.cur_ylim)
ax.figure.canvas.draw()
fig = ax.get_figure() # get the figure of interest
# attach the call back
fig.canvas.mpl_connect('button_press_event',onPress)
fig.canvas.mpl_connect('button_release_event',onRelease)
fig.canvas.mpl_connect('motion_notify_event',onMotion)
#return the function
return onMotion