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The custom unit name sometimes resets to a default value when opening a map. This then throws errors when playing the map because, in the script, you want to, for example, create a unit which "doesn't exist" as the unit can not be found. You then have to rename these units to their values as found in the script file.
The text was updated successfully, but these errors were encountered:
The custom unit name sometimes resets to a default value when opening a map. This then throws errors when playing the map because, in the script, you want to, for example, create a unit which "doesn't exist" as the unit can not be found. You then have to rename these units to their values as found in the script file.
The text was updated successfully, but these errors were encountered: