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main.cpp
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/*
* MIT License
*
* Copyright(c) 2018 Paul Bernitz
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files(the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions :
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Chip8.hpp"
/*
TODO
* Add 'beep'-sound
* Add a frame-counter
* Add an assembler?
* Dynamic rom-selection.
*/
int main()
{
// Create interpreter.
Chip8 chip8;
//chip8.loadRom("Roms/TETRIS");
// Select a ROM and load it.
std::string path{""};
do
{
std::cout << "Path to chip-8 ROM: ";
std::cin >> path;
} while (!chip8.loadRom(path));
// Create window.
sf::RenderWindow window(sf::VideoMode(768, 384, 32), "pauwell's chip-8 interpreter", sf::Style::Close);
sf::Event event;
sf::Clock clock;
// Restrict framerate to 60.
window.setFramerateLimit(40);
// Loop window.
while(window.isOpen())
{
// Process events.
while(window.pollEvent(event))
{
// Keyboard-input.
if(event.key.code == sf::Keyboard::X) chip8.setKey(0x0, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::Num1) chip8.setKey(0x1, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::Num2) chip8.setKey(0x2, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::Num3) chip8.setKey(0x3, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::Q) chip8.setKey(0x4, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::W) chip8.setKey(0x5, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::E) chip8.setKey(0x6, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::A) chip8.setKey(0x7, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::S) chip8.setKey(0x8, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::D) chip8.setKey(0x9, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::Z) chip8.setKey(0xA, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::C) chip8.setKey(0xB, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::Num4) chip8.setKey(0xC, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::R) chip8.setKey(0xD, (event.type==sf::Event::KeyPressed));
else if(event.key.code == sf::Keyboard::F) chip8.setKey(0xE, (event.type==sf::Event::KeyPressed));
else if (event.key.code == sf::Keyboard::Escape) window.close();
if(event.type == sf::Event::Closed) window.close();
}
// Handle next instruction.
chip8.runCycle();
// Draw to screen if redraw-flag is set.
if(chip8.isRedraw())
{
window.clear(sf::Color::Blue);
window.draw(chip8);
window.display();
}
}
return 0;
}