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src/game-pregamemenu.cpp:139:42: error: no viable overloaded '='
std::tie(loaded_gameboard, tempGBoard) =
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/tuple:500:29: note: candidate function (the implicit move assignment operator) not viable: no known conversion from 'tuple<bool, struct GameBoard>' to 'tuple<std::initializer_list<bool> &, Game::GameBoard &>' for 1st argument
class _LIBCPP_TYPE_VIS_ONLY tuple
^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/tuple:500:29: note: candidate function (the implicit copy assignment operator) not viable: no known conversion from 'tuple<bool, struct GameBoard>' to 'const tuple<std::initializer_list<bool> &, Game::GameBoard &>' for 1st argument
class _LIBCPP_TYPE_VIS_ONLY tuple
^
/Library/Developer/CommandLineTools/usr/bin/../include/c++/v1/tuple:692:26: note: candidate template ignored: disabled by 'enable_if' [with _Tuple = std::__1::tuple<bool, Game::GameBoard>]
__tuple_assignable<_Tuple, tuple>::value
^
The text was updated successfully, but these errors were encountered:
Hi, we have 2048.cpp in MacPorts and it builds fine on OS X 10.11 and later, but on OS X 10.10 it fails to build. There are many errors in the log but the first is:
The text was updated successfully, but these errors were encountered: