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i_engine.hpp
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/* SPDX-License-Identifier: MPL-2.0 */
#ifndef __ZMQ_I_ENGINE_HPP_INCLUDED__
#define __ZMQ_I_ENGINE_HPP_INCLUDED__
#include "endpoint.hpp"
#include "macros.hpp"
namespace zmq
{
class io_thread_t;
// Abstract interface to be implemented by various engines.
struct i_engine
{
enum error_reason_t
{
protocol_error,
connection_error,
timeout_error
};
virtual ~i_engine () ZMQ_DEFAULT;
// Indicate if the engine has an handshake stage.
// If engine has handshake stage, engine must call session.engine_ready when the handshake is complete.
virtual bool has_handshake_stage () = 0;
// Plug the engine to the session.
virtual void plug (zmq::io_thread_t *io_thread_,
class session_base_t *session_) = 0;
// Terminate and deallocate the engine. Note that 'detached'
// events are not fired on termination.
virtual void terminate () = 0;
// This method is called by the session to signalise that more
// messages can be written to the pipe.
// Returns false if the engine was deleted due to an error.
// TODO it is probably better to change the design such that the engine
// does not delete itself
virtual bool restart_input () = 0;
// This method is called by the session to signalise that there
// are messages to send available.
virtual void restart_output () = 0;
virtual void zap_msg_available () = 0;
virtual const endpoint_uri_pair_t &get_endpoint () const = 0;
};
}
#endif