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Live demo sandbox still points to [email protected] #69
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Oh it appears to have upgraded automatically, please ignore |
@TimvanScherpenzeel ive updated it :-D but change to any box or environment you like, i just threw the codesandbox in there because the original link went to a 404. still getting tier 1 fallback for the m1, is this due to apple hiding the gpu? is there anything we can do to work around that? |
Yes that is sadly the case. Progress for deobfuscating Apple devices is being tracked here: #47 but came across some major roadblocks. Perhaps now that the project has more visibility another attempt can be made. |
I've published a patch 3.1.1 which makes sure that if |
To get an accurate estimate of which device is being used on a safari browser(ios & MacOS) someone should own a good amount of apple devices and test out the results of the floating precision. What I'm saying - Unless some crazy person wants to sponsor such thing or some apple fanboy has for some reason a lot of apple devices under their bed, I don't see any time soon getting another solution to this problem of gpus being masked. |
I agree, I have used Browserstack before (which I have access to through my job, on which you can test with physical devices). I can have a look at what I can do. iOS is significantly more doable to narrow down than desktop. |
Another option is to make this use this precision float thingy a widespread thing as I recently noticed that Firefox will disable the vendor/gpu extension for webgl when you have |
Hi @drcmda, I've published NPM version 3.1.0 now that the test suite has been fixed.
Is it possible to update the dependency in the demo sandbox in-place (so that the link stays the same)?
Alternatively users could use https://pmndrs.github.io/detect-gpu/ for now (
index.html
in the repo).The text was updated successfully, but these errors were encountered: