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booster_packs.asm
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BoosterSetRarityAmountsTable:
; db energies, commons, uncommons, rares
; commons + uncommons + rares needs to be equal to 10 minus the number of energy cards
; defined in the pack's data below; otherwise, the number of cards in the pack won't be 10.
db 1, 5, 3, 1 ; COLOSSEUM
db 1, 5, 3, 1 ; EVOLUTION
db 0, 6, 3, 1 ; MYSTERY
db 0, 6, 3, 1 ; LABORATORY
MACRO booster_set
db \1 >> 4
ENDM
; For the energy or energy generation function, there are three options:
; - Pointer to a function that generates energies (some generate one, some generate a full pack)
; - A single energy of a specific type
; - NULL if no card in the pack is an energy
; As for Card Type Chances, note that whenever one card of the 10 is drawn, the chances of
; the type of that card are reduced by the original average of all 8 types (capping the result at 1).
; This average always outputs 17 (except for the energy-only packs).
BoosterPack_ColosseumNeutral::
booster_set COLOSSEUM ; booster pack set
dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
db 20 ; Grass Type Chance
db 20 ; Fire Type Chance
db 20 ; Water Type Chance
db 20 ; Lightning Type Chance
db 20 ; Fighting Type Chance
db 20 ; Psychic Type Chance
db 20 ; Colorless Type Chance
db 20 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_ColosseumGrass::
booster_set COLOSSEUM ; booster pack set
dw GRASS_ENERGY ; energy or energy generation function
; Card Type Chances
db 48 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_ColosseumFire::
booster_set COLOSSEUM ; booster pack set
dw FIRE_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 48 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_ColosseumWater::
booster_set COLOSSEUM ; booster pack set
dw WATER_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 48 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_ColosseumLightning::
booster_set COLOSSEUM ; booster pack set
dw LIGHTNING_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 48 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_ColosseumFighting::
booster_set COLOSSEUM ; booster pack set
dw FIGHTING_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 48 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_ColosseumTrainer::
booster_set COLOSSEUM ; booster pack set
dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 48 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionNeutral::
booster_set EVOLUTION ; booster pack set
dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
db 20 ; Grass Type Chance
db 20 ; Fire Type Chance
db 20 ; Water Type Chance
db 20 ; Lightning Type Chance
db 20 ; Fighting Type Chance
db 20 ; Psychic Type Chance
db 20 ; Colorless Type Chance
db 20 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionGrass::
booster_set EVOLUTION ; booster pack set
dw GRASS_ENERGY ; energy or energy generation function
; Card Type Chances
db 48 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionNeutralFireEnergy::
booster_set EVOLUTION ; booster pack set
dw FIRE_ENERGY ; energy or energy generation function
; Card Type Chances
db 20 ; Grass Type Chance
db 20 ; Fire Type Chance
db 20 ; Water Type Chance
db 20 ; Lightning Type Chance
db 20 ; Fighting Type Chance
db 20 ; Psychic Type Chance
db 20 ; Colorless Type Chance
db 20 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionWater::
booster_set EVOLUTION ; booster pack set
dw WATER_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 48 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionFighting::
booster_set EVOLUTION ; booster pack set
dw FIGHTING_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 48 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionPsychic::
booster_set EVOLUTION ; booster pack set
dw PSYCHIC_ENERGY ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 48 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EvolutionTrainer::
booster_set EVOLUTION ; booster pack set
dw GenerateRandomEnergy ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 48 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_MysteryNeutral::
booster_set MYSTERY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 17 ; Grass Type Chance
db 17 ; Fire Type Chance
db 17 ; Water Type Chance
db 17 ; Lightning Type Chance
db 17 ; Fighting Type Chance
db 17 ; Psychic Type Chance
db 17 ; Colorless Type Chance
db 17 ; Trainer Card Chance
db 17 ; Energy Card Chance
BoosterPack_MysteryGrassColorless::
booster_set MYSTERY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 48 ; Grass Type Chance
db 12 ; Fire Type Chance
db 12 ; Water Type Chance
db 12 ; Lightning Type Chance
db 12 ; Fighting Type Chance
db 12 ; Psychic Type Chance
db 22 ; Colorless Type Chance
db 12 ; Trainer Card Chance
db 12 ; Energy Card Chance
BoosterPack_MysteryWaterColorless::
booster_set MYSTERY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 12 ; Grass Type Chance
db 12 ; Fire Type Chance
db 48 ; Water Type Chance
db 12 ; Lightning Type Chance
db 12 ; Fighting Type Chance
db 12 ; Psychic Type Chance
db 22 ; Colorless Type Chance
db 12 ; Trainer Card Chance
db 12 ; Energy Card Chance
BoosterPack_MysteryLightningColorless::
booster_set MYSTERY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 12 ; Grass Type Chance
db 12 ; Fire Type Chance
db 12 ; Water Type Chance
db 48 ; Lightning Type Chance
db 12 ; Fighting Type Chance
db 12 ; Psychic Type Chance
db 22 ; Colorless Type Chance
db 12 ; Trainer Card Chance
db 12 ; Energy Card Chance
BoosterPack_MysteryFightingColorless::
booster_set MYSTERY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 12 ; Grass Type Chance
db 12 ; Fire Type Chance
db 12 ; Water Type Chance
db 12 ; Lightning Type Chance
db 48 ; Fighting Type Chance
db 12 ; Psychic Type Chance
db 22 ; Colorless Type Chance
db 12 ; Trainer Card Chance
db 12 ; Energy Card Chance
BoosterPack_MysteryTrainerColorless::
booster_set MYSTERY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 12 ; Grass Type Chance
db 12 ; Fire Type Chance
db 12 ; Water Type Chance
db 12 ; Lightning Type Chance
db 12 ; Fighting Type Chance
db 12 ; Psychic Type Chance
db 22 ; Colorless Type Chance
db 48 ; Trainer Card Chance
db 12 ; Energy Card Chance
BoosterPack_LaboratoryMostlyNeutral::
booster_set LABORATORY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 20 ; Grass Type Chance
db 20 ; Fire Type Chance
db 20 ; Water Type Chance
db 20 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 20 ; Psychic Type Chance
db 20 ; Colorless Type Chance
db 24 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_LaboratoryGrass::
booster_set LABORATORY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 48 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_LaboratoryWater::
booster_set LABORATORY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 48 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_LaboratoryPsychic::
booster_set LABORATORY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 48 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 16 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_LaboratoryTrainer::
booster_set LABORATORY ; booster pack set
dw NULL ; energy or energy generation function
; Card Type Chances
db 16 ; Grass Type Chance
db 16 ; Fire Type Chance
db 16 ; Water Type Chance
db 16 ; Lightning Type Chance
db 16 ; Fighting Type Chance
db 16 ; Psychic Type Chance
db 16 ; Colorless Type Chance
db 48 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EnergyLightningFire::
booster_set COLOSSEUM ; booster pack set
dw GenerateEnergyBoosterLightningFire ; energy or energy generation function
; Card Type Chances
db 0 ; Grass Type Chance
db 0 ; Fire Type Chance
db 0 ; Water Type Chance
db 0 ; Lightning Type Chance
db 0 ; Fighting Type Chance
db 0 ; Psychic Type Chance
db 0 ; Colorless Type Chance
db 0 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EnergyWaterFighting::
booster_set COLOSSEUM ; booster pack set
dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function
; Card Type Chances
db 0 ; Grass Type Chance
db 0 ; Fire Type Chance
db 0 ; Water Type Chance
db 0 ; Lightning Type Chance
db 0 ; Fighting Type Chance
db 0 ; Psychic Type Chance
db 0 ; Colorless Type Chance
db 0 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_EnergyGrassPsychic::
booster_set COLOSSEUM ; booster pack set
dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function
; Card Type Chances
db 0 ; Grass Type Chance
db 0 ; Fire Type Chance
db 0 ; Water Type Chance
db 0 ; Lightning Type Chance
db 0 ; Fighting Type Chance
db 0 ; Psychic Type Chance
db 0 ; Colorless Type Chance
db 0 ; Trainer Card Chance
db 0 ; Energy Card Chance
BoosterPack_RandomEnergies::
booster_set COLOSSEUM ; booster pack set
dw GenerateRandomEnergyBooster ; energy or energy generation function
; Card Type Chances
db 0 ; Grass Type Chance
db 0 ; Fire Type Chance
db 0 ; Water Type Chance
db 0 ; Lightning Type Chance
db 0 ; Fighting Type Chance
db 0 ; Psychic Type Chance
db 0 ; Colorless Type Chance
db 0 ; Trainer Card Chance
db 0 ; Energy Card Chance