-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGLES-Render.mm
254 lines (188 loc) · 7.05 KB
/
GLES-Render.mm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
//
// File modified for cocos2d integration
// http://www.cocos2d-iphone.org
//
#import "cocos2d.h"
#include "GLES-Render.h"
#include <cstdio>
#include <cstdarg>
#include <cstring>
GLESDebugDraw::GLESDebugDraw()
: mRatio( 1.0f )
{
this->initShader();
}
GLESDebugDraw::GLESDebugDraw( float32 ratio )
: mRatio( ratio )
{
this->initShader();
}
void GLESDebugDraw::initShader( void )
{
mShaderProgram = [[CCShaderCache sharedShaderCache] programForKey:kCCShader_Position_uColor];
mColorLocation = glGetUniformLocation( mShaderProgram.program, "u_color");
}
void GLESDebugDraw::DrawPolygon(const b2Vec2* old_vertices, int32 vertexCount, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
ccVertex2F vertices[vertexCount];
for( int i=0;i<vertexCount;i++) {
b2Vec2 tmp = old_vertices[i];
tmp *= mRatio;
vertices[i].x = tmp.x;
vertices[i].y = tmp.y;
}
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
CC_INCREMENT_GL_DRAWS(1);
CHECK_GL_ERROR_DEBUG();
}
void GLESDebugDraw::DrawSolidPolygon(const b2Vec2* old_vertices, int32 vertexCount, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
ccVertex2F vertices[vertexCount];
for( int i=0;i<vertexCount;i++) {
b2Vec2 tmp = old_vertices[i];
tmp = old_vertices[i];
tmp *= mRatio;
vertices[i].x = tmp.x;
vertices[i].y = tmp.y;
}
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r*0.5f f2:color.g*0.5f f3:color.b*0.5f f4:0.5f];
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
CC_INCREMENT_GL_DRAWS(2);
CHECK_GL_ERROR_DEBUG();
}
void GLESDebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
const float32 k_segments = 16.0f;
int vertexCount=16;
const float32 k_increment = 2.0f * b2_pi / k_segments;
float32 theta = 0.0f;
GLfloat glVertices[vertexCount*2];
for (int32 i = 0; i < k_segments; ++i)
{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertices[i*2]=v.x * mRatio;
glVertices[i*2+1]=v.y * mRatio;
theta += k_increment;
}
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, glVertices);
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
CC_INCREMENT_GL_DRAWS(1);
CHECK_GL_ERROR_DEBUG();
}
void GLESDebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
const float32 k_segments = 16.0f;
int vertexCount=16;
const float32 k_increment = 2.0f * b2_pi / k_segments;
float32 theta = 0.0f;
GLfloat glVertices[vertexCount*2];
for (int32 i = 0; i < k_segments; ++i)
{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertices[i*2]=v.x * mRatio;
glVertices[i*2+1]=v.y * mRatio;
theta += k_increment;
}
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r*0.5f f2:color.g*0.5f f3:color.b*0.5f f4:0.5f];
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, glVertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
// Draw the axis line
DrawSegment(center,center+radius*axis,color);
CC_INCREMENT_GL_DRAWS(2);
CHECK_GL_ERROR_DEBUG();
}
void GLESDebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
GLfloat glVertices[] = {
p1.x * mRatio, p1.y * mRatio,
p2.x * mRatio, p2.y * mRatio
};
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, glVertices);
glDrawArrays(GL_LINES, 0, 2);
CC_INCREMENT_GL_DRAWS(1);
CHECK_GL_ERROR_DEBUG();
}
void GLESDebugDraw::DrawTransform(const b2Transform& xf)
{
b2Vec2 p1 = xf.p, p2;
const float32 k_axisScale = 0.4f;
p2 = p1 + k_axisScale * xf.q.GetXAxis();
DrawSegment(p1, p2, b2Color(1,0,0));
p2 = p1 + k_axisScale * xf.q.GetYAxis();
DrawSegment(p1,p2,b2Color(0,1,0));
}
void GLESDebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
// glPointSize(size);
GLfloat glVertices[] = {
p.x * mRatio, p.y * mRatio
};
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, glVertices);
glDrawArrays(GL_POINTS, 0, 1);
// glPointSize(1.0f);
CC_INCREMENT_GL_DRAWS(1);
CHECK_GL_ERROR_DEBUG();
}
void GLESDebugDraw::DrawString(int x, int y, const char *string, ...)
{
// NSLog(@"DrawString: unsupported: %s", string);
//printf(string);
/* Unsupported as yet. Could replace with bitmap font renderer at a later date */
}
void GLESDebugDraw::DrawAABB(b2AABB* aabb, const b2Color& color)
{
[mShaderProgram use];
[mShaderProgram setUniformsForBuiltins];
[mShaderProgram setUniformLocation:mColorLocation withF1:color.r f2:color.g f3:color.b f4:1];
GLfloat glVertices[] = {
aabb->lowerBound.x * mRatio, aabb->lowerBound.y * mRatio,
aabb->upperBound.x * mRatio, aabb->lowerBound.y * mRatio,
aabb->upperBound.x * mRatio, aabb->upperBound.y * mRatio,
aabb->lowerBound.x * mRatio, aabb->upperBound.y * mRatio
};
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, glVertices);
glDrawArrays(GL_LINE_LOOP, 0, 8);
CC_INCREMENT_GL_DRAWS(1);
CHECK_GL_ERROR_DEBUG();
}