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PowerPlanSwitcherSettings.cs
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using Playnite.SDK;
using Playnite.SDK.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PowerPlanSwitcher
{
public class PowerPlanSwitcherSettings : ObservableObject
{
public string DefaultPowerPlan { get; set; } = string.Empty;
public string GamingPowerPlan { get; set; } = string.Empty;
public string IgnoredSources { get; set; } = string.Empty;
}
public class PowerPlanSwitcherSettingsViewModel : ObservableObject, ISettings
{
private readonly PowerPlanSwitcher plugin;
private PowerPlanSwitcherSettings editingClone { get; set; }
private PowerPlanSwitcherSettings settings;
public PowerPlanSwitcherSettings Settings
{
get => settings;
set
{
settings = value;
OnPropertyChanged();
}
}
public PowerPlanSwitcherSettingsViewModel(PowerPlanSwitcher plugin)
{
this.plugin = plugin;
var savedSettings = plugin.LoadPluginSettings<PowerPlanSwitcherSettings>();
if (savedSettings != null)
{
Settings = savedSettings;
}
else
{
Settings = new PowerPlanSwitcherSettings();
}
}
public void BeginEdit()
{
editingClone = Serialization.GetClone(Settings);
}
public void CancelEdit()
{
Settings = editingClone;
}
public void EndEdit()
{
plugin.SavePluginSettings(Settings);
}
public bool VerifySettings(out List<string> errors)
{
errors = new List<string>();
return true;
}
}
}