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main.py
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from turtle import getscreen, Turtle
import winsound
#creates a screen and sets its attributes
wn = getscreen()
wn.title("Pubg")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
#score variables
scoreA = 0
scoreB = 0
count = 0
# Paddle A
paddle_a = Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
# Ball
ball = Turtle()
ball.speed()
ball.shape("circle")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.3
ball.dy = 0.3
# Pen
pen = Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("PlayerA: 0 PlayerB: 0", align="center", font=("Courier", 24, "normal"))
#paddle movement function
def paddle_a_up():
y = paddle_a.ycor()
y += 30
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 30
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 30
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 30
paddle_b.sety(y)
# Keyboard binding
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
while True:
wn.update()
# Move Ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
winsound.PlaySound("bounce.mp3", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
winsound.PlaySound("bounce.mp3", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
scoreA += 1
pen.clear()
winsound.PlaySound("bounce.mp3", winsound.SND_ASYNC)
pen.write("PlayerA: {} PlayerB: {}".format(scoreA, scoreB), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
scoreB += 1
winsound.PlaySound("bounce.mp3", winsound.SND_ASYNC)
pen.clear()
pen.write("PlayerA: {} PlayerB: {}".format(scoreA, scoreB), align="center", font=("Courier", 24, "normal"))
# Paddle Ball hits
if (340 < ball.xcor() < 350) and (paddle_b.ycor() + 50 > ball.ycor() > paddle_b.ycor() - 50):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("bounce.mp3", winsound.SND_ASYNC)
if (-340 > ball.xcor() > -350) and (paddle_a.ycor() + 50 > ball.ycor() > paddle_a.ycor() - 50):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("bounce.mp3", winsound.SND_ASYNC)
if count == 50:
count = 0
ball.dx += 0.1
ball.dy += 0.1