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Player health packets should not cap at 20 #225

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mxsdev opened this issue Jan 5, 2016 · 0 comments
Open

Player health packets should not cap at 20 #225

mxsdev opened this issue Jan 5, 2016 · 0 comments

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@mxsdev
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mxsdev commented Jan 5, 2016

Because AutoReferee was developed for versions before Absorption, Player HP packets only give player health info up to 20. This means that packet parsers can not get information about Absorption hearts.

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