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I know this is an older project, but people are probably always looking for a fast PRNG.
Your implementation does not seem to output numbers that jive with those generated from the original C implementation by Bob Jenkins: https://[burtleburtle.net/bob/c/isaac64.c](https://burtleburtle.net/bob/c/isaac64.c
I know this is an older project, but people are probably always looking for a fast PRNG.
Your implementation does not seem to output numbers that jive with those generated from the original C implementation by Bob Jenkins: https://[burtleburtle.net/bob/c/isaac64.c](https://burtleburtle.net/bob/c/isaac64.c
It also does not match the expected output published by the Rust project here: https://docs.rs/rand_isaac/latest/src/rand_isaac/isaac64.rs.html#84
Nor does it match the expected output published by Zig here: https://github.com/ziglang/zig/blob/master/lib/std/rand/Isaac64.zig
I'm an Isaac fan, and your work is great.
The code in your repo outputs the following as the first 16 random 64-bit integers on an unseeded run:
Rng #0 == 0x9d39247e33776d41
Rng #1 == 0x2af7398005aaa5c7
Rng #2 == 0x44db015024623547
Rng #3 == 0x9c15f73e62a76ae2
Rng #4 == 0x75834465489c0c89
Rng #5 == 0x3290ac3a203001bf
Rng #6 == 0x0fbbad1f61042279
Rng #7 == 0xe83a908ff2fb60ca
Rng #8 == 0x0d7e765d58755c10
Rng #9 == 0x1a083822ceafe02d
Rng #10 == 0x9605d5f0e25ec3b0
Rng #11 == 0xd021ff5cd13a2ed5
Rng #12 == 0x40bdf15d4a672e32
Rng #13 == 0x011355146fd56395
Rng #14 == 0x5db4832046f3d9e5
Rng #15 == 0x239f8b2d7ff719cc
The following is the expected output:
Rng #0: 0xf67dfba498e4937c
Rng #1: 0x84a5066a9204f380
Rng #2: 0xfee34bd5f5514dbb
Rng #3: 0x4d1664739b8f80d6
Rng #4: 0x8607459ab52a14aa
Rng #5: 0xe78bc5a98529e49
Rng #6: 0xfe5332822ad13777
Rng #7: 0x556c27525e33d01a
Rng #8: 0x8643ca615f3149f
Rng #9: 0xd0771faf3cb04714
Rng #10: 0x30e86f68a37b008d
Rng #11: 0x3074ebc0488a3adf
Rng #12: 0x270645ea7a2790bc
Rng #13: 0x5601a0a8d3763c6a
Rng #14: 0x2f83071f53f325dd
Rng #15: 0xb9090f3d42d2d2ea
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