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samo_lego edited this page Jan 13, 2021
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This is super non-production ready!
It contains [STDOUT]s in code that may eat your log.
Just kidding, but really make sure you don't use it in production.
False positives are still a thing, your players might get spammed / kicked.
There are some reports of players seeing Herobrine-like creatures. This mod is haunted.
Please test before using!
A Fabric anticheat.
For latest info see javadoc.
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Survival
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yesFall
- Re-enablesNoFall
damage and checks forJesus
hack. -
checkFlight
- Detects flying (flight). No boatfly detection yet -
noSpeed
- Cancels some speed hacks. -
antiTimer
- Checks whether client is usingtimer
check to speed up the game. Probably throws FPs. -
checkElytraFlight
- Detects some elytra hacks. -
checkForStrangeItems
- Prevents players from getting strange NBT items (stacked totems, incompatible enchantments etc.) -
checkIllegalActions
- Checks if player is moving / chatting / hitting while having the inventory open. -
checkHitAngle
- Checks the angle at which player is hitting the entity. -
checkHitDistance
- Checks if player is using reach hacks. -
checkKillaura
- Checks for killaura by summoning a fake player at too high hit accuracy. -
checkAntiKnockback
- Checks for antiknockback hacks. Probably throws FPs. -
checkWallHit
- Checks if player is hitting entity through wall. -
checkSkinBlink
- Checks for skin blinking hacks. -
removeHealthTags
- Removes health tags from entity packets. -
removeTeleportData
- If player teleports out of client's render distance, their coordinates will not be sent to the client. -
removeEquipmentTags
- Removes equipment tags for entities (e.g item durability, enchants, stack size, etc.).
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Creative
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preventCreativeStrangeItems
- Similar tocheckForStrangeItems
, but blocks all tags except forBlockEntityTag
, used for block-picking. All tags are cleared when inventory is opened.
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Currently players are kicked out if they are detected for hacking. This will probably change in the future. Wanna help design a punishment system? See #3