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We might want to have a global compressor at the end of the effects chain, where the sound from all the sprites gets combined. This would help prevent clipping by reducing the volume if the sounds get too loud.
The text was updated successfully, but these errors were encountered:
We might want to have a global compressor at the end of the effects chain, where the sound from all the sprites gets combined. This would help prevent clipping by reducing the volume if the sounds get too loud.
The text was updated successfully, but these errors were encountered: