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Have you tried using .efkefc files instead? I think .efkproj files are just meant for the Effekseer editor and not for in-game use. The Effekseer editor can export effects into .efkefc files.
The *.efkefc files are working fine. But when the loader icon is clicked, it checks for *.efkefc, *.efk, *.efkproj files (and some more extensions). This might mislead users into thinking that *.efkproj would also work
Then probably the resolution here is to just remove *.efkproj from the supported file formats in the ResourceLoader, or anywhere else where it is referenced.
When an *.efkproj file is loaded in the ParticleEffectComponent of a scene, an exception is thrown on Line 370 of Effekseer.Effect.cpp
Effects used : https://effekseer.github.io/contributes/Effekseer01.zip
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