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This repository has been archived by the owner on Jul 10, 2023. It is now read-only.
Ideally, make it a variant of future_frame_data that gets you both the frame data and gamepads.
Currently we only have one async implementor of future_frame_data (GLWindow) and that has no gamepads, so it's not 100% necessary yet, but we may need it in the future.
Ideally, make it a variant of future_frame_data that gets you both the frame data and gamepads.
Currently we only have one async implementor of future_frame_data (GLWindow) and that has no gamepads, so it's not 100% necessary yet, but we may need it in the future.
cc @asajeffrey
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