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Decrypt not working #10
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Are you only having issues with this "silicontrip" version on xcode / mac ? |
I have the problem with many forks and silicontrip original. if i put this code for testing on main()
` It responds MD5 digest : AF 64 FF 7B C2 7E 8C 39 78 7E 8E E4 18 F4 A9 A8 when i put the same code on windows version source and compile it under visualc++ i really don't understand why the same code md5.h md5.cpp did not the same response on xcode/mac ! |
Same problem with another MD5 library and simple example ! |
Problem RESOLVED ! with usage of another MD5 Lib and many modification of code. |
Sounds like the md5 code is not endian safe. This is strange since both the mac and windows use the same CPU now. Maybe whoever wrote that library assumed that Mac was big endian. Sorry I can't validate this code anymore, my son upgraded to an xbox and although we have skylanders, I can no longer test it with an xbox portal. |
Yes probably default endian support different on mac/pc, i don't know 2016-07-25 2:18 GMT+02:00 Mark Heath [email protected]:
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Hi,
i have a understandable problem,
with the windows version, all is ok, no problem.
with this version compiled with xcode, impossible to get a normal decrypted dump.
By logic, all checksums except type 0 are bad
i have modified code to show the buffer content before and after decrypt, but the data still non readable.
this occurs with files (crypted dumps) and with 3 different portals, together with many figurines
did you have any idea ?
Thanks.
ps: i can "create" others toys based on one toy on fresh new badges, this works great with windows version and some tricks, i probably include possibility to this code as a fork or directly to the author.
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