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globals
[
grid-x-inc ;; the amount of patches in between two roads in the x direction
grid-y-inc ;; the amount of patches in between two roads in the y direction
acceleration ;; the constant that controls how much a car speeds up or slows down by if
;; it is to accelerate or decelerate
phase ;; keeps track of the phase
num-cars-stopped ;; the number of cars that are stopped during a single pass thru the go procedure
current-light ;; the currently selected light
;; patch agentsets
intersections ;; agentset containing the patches that are intersections
roads ;; agentset containing the patches that are roads
]
turtles-own
[
speed ;; the speed of the turtle
up-car? ;; true if the turtle moves downwards and false if it moves to the right
wait-time ;; the amount of time since the last time a turtle has moved
]
patches-own
[
intersection? ;; true if the patch is at the intersection of two roads
green-light-up? ;; true if the green light is above the intersection. otherwise, false.
;; false for a non-intersection patches.
my-row ;; the row of the intersection counting from the upper left corner of the
;; world. -1 for non-intersection patches.
my-column ;; the column of the intersection counting from the upper left corner of the
;; world. -1 for non-intersection patches.
my-phase ;; the phase for the intersection. -1 for non-intersection patches.
auto? ;; whether or not this intersection will switch automatically.
;; false for non-intersection patches.
]
;;;;;;;;;;;;;;;;;;;;;;
;; Setup Procedures ;;
;;;;;;;;;;;;;;;;;;;;;;
;; Initialize the display by giving the global and patch variables initial values.
;; Create num-cars of turtles if there are enough road patches for one turtle to
;; be created per road patch. Set up the plots.
to setup
clear-all
setup-globals
;; First we ask the patches to draw themselves and set up a few variables
setup-patches
make-current one-of intersections
label-current
set-default-shape turtles "car"
if (num-cars > count roads)
[
user-message (word "There are too many cars for the amount of "
"road. Either increase the amount of roads "
"by increasing the GRID-SIZE-X or "
"GRID-SIZE-Y sliders, or decrease the "
"number of cars by lowering the NUMBER slider.\n"
"The setup has stopped.")
stop
]
;; Now create the turtles and have each created turtle call the functions setup-cars and set-car-color
create-turtles num-cars
[
setup-cars
set-car-color
record-data
]
;; give the turtles an initial speed
ask turtles [ set-car-speed ]
reset-ticks
end
;; Initialize the global variables to appropriate values
to setup-globals
set current-light nobody ;; just for now, since there are no lights yet
set phase 0
set num-cars-stopped 0
set grid-x-inc world-width / grid-size-x
set grid-y-inc world-height / grid-size-y
;; don't make acceleration 0.1 since we could get a rounding error and end up on a patch boundary
set acceleration 0.099
end
;; Make the patches have appropriate colors, set up the roads and intersections agentsets,
;; and initialize the traffic lights to one setting
to setup-patches
;; initialize the patch-owned variables and color the patches to a base-color
ask patches
[
set intersection? false
set auto? false
set green-light-up? true
set my-row -1
set my-column -1
set my-phase -1
set pcolor brown + 3
]
;; initialize the global variables that hold patch agentsets
set roads patches with
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) or
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
set intersections roads with
[(floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0) and
(floor((pycor + max-pycor) mod grid-y-inc) = 0)]
ask roads [ set pcolor white ]
setup-intersections
end
;; Give the intersections appropriate values for the intersection?, my-row, and my-column
;; patch variables. Make all the traffic lights start off so that the lights are red
;; horizontally and green vertically.
to setup-intersections
ask intersections
[
set intersection? true
set green-light-up? true
set my-phase 0
set auto? true
set my-row floor((pycor + max-pycor) / grid-y-inc)
set my-column floor((pxcor + max-pxcor) / grid-x-inc)
set-signal-colors
]
end
;; Initialize the turtle variables to appropriate values and place the turtle on an empty road patch.
to setup-cars ;; turtle procedure
set speed 0
set wait-time 0
put-on-empty-road
ifelse intersection?
[
ifelse random 2 = 0
[ set up-car? true ]
[ set up-car? false ]
]
[
; if the turtle is on a vertical road (rather than a horizontal one)
ifelse (floor((pxcor + max-pxcor - floor(grid-x-inc - 1)) mod grid-x-inc) = 0)
[ set up-car? true ]
[ set up-car? false ]
]
ifelse up-car?
[ set heading 180 ]
[ set heading 90 ]
end
;; Find a road patch without any turtles on it and place the turtle there.
to put-on-empty-road ;; turtle procedure
move-to one-of roads with [not any? turtles-on self]
end
;;;;;;;;;;;;;;;;;;;;;;;;
;; Runtime Procedures ;;
;;;;;;;;;;;;;;;;;;;;;;;;
;; Run the simulation
to go
update-current
;; have the intersections change their color
set-signals
set num-cars-stopped 0
;; set the turtles speed for this time thru the procedure, move them forward their speed,
;; record data for plotting, and set the color of the turtles to an appropriate color
;; based on their speed
ask turtles [
set-car-speed
fd speed
record-data
set-car-color
]
;; update the phase and the global clock
next-phase
tick
end
to choose-current
if mouse-down?
[
let x-mouse mouse-xcor
let y-mouse mouse-ycor
if [intersection?] of patch x-mouse y-mouse
[
update-current
unlabel-current
make-current patch x-mouse y-mouse
label-current
stop
]
]
end
;; Set up the current light and the interface to change it.
to make-current [light]
set current-light light
set current-phase [my-phase] of current-light
set current-auto? [auto?] of current-light
end
;; update the variables for the current light
to update-current
ask current-light [
set my-phase current-phase
set auto? current-auto?
]
end
;; label the current light
to label-current
ask current-light
[
ask patch-at -1 1
[
set plabel-color black
set plabel "current"
]
]
end
;; unlabel the current light (because we've chosen a new one)
to unlabel-current
ask current-light
[
ask patch-at -1 1
[
set plabel ""
]
]
end
;; have the traffic lights change color if phase equals each intersections' my-phase
to set-signals
ask intersections with [auto? and phase = floor ((my-phase * ticks-per-cycle) / 100)]
[
set green-light-up? (not green-light-up?)
set-signal-colors
]
end
;; This procedure checks the variable green-light-up? at each intersection and sets the
;; traffic lights to have the green light up or the green light to the left.
to set-signal-colors ;; intersection (patch) procedure
ifelse power?
[
ifelse green-light-up?
[
ask patch-at -1 0 [ set pcolor red ]
ask patch-at 0 1 [ set pcolor green ]
]
[
ask patch-at -1 0 [ set pcolor green ]
ask patch-at 0 1 [ set pcolor red ]
]
]
[
ask patch-at -1 0 [ set pcolor white ]
ask patch-at 0 1 [ set pcolor white ]
]
end
;; set the turtles' speed based on whether they are at a red traffic light or the speed of the
;; turtle (if any) on the patch in front of them
to set-car-speed ;; turtle procedure
ifelse pcolor = red
[ set speed 0 ]
[
ifelse up-car?
[ set-speed 0 -1 ]
[ set-speed 1 0 ]
]
end
;; set the speed variable of the car to an appropriate value (not exceeding the
;; speed limit) based on whether there are cars on the patch in front of the car
to set-speed [ delta-x delta-y ] ;; turtle procedure
;; get the turtles on the patch in front of the turtle
let turtles-ahead turtles-at delta-x delta-y
;; if there are turtles in front of the turtle, slow down
;; otherwise, speed up
ifelse any? turtles-ahead
[
ifelse any? (turtles-ahead with [ up-car? != [up-car?] of myself ])
[
set speed 0
]
[
set speed [speed] of one-of turtles-ahead
slow-down
]
]
[ speed-up ]
end
;; decrease the speed of the turtle
to slow-down ;; turtle procedure
ifelse speed <= 0 ;;if speed < 0
[ set speed 0 ]
[ set speed speed - acceleration ]
end
;; increase the speed of the turtle
to speed-up ;; turtle procedure
ifelse speed > speed-limit
[ set speed speed-limit ]
[ set speed speed + acceleration ]
end
;; set the color of the turtle to a different color based on how fast the turtle is moving
to set-car-color ;; turtle procedure
ifelse speed < (speed-limit / 2)
[ set color blue ]
[ set color cyan - 2 ]
end
;; keep track of the number of stopped turtles and the amount of time a turtle has been stopped
;; if its speed is 0
to record-data ;; turtle procedure
ifelse speed = 0
[
set num-cars-stopped num-cars-stopped + 1
set wait-time wait-time + 1
]
[ set wait-time 0 ]
end
to change-current
ask current-light
[
set green-light-up? (not green-light-up?)
set-signal-colors
]
end
;; cycles phase to the next appropriate value
to next-phase
;; The phase cycles from 0 to ticks-per-cycle, then starts over.
set phase phase + 1
if phase mod ticks-per-cycle = 0
[ set phase 0 ]
end
; Copyright 2003 Uri Wilensky.
; See Info tab for full copyright and license.
@#$#@#$#@
GRAPHICS-WINDOW
327
10
668
352
-1
-1
9.0
1
12
1
1
1
0
1
1
1
-18
18
-18
18
1
1
1
ticks
30.0
PLOT
453
377
671
541
Average Wait Time of Cars
Time
Average Wait
0.0
100.0
0.0
5.0
true
false
"" ""
PENS
"default" 1.0 0 -16777216 true "" "plot mean [wait-time] of turtles"
PLOT
228
377
444
542
Average Speed of Cars
Time
Average Speed
0.0
100.0
0.0
1.0
true
false
"set-plot-y-range 0 speed-limit" ""
PENS
"default" 1.0 0 -16777216 true "" "plot mean [speed] of turtles"
SLIDER
108
35
205
68
grid-size-y
grid-size-y
1
9
5.0
1
1
NIL
HORIZONTAL
SLIDER
12
35
106
68
grid-size-x
grid-size-x
1
9
5.0
1
1
NIL
HORIZONTAL
SWITCH
12
107
107
140
power?
power?
0
1
-1000
SLIDER
12
71
293
104
num-cars
num-cars
1
400
200.0
1
1
NIL
HORIZONTAL
PLOT
5
376
219
540
Stopped Cars
Time
Stopped Cars
0.0
100.0
0.0
100.0
true
false
"set-plot-y-range 0 num-cars" ""
PENS
"default" 1.0 0 -16777216 true "" "plot num-cars-stopped"
BUTTON
221
184
285
217
Go
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
BUTTON
208
35
292
68
Setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
11
177
165
210
speed-limit
speed-limit
0.1
1
1.0
0.1
1
NIL
HORIZONTAL
MONITOR
205
132
310
177
Current Phase
phase
3
1
11
SLIDER
11
143
165
176
ticks-per-cycle
ticks-per-cycle
1
100
20.0
1
1
NIL
HORIZONTAL
SLIDER
146
256
302
289
current-phase
current-phase
0
99
0.0
1
1
%
HORIZONTAL
BUTTON
9
292
143
325
Change light
change-current
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
SWITCH
9
256
144
289
current-auto?
current-auto?
0
1
-1000
BUTTON
145
292
300
325
Select intersection
choose-current
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
@#$#@#$#@
## WHAT IS IT?
This is the Fall 2020 CSS600 Group Ten project,
by Justin Downes and Chris Smith
prepared for Prof. Dale Rothman
The goal is to simulate the emergency evacuation of a floorplan, for example in the case of fire.
The environment patches include rooms, corridors, and exit areas, as well as patches in normal, burning, and burnt states.
Agents are randomply placed people moving at various speeds and directions, but which can die and block each other.
Maps are editable for layout, patch flammability, number of agents, initial fire locations, agent speed range and plancement.
Prior art for this project includes, but is not limited to:
- Crowd Simulation Modeling Applied to Emergency and Evacuation Simulations using Multi-Agent Systems https://arxiv.org/ftp/arxiv/papers/1303/1303.4692.pdf
- Simulation of pedestrian evacuation route choice using social force model in large-scale public space: Comparison of five evacuation strategies https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6730895/
- Agent Pathing http://www.cs.us.es/~fsancho/?e=131
- A Novel Algorithm for Real-time ProceduralGeneration of Building Floor Plans https://arxiv.org/pdf/1211.5842.pdf
## HOW IT WORKS
Simulation Req's:
Environment- patches
- exit area
- Flammable patches
-- walls
-- floors
-- grass
- Burning
- burnt
Agent actions
- agents have variable speeds
- agents can die
- agents move towards exit area
- agents cant move through each other
- the number of agents is variable
- agents are randomly placed on floor patches
- is there a way to specify agent placement through the UI?
Sim UI features:
- can specify the map
- can control flamability of patches
- number of agents
- starting fire spots
- agent speed distribution
### Buttons
### Sliders
### Switches
### Plots
## THINGS TO NOTICE
## THINGS TO TRY
## EXTENDING THE MODEL
## RELATED MODELS
## HOW TO CITE
## COPYRIGHT AND LICENSE
MIT
@#$#@#$#@
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Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
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0
Polygon -7500403 true true 180 15 164 21 144 39 135 60 132 74 106 87 84 97 63 115 50 141 50 165 60 225 150 285 165 285 225 285 225 15 180 15
Circle -16777216 true false 180 30 90
Circle -16777216 true false 180 180 90
Polygon -16777216 true false 80 138 78 168 135 166 135 91 105 106 96 111 89 120
Circle -7500403 true true 195 195 58
Circle -7500403 true true 195 47 58
circle
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0
Circle -7500403 true true 0 0 300
circle 2
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0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
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0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
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0
Circle -7500403 true true 0 0 300
dot
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0
Circle -7500403 true true 90 90 120
face happy
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0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
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0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
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0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
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0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
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0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
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0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120
leaf
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0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
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0
Line -7500403 true 150 0 150 300
line half
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0
Line -7500403 true 150 0 150 150
pentagon
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0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
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0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
plant
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0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
square
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0
Rectangle -7500403 true true 30 30 270 270
square 2
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0
Rectangle -7500403 true true 30 30 270 270
Rectangle -16777216 true false 60 60 240 240
star
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0
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
target
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0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60
tree
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0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
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0
Polygon -7500403 true true 150 30 15 255 285 255
triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
truck
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0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42