.. index:: ! contract
Contracts in Solidity are similar to classes in object-oriented languages. They contain persistent data in state variables and functions that can modify these variables. Calling a function on a different contract (instance) will perform an EVM function call and thus switch the context such that state variables are inaccessible.
.. index:: ! contract;creation, constructor
Contracts can be created "from outside" via Ethereum transactions or from within Solidity contracts.
IDEs, such as Remix, make the creation process seamless using UI elements.
Creating contracts programmatically on Ethereum is best done via using the JavaScript API web3.js. It has a function called web3.eth.Contract to facilitate contract creation.
When a contract is created, its constructor (a function declared with the constructor
keyword) is executed once.
A constructor is optional. Only one constructor is allowed, which means overloading is not supported.
After the constructor has executed, the final code of the contract is deployed to the blockchain. This code includes all public and external functions and all functions that are reachable from there through function calls. The deployed code does not include the constructor code or internal functions only called from the constructor.
.. index:: constructor;arguments
Internally, constructor arguments are passed :ref:`ABI encoded <ABI>` after the code of
the contract itself, but you do not have to care about this if you use web3.js
.
If a contract wants to create another contract, the source code (and the binary) of the created contract has to be known to the creator. This means that cyclic creation dependencies are impossible.
pragma solidity >=0.4.22 <0.6.0; contract OwnedToken { // TokenCreator is a contract type that is defined below. // It is fine to reference it as long as it is not used // to create a new contract. TokenCreator creator; address owner; bytes32 name; // This is the constructor which registers the // creator and the assigned name. constructor(bytes32 _name) public { // State variables are accessed via their name // and not via e.g. this.owner. This also applies // to functions and especially in the constructors, // you can only call them like that ("internally"), // because the contract itself does not exist yet. owner = msg.sender; // We do an explicit type conversion from `address` // to `TokenCreator` and assume that the type of // the calling contract is TokenCreator, there is // no real way to check that. creator = TokenCreator(msg.sender); name = _name; } function changeName(bytes32 newName) public { // Only the creator can alter the name -- // the comparison is possible since contracts // are explicitly convertible to addresses. if (msg.sender == address(creator)) name = newName; } function transfer(address newOwner) public { // Only the current owner can transfer the token. if (msg.sender != owner) return; // We also want to ask the creator if the transfer // is fine. Note that this calls a function of the // contract defined below. If the call fails (e.g. // due to out-of-gas), the execution also fails here. if (creator.isTokenTransferOK(owner, newOwner)) owner = newOwner; } } contract TokenCreator { function createToken(bytes32 name) public returns (OwnedToken tokenAddress) { // Create a new Token contract and return its address. // From the JavaScript side, the return type is simply // `address`, as this is the closest type available in // the ABI. return new OwnedToken(name); } function changeName(OwnedToken tokenAddress, bytes32 name) public { // Again, the external type of `tokenAddress` is // simply `address`. tokenAddress.changeName(name); } function isTokenTransferOK(address currentOwner, address newOwner) public pure returns (bool ok) { // Check some arbitrary condition. return keccak256(abi.encodePacked(currentOwner, newOwner))[0] == 0x7f; } }
.. index:: ! visibility, external, public, private, internal
Since Solidity knows two kinds of function calls (internal ones that do not create an actual EVM call (also called a "message call") and external ones that do), there are four types of visibilities for functions and state variables.
Functions have to be specified as being external
,
public
, internal
or private
.
For state variables, external
is not possible.
external
:- External functions are part of the contract interface,
which means they can be called from other contracts and
via transactions. An external function
f
cannot be called internally (i.e.f()
does not work, butthis.f()
works). External functions are sometimes more efficient when they receive large arrays of data. public
:- Public functions are part of the contract interface and can be either called internally or via messages. For public state variables, an automatic getter function (see below) is generated.
internal
:- Those functions and state variables can only be
accessed internally (i.e. from within the current contract
or contracts deriving from it), without using
this
. private
:- Private functions and state variables are only visible for the contract they are defined in and not in derived contracts.
Note
Everything that is inside a contract is visible to
all observers external to the blockchain. Making something private
only prevents other contracts from accessing and modifying
the information, but it will still be visible to the
whole world outside of the blockchain.
The visibility specifier is given after the type for state variables and between parameter list and return parameter list for functions.
pragma solidity >=0.4.16 <0.6.0; contract C { function f(uint a) private pure returns (uint b) { return a + 1; } function setData(uint a) internal { data = a; } uint public data; }
In the following example, D
, can call c.getData()
to retrieve the value of
data
in state storage, but is not able to call f
. Contract E
is derived from
C
and, thus, can call compute
.
pragma solidity >=0.4.0 <0.6.0; contract C { uint private data; function f(uint a) private pure returns(uint b) { return a + 1; } function setData(uint a) public { data = a; } function getData() public view returns(uint) { return data; } function compute(uint a, uint b) internal pure returns (uint) { return a + b; } } // This will not compile contract D { function readData() public { C c = new C(); uint local = c.f(7); // error: member `f` is not visible c.setData(3); local = c.getData(); local = c.compute(3, 5); // error: member `compute` is not visible } } contract E is C { function g() public { C c = new C(); uint val = compute(3, 5); // access to internal member (from derived to parent contract) } }
.. index:: ! getter;function, ! function;getter
The compiler automatically creates getter functions for
all public state variables. For the contract given below, the compiler will
generate a function called data
that does not take any
arguments and returns a uint
, the value of the state
variable data
. State variables can be initialized
when they are declared.
pragma solidity >=0.4.0 <0.6.0; contract C { uint public data = 42; } contract Caller { C c = new C(); function f() public view returns (uint) { return c.data(); } }
The getter functions have external visibility. If the
symbol is accessed internally (i.e. without this.
),
it evaluates to a state variable. If it is accessed externally
(i.e. with this.
), it evaluates to a function.
pragma solidity >=0.4.0 <0.6.0; contract C { uint public data; function x() public returns (uint) { data = 3; // internal access return this.data(); // external access } }
If you have a public
state variable of array type, then you can only retrieve
single elements of the array via the generated getter function. This mechanism
exists to avoid high gas costs when returning an entire array. You can use
arguments to specify which individual element to return, for example
data(0)
. If you want to return an entire array in one call, then you need
to write a function, for example:
pragma solidity >=0.4.0 <0.6.0; contract arrayExample { // public state variable uint[] public myArray; // Getter function generated by the compiler /* function myArray(uint i) returns (uint) { return myArray[i]; } */ // function that returns entire array function getArray() returns (uint[] memory) { return myArray; } }
Now you can use getArray()
to retrieve the entire array, instead of
myArray(i)
, which returns a single element per call.
The next example is more complex:
pragma solidity >=0.4.0 <0.6.0; contract Complex { struct Data { uint a; bytes3 b; mapping (uint => uint) map; } mapping (uint => mapping(bool => Data[])) public data; }
It generates a function of the following form. The mapping in the struct is omitted because there is no good way to provide the key for the mapping:
function data(uint arg1, bool arg2, uint arg3) public returns (uint a, bytes3 b) { a = data[arg1][arg2][arg3].a; b = data[arg1][arg2][arg3].b; }
.. index:: ! function;modifier
Modifiers can be used to easily change the behaviour of functions. For example, they can automatically check a condition prior to executing the function. Modifiers are inheritable properties of contracts and may be overridden by derived contracts.
pragma solidity >0.4.99 <0.6.0; contract owned { constructor() public { owner = msg.sender; } address payable owner; // This contract only defines a modifier but does not use // it: it will be used in derived contracts. // The function body is inserted where the special symbol // `_;` in the definition of a modifier appears. // This means that if the owner calls this function, the // function is executed and otherwise, an exception is // thrown. modifier onlyOwner { require( msg.sender == owner, "Only owner can call this function." ); _; } } contract mortal is owned { // This contract inherits the `onlyOwner` modifier from // `owned` and applies it to the `close` function, which // causes that calls to `close` only have an effect if // they are made by the stored owner. function close() public onlyOwner { selfdestruct(owner); } } contract priced { // Modifiers can receive arguments: modifier costs(uint price) { if (msg.value >= price) { _; } } } contract Register is priced, owned { mapping (address => bool) registeredAddresses; uint price; constructor(uint initialPrice) public { price = initialPrice; } // It is important to also provide the // `payable` keyword here, otherwise the function will // automatically reject all Ether sent to it. function register() public payable costs(price) { registeredAddresses[msg.sender] = true; } function changePrice(uint _price) public onlyOwner { price = _price; } } contract Mutex { bool locked; modifier noReentrancy() { require( !locked, "Reentrant call." ); locked = true; _; locked = false; } /// This function is protected by a mutex, which means that /// reentrant calls from within `msg.sender.call` cannot call `f` again. /// The `return 7` statement assigns 7 to the return value but still /// executes the statement `locked = false` in the modifier. function f() public noReentrancy returns (uint) { (bool success,) = msg.sender.call(""); require(success); return 7; } }
Multiple modifiers are applied to a function by specifying them in a whitespace-separated list and are evaluated in the order presented.
Warning
In an earlier version of Solidity, return
statements in functions
having modifiers behaved differently.
Explicit returns from a modifier or function body only leave the current modifier or function body. Return variables are assigned and control flow continues after the "_" in the preceding modifier.
Arbitrary expressions are allowed for modifier arguments and in this context, all symbols visible from the function are visible in the modifier. Symbols introduced in the modifier are not visible in the function (as they might change by overriding).
.. index:: ! constant
State variables can be declared as constant
. In this case, they have to be
assigned from an expression which is a constant at compile time. Any expression
that accesses storage, blockchain data (e.g. now
, address(this).balance
or
block.number
) or
execution data (msg.value
or gasleft()
) or makes calls to external contracts is disallowed. Expressions
that might have a side-effect on memory allocation are allowed, but those that
might have a side-effect on other memory objects are not. The built-in functions
keccak256
, sha256
, ripemd160
, ecrecover
, addmod
and mulmod
are allowed (even though they do call external contracts).
The reason behind allowing side-effects on the memory allocator is that it should be possible to construct complex objects like e.g. lookup-tables. This feature is not yet fully usable.
The compiler does not reserve a storage slot for these variables, and every occurrence is replaced by the respective constant expression (which might be computed to a single value by the optimizer).
Not all types for constants are implemented at this time. The only supported types are value types and strings.
pragma solidity >=0.4.0 <0.6.0; contract C { uint constant x = 32**22 + 8; string constant text = "abc"; bytes32 constant myHash = keccak256("abc"); }
.. index:: ! functions
.. index:: ! view function, function;view
Functions can be declared view
in which case they promise not to modify the state.
Note
If the compiler's EVM target is Byzantium or newer (default) the opcode
STATICCALL
is used for view
functions which enforces the state
to stay unmodified as part of the EVM execution. For library view
functions
DELEGATECALL
is used, because there is no combined DELEGATECALL
and STATICCALL
.
This means library view
functions do not have run-time checks that prevent state
modifications. This should not impact security negatively because library code is
usually known at compile-time and the static checker performs compile-time checks.
The following statements are considered modifying the state:
- Writing to state variables.
- :ref:`Emitting events <events>`.
- :ref:`Creating other contracts <creating-contracts>`.
- Using
selfdestruct
. - Sending Ether via calls.
- Calling any function not marked
view
orpure
. - Using low-level calls.
- Using inline assembly that contains certain opcodes.
pragma solidity >0.4.99 <0.6.0; contract C { function f(uint a, uint b) public view returns (uint) { return a * (b + 42) + now; } }
Note
constant
on functions used to be an alias to view
, but this was dropped in version 0.5.0.
Note
Getter methods are automatically marked view
.
Note
Prior to version 0.5.0, the compiler did not use the STATICCALL
opcode
for view
functions.
This enabled state modifications in view
functions through the use of
invalid explicit type conversions.
By using STATICCALL
for view
functions, modifications to the
state are prevented on the level of the EVM.
.. index:: ! pure function, function;pure
Functions can be declared pure
in which case they promise not to read from or modify the state.
Note
If the compiler's EVM target is Byzantium or newer (default) the opcode STATICCALL
is used,
which does not guarantee that the state is not read, but at least that it is not modified.
In addition to the list of state modifying statements explained above, the following are considered reading from the state:
- Reading from state variables.
- Accessing
address(this).balance
or<address>.balance
. - Accessing any of the members of
block
,tx
,msg
(with the exception ofmsg.sig
andmsg.data
). - Calling any function not marked
pure
. - Using inline assembly that contains certain opcodes.
pragma solidity >0.4.99 <0.6.0; contract C { function f(uint a, uint b) public pure returns (uint) { return a * (b + 42); } }
Note
Prior to version 0.5.0, the compiler did not use the STATICCALL
opcode
for pure
functions.
This enabled state modifications in pure
functions through the use of
invalid explicit type conversions.
By using STATICCALL
for pure
functions, modifications to the
state are prevented on the level of the EVM.
Warning
It is not possible to prevent functions from reading the state at the level
of the EVM, it is only possible to prevent them from writing to the state
(i.e. only view
can be enforced at the EVM level, pure
can not).
Warning
Before version 0.4.17 the compiler did not enforce that pure
is not reading the state.
It is a compile-time type check, which can be circumvented doing invalid explicit conversions
between contract types, because the compiler can verify that the type of the contract does
not do state-changing operations, but it cannot check that the contract that will be called
at runtime is actually of that type.
.. index:: ! fallback function, function;fallback
A contract can have exactly one unnamed function. This function cannot have
arguments, cannot return anything and has to have external
visibility.
It is executed on a call to the contract if none of the other
functions match the given function identifier (or if no data was supplied at
all).
Furthermore, this function is executed whenever the contract receives plain
Ether (without data). Additionally, in order to receive Ether, the fallback function
must be marked payable
. If no such function exists, the contract cannot receive
Ether through regular transactions.
In the worst case, the fallback function can only rely on 2300 gas being available (for example when send or transfer is used), leaving little room to perform other operations except basic logging. The following operations will consume more gas than the 2300 gas stipend:
- Writing to storage
- Creating a contract
- Calling an external function which consumes a large amount of gas
- Sending Ether
Like any function, the fallback function can execute complex operations as long as there is enough gas passed on to it.
Note
Even though the fallback function cannot have arguments, one can still use msg.data
to retrieve
any payload supplied with the call.
Warning
The fallback function is also executed if the caller meant to call
a function that is not available. If you want to implement the fallback
function only to receive ether, you should add a check
like require(msg.data.length == 0)
to prevent invalid calls.
Warning
Contracts that receive Ether directly (without a function call, i.e. using send
or transfer
)
but do not define a fallback function
throw an exception, sending back the Ether (this was different
before Solidity v0.4.0). So if you want your contract to receive Ether,
you have to implement a payable fallback function.
Warning
A contract without a payable fallback function can receive Ether as a recipient of a coinbase transaction (aka miner block reward)
or as a destination of a selfdestruct
.
A contract cannot react to such Ether transfers and thus also cannot reject them. This is a design choice of the EVM and Solidity cannot work around it.
It also means that address(this).balance
can be higher than the sum of some manual accounting implemented in a contract (i.e. having a counter updated in the fallback function).
pragma solidity >0.4.99 <0.6.0; contract Test { // This function is called for all messages sent to // this contract (there is no other function). // Sending Ether to this contract will cause an exception, // because the fallback function does not have the `payable` // modifier. function() external { x = 1; } uint x; } // This contract keeps all Ether sent to it with no way // to get it back. contract Sink { function() external payable { } } contract Caller { function callTest(Test test) public returns (bool) { (bool success,) = address(test).call(abi.encodeWithSignature("nonExistingFunction()")); require(success); // results in test.x becoming == 1. // address(test) will not allow to call ``send`` directly, since ``test`` has no payable // fallback function. It has to be converted to the ``address payable`` type via an // intermediate conversion to ``uint160`` to even allow calling ``send`` on it. address payable testPayable = address(uint160(address(test))); // If someone sends ether to that contract, // the transfer will fail, i.e. this returns false here. return testPayable.send(2 ether); } }
.. index:: ! overload
A contract can have multiple functions of the same name but with different parameter
types.
This process is called "overloading" and also applies to inherited functions.
The following example shows overloading of the function
f
in the scope of contract A
.
pragma solidity >=0.4.16 <0.6.0; contract A { function f(uint _in) public pure returns (uint out) { out = _in; } function f(uint _in, bool _really) public pure returns (uint out) { if (_really) out = _in; } }
Overloaded functions are also present in the external interface. It is an error if two externally visible functions differ by their Solidity types but not by their external types.
pragma solidity >=0.4.16 <0.6.0; // This will not compile contract A { function f(B _in) public pure returns (B out) { out = _in; } function f(address _in) public pure returns (address out) { out = _in; } } contract B { }
Both f
function overloads above end up accepting the address type for the ABI although
they are considered different inside Solidity.
Overloaded functions are selected by matching the function declarations in the current scope to the arguments supplied in the function call. Functions are selected as overload candidates if all arguments can be implicitly converted to the expected types. If there is not exactly one candidate, resolution fails.
Note
Return parameters are not taken into account for overload resolution.
pragma solidity >=0.4.16 <0.6.0; contract A { function f(uint8 _in) public pure returns (uint8 out) { out = _in; } function f(uint256 _in) public pure returns (uint256 out) { out = _in; } }
Calling f(50)
would create a type error since 50
can be implicitly converted both to uint8
and uint256
types. On another hand f(256)
would resolve to f(uint256)
overload as 256
cannot be implicitly
converted to uint8
.
.. index:: ! event
Solidity events give an abstraction on top of the EVM's logging functionality. Applications can subscribe and listen to these events through the RPC interface of an Ethereum client.
Events are inheritable members of contracts. When you call them, they cause the arguments to be stored in the transaction's log - a special data structure in the blockchain. These logs are associated with the address of the contract, are incorporated into the blockchain, and stay there as long as a block is accessible (forever as of the Frontier and Homestead releases, but this might change with Serenity). The Log and its event data is not accessible from within contracts (not even from the contract that created them).
It is possible to request a simple payment verification (SPV) for logs, so if an external entity supplies a contract with such a verification, it can check that the log actually exists inside the blockchain. You have to supply block headers because the contract can only see the last 256 block hashes.
You can add the attribute indexed
to up to three parameters which adds them
to a special data structure known as :ref:`"topics" <abi_events>` instead of
the data part of the log. If you use arrays (including string
and bytes
)
as indexed arguments, its Keccak-256 hash is stored as a topic instead, this is
because a topic can only hold a single word (32 bytes).
All parameters without the indexed
attribute are :ref:`ABI-encoded <ABI>`
into the data part of the log.
Topics allow you to search for events, for example when filtering a sequence of blocks for certain events. You can also filter events by the address of the contract that emitted the event.
For example, the code below uses the web3.js subscribe("logs")
method to filter
logs that match a topic with a certain address value:
var options = {
fromBlock: 0,
address: web3.eth.defaultAccount,
topics: ["0x0000000000000000000000000000000000000000000000000000000000000000", null, null]
};
web3.eth.subscribe('logs', options, function (error, result) {
if (!error)
console.log(result);
})
.on("data", function (log) {
console.log(log);
})
.on("changed", function (log) {
});
The hash of the signature of the event is one of the topics, except if you
declared the event with the anonymous
specifier. This means that it is
not possible to filter for specific anonymous events by name.
pragma solidity >=0.4.21 <0.6.0; contract ClientReceipt { event Deposit( address indexed _from, bytes32 indexed _id, uint _value ); function deposit(bytes32 _id) public payable { // Events are emitted using `emit`, followed by // the name of the event and the arguments // (if any) in parentheses. Any such invocation // (even deeply nested) can be detected from // the JavaScript API by filtering for `Deposit`. emit Deposit(msg.sender, _id, msg.value); } }
The use in the JavaScript API is as follows:
var abi = /* abi as generated by the compiler */; var ClientReceipt = web3.eth.contract(abi); var clientReceipt = ClientReceipt.at("0x1234...ab67" /* address */); var event = clientReceipt.Deposit(); // watch for changes event.watch(function(error, result){ // result contains non-indexed arguments and topics // given to the `Deposit` call. if (!error) console.log(result); }); // Or pass a callback to start watching immediately var event = clientReceipt.Deposit(function(error, result) { if (!error) console.log(result); });
The output of the above looks like the following (trimmed):
{
"returnValues": {
"_from": "0x1111…FFFFCCCC",
"_id": "0x50…sd5adb20",
"_value": "0x420042"
},
"raw": {
"data": "0x7f…91385",
"topics": ["0xfd4…b4ead7", "0x7f…1a91385"]
}
}
.. index:: ! log
It is also possible to access the low-level interface to the logging
mechanism via the functions log0
, log1
, log2
, log3
and log4
.
logi
takes i + 1
parameter of type bytes32
, where the first
argument will be used for the data part of the log and the others
as topics. The event call above can be performed in the same way as
pragma solidity >=0.4.10 <0.6.0; contract C { function f() public payable { uint256 _id = 0x420042; log3( bytes32(msg.value), bytes32(0x50cb9fe53daa9737b786ab3646f04d0150dc50ef4e75f59509d83667ad5adb20), bytes32(uint256(msg.sender)), bytes32(_id) ); } }
where the long hexadecimal number is equal to
keccak256("Deposit(address,bytes32,uint256)")
, the signature of the event.
.. index:: ! inheritance, ! base class, ! contract;base, ! deriving
Solidity supports multiple inheritance by copying code including polymorphism.
All function calls are virtual, which means that the most derived function is called, except when the contract name is explicitly given.
When a contract inherits from other contracts, only a single contract is created on the blockchain, and the code from all the base contracts is copied into the created contract.
The general inheritance system is very similar to Python's, especially concerning multiple inheritance, but there are also some :ref:`differences <multi-inheritance>`.
Details are given in the following example.
pragma solidity >0.4.99 <0.6.0; contract owned { constructor() public { owner = msg.sender; } address payable owner; } // Use `is` to derive from another contract. Derived // contracts can access all non-private members including // internal functions and state variables. These cannot be // accessed externally via `this`, though. contract mortal is owned { function kill() public { if (msg.sender == owner) selfdestruct(owner); } } // These abstract contracts are only provided to make the // interface known to the compiler. Note the function // without body. If a contract does not implement all // functions it can only be used as an interface. contract Config { function lookup(uint id) public returns (address adr); } contract NameReg { function register(bytes32 name) public; function unregister() public; } // Multiple inheritance is possible. Note that `owned` is // also a base class of `mortal`, yet there is only a single // instance of `owned` (as for virtual inheritance in C++). contract named is owned, mortal { constructor(bytes32 name) public { Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970); NameReg(config.lookup(1)).register(name); } // Functions can be overridden by another function with the same name and // the same number/types of inputs. If the overriding function has different // types of output parameters, that causes an error. // Both local and message-based function calls take these overrides // into account. function kill() public { if (msg.sender == owner) { Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970); NameReg(config.lookup(1)).unregister(); // It is still possible to call a specific // overridden function. mortal.kill(); } } } // If a constructor takes an argument, it needs to be // provided in the header (or modifier-invocation-style at // the constructor of the derived contract (see below)). contract PriceFeed is owned, mortal, named("GoldFeed") { function updateInfo(uint newInfo) public { if (msg.sender == owner) info = newInfo; } function get() public view returns(uint r) { return info; } uint info; }
Note that above, we call mortal.kill()
to "forward" the
destruction request. The way this is done is problematic, as
seen in the following example:
pragma solidity >=0.4.22 <0.6.0; contract owned { constructor() public { owner = msg.sender; } address payable owner; } contract mortal is owned { function kill() public { if (msg.sender == owner) selfdestruct(owner); } } contract Base1 is mortal { function kill() public { /* do cleanup 1 */ mortal.kill(); } } contract Base2 is mortal { function kill() public { /* do cleanup 2 */ mortal.kill(); } } contract Final is Base1, Base2 { }
A call to Final.kill()
will call Base2.kill
as the most
derived override, but this function will bypass
Base1.kill
, basically because it does not even know about
Base1
. The way around this is to use super
:
pragma solidity >=0.4.22 <0.6.0; contract owned { constructor() public { owner = msg.sender; } address payable owner; } contract mortal is owned { function kill() public { if (msg.sender == owner) selfdestruct(owner); } } contract Base1 is mortal { function kill() public { /* do cleanup 1 */ super.kill(); } } contract Base2 is mortal { function kill() public { /* do cleanup 2 */ super.kill(); } } contract Final is Base1, Base2 { }
If Base2
calls a function of super
, it does not simply
call this function on one of its base contracts. Rather, it
calls this function on the next base contract in the final
inheritance graph, so it will call Base1.kill()
(note that
the final inheritance sequence is -- starting with the most
derived contract: Final, Base2, Base1, mortal, owned).
The actual function that is called when using super is
not known in the context of the class where it is used,
although its type is known. This is similar for ordinary
virtual method lookup.
.. index:: ! constructor
A constructor is an optional function declared with the constructor
keyword
which is executed upon contract creation, and where you can run contract
initialisation code.
Before the constructor code is executed, state variables are initialised to their specified value if you initialise them inline, or zero if you do not.
After the constructor has run, the final code of the contract is deployed to the blockchain. The deployment of the code costs additional gas linear to the length of the code. This code includes all functions that are part of the public interface and all functions that are reachable from there through function calls. It does not include the constructor code or internal functions that are only called from the constructor.
Constructor functions can be either public
or internal
. If there is no
constructor, the contract will assume the default constructor, which is
equivalent to constructor() public {}
. For example:
pragma solidity >0.4.99 <0.6.0; contract A { uint public a; constructor(uint _a) internal { a = _a; } } contract B is A(1) { constructor() public {} }
A constructor set as internal
causes the contract to be marked as :ref:`abstract <abstract-contract>`.
Warning
Prior to version 0.4.22, constructors were defined as functions with the same name as the contract. This syntax was deprecated and is not allowed anymore in version 0.5.0.
.. index:: ! base;constructor
The constructors of all the base contracts will be called following the linearization rules explained below. If the base constructors have arguments, derived contracts need to specify all of them. This can be done in two ways:
pragma solidity >=0.4.22 <0.6.0; contract Base { uint x; constructor(uint _x) public { x = _x; } } // Either directly specify in the inheritance list... contract Derived1 is Base(7) { constructor() public {} } // or through a "modifier" of the derived constructor. contract Derived2 is Base { constructor(uint _y) Base(_y * _y) public {} }
One way is directly in the inheritance list (is Base(7)
). The other is in
the way a modifier is invoked as part of
the derived constructor (Base(_y * _y)
). The first way to
do it is more convenient if the constructor argument is a
constant and defines the behaviour of the contract or
describes it. The second way has to be used if the
constructor arguments of the base depend on those of the
derived contract. Arguments have to be given either in the
inheritance list or in modifier-style in the derived constructor.
Specifying arguments in both places is an error.
If a derived contract does not specify the arguments to all of its base contracts' constructors, it will be abstract.
.. index:: ! inheritance;multiple, ! linearization, ! C3 linearization
Languages that allow multiple inheritance have to deal with
several problems. One is the Diamond Problem.
Solidity is similar to Python in that it uses "C3 Linearization"
to force a specific order in the directed acyclic graph (DAG) of base classes. This
results in the desirable property of monotonicity but
disallows some inheritance graphs. Especially, the order in
which the base classes are given in the is
directive is
important: You have to list the direct base contracts
in the order from "most base-like" to "most derived".
Note that this order is the reverse of the one used in Python.
Another simplifying way to explain this is that when a function is called that is defined multiple times in different contracts, the given bases are searched from right to left (left to right in Python) in a depth-first manner, stopping at the first match. If a base contract has already been searched, it is skipped.
In the following code, Solidity will give the error "Linearization of inheritance graph impossible".
pragma solidity >=0.4.0 <0.6.0; contract X {} contract A is X {} // This will not compile contract C is A, X {}
The reason for this is that C
requests X
to override A
(by specifying A, X
in this order), but A
itself
requests to override X
, which is a contradiction that
cannot be resolved.
When the inheritance results in a contract with a function and a modifier of the same name, it is considered as an error. This error is produced also by an event and a modifier of the same name, and a function and an event of the same name. As an exception, a state variable getter can override a public function.
.. index:: ! contract;abstract, ! abstract contract
Contracts are marked as abstract when at least one of their functions lacks an implementation as in the following example (note that the function declaration header is terminated by ;
):
pragma solidity >=0.4.0 <0.6.0; contract Feline { function utterance() public returns (bytes32); }
Such contracts cannot be compiled (even if they contain implemented functions alongside non-implemented functions), but they can be used as base contracts:
pragma solidity >=0.4.0 <0.6.0; contract Feline { function utterance() public returns (bytes32); } contract Cat is Feline { function utterance() public returns (bytes32) { return "miaow"; } }
If a contract inherits from an abstract contract and does not implement all non-implemented functions by overriding, it will itself be abstract.
Note that a function without implementation is different from a :ref:`Function Type <function_types>` even though their syntax looks very similar.
Example of function without implementation (a function declaration):
function foo(address) external returns (address);
Example of a Function Type (a variable declaration, where the variable is of type function
):
function(address) external returns (address) foo;
Abstract contracts decouple the definition of a contract from its implementation providing better extensibility and self-documentation and facilitating patterns like the Template method and removing code duplication. Abstract contracts are useful in the same way that defining methods in an interface is useful. It is a way for the designer of the abstract contract to say "any child of mine must implement this method".
.. index:: ! contract;interface, ! interface contract
Interfaces are similar to abstract contracts, but they cannot have any functions implemented. There are further restrictions:
- They cannot inherit other contracts or interfaces.
- All declared functions must be external.
- They cannot declare a constructor.
- They cannot declare state variables.
Some of these restrictions might be lifted in the future.
Interfaces are basically limited to what the Contract ABI can represent, and the conversion between the ABI and an interface should be possible without any information loss.
Interfaces are denoted by their own keyword:
pragma solidity >=0.4.11 <0.6.0; interface Token { enum TokenType { Fungible, NonFungible } struct Coin { string obverse; string reverse; } function transfer(address recipient, uint amount) external; }
Contracts can inherit interfaces as they would inherit other contracts.
Types defined inside interfaces and other contract-like structures
can be accessed from other contracts: Token.TokenType
or Token.Coin
.
.. index:: ! library, callcode, delegatecall
Libraries are similar to contracts, but their purpose is that they are deployed
only once at a specific address and their code is reused using the DELEGATECALL
(CALLCODE
until Homestead)
feature of the EVM. This means that if library functions are called, their code
is executed in the context of the calling contract, i.e. this
points to the
calling contract, and especially the storage from the calling contract can be
accessed. As a library is an isolated piece of source code, it can only access
state variables of the calling contract if they are explicitly supplied (it
would have no way to name them, otherwise). Library functions can only be
called directly (i.e. without the use of DELEGATECALL
) if they do not modify
the state (i.e. if they are view
or pure
functions),
because libraries are assumed to be stateless. In particular, it is
not possible to destroy a library.
Note
Until version 0.4.20, it was possible to destroy libraries by
circumventing Solidity's type system. Starting from that version,
libraries contain a :ref:`mechanism<call-protection>` that
disallows state-modifying functions
to be called directly (i.e. without DELEGATECALL
).
Libraries can be seen as implicit base contracts of the contracts that use them.
They will not be explicitly visible in the inheritance hierarchy, but calls
to library functions look just like calls to functions of explicit base
contracts (L.f()
if L
is the name of the library). Furthermore,
internal
functions of libraries are visible in all contracts, just as
if the library were a base contract. Of course, calls to internal functions
use the internal calling convention, which means that all internal types
can be passed and types :ref:`stored in memory <data-location>` will be passed by reference and not copied.
To realize this in the EVM, code of internal library functions
and all functions called from therein will at compile time be pulled into the calling
contract, and a regular JUMP
call will be used instead of a DELEGATECALL
.
.. index:: using for, set
The following example illustrates how to use libraries (but manual method be sure to check out :ref:`using for <using-for>` for a more advanced example to implement a set).
pragma solidity >=0.4.22 <0.6.0; library Set { // We define a new struct datatype that will be used to // hold its data in the calling contract. struct Data { mapping(uint => bool) flags; } // Note that the first parameter is of type "storage // reference" and thus only its storage address and not // its contents is passed as part of the call. This is a // special feature of library functions. It is idiomatic // to call the first parameter `self`, if the function can // be seen as a method of that object. function insert(Data storage self, uint value) public returns (bool) { if (self.flags[value]) return false; // already there self.flags[value] = true; return true; } function remove(Data storage self, uint value) public returns (bool) { if (!self.flags[value]) return false; // not there self.flags[value] = false; return true; } function contains(Data storage self, uint value) public view returns (bool) { return self.flags[value]; } } contract C { Set.Data knownValues; function register(uint value) public { // The library functions can be called without a // specific instance of the library, since the // "instance" will be the current contract. require(Set.insert(knownValues, value)); } // In this contract, we can also directly access knownValues.flags, if we want. }
Of course, you do not have to follow this way to use libraries: they can also be used without defining struct data types. Functions also work without any storage reference parameters, and they can have multiple storage reference parameters and in any position.
The calls to Set.contains
, Set.insert
and Set.remove
are all compiled as calls (DELEGATECALL
) to an external
contract/library. If you use libraries, be aware that an
actual external function call is performed.
msg.sender
, msg.value
and this
will retain their values
in this call, though (prior to Homestead, because of the use of CALLCODE
, msg.sender
and
msg.value
changed, though).
The following example shows how to use :ref:`types stored in memory <data-location>` and internal functions in libraries in order to implement custom types without the overhead of external function calls:
pragma solidity >=0.4.16 <0.6.0; library BigInt { struct bigint { uint[] limbs; } function fromUint(uint x) internal pure returns (bigint memory r) { r.limbs = new uint[](1); r.limbs[0] = x; } function add(bigint memory _a, bigint memory _b) internal pure returns (bigint memory r) { r.limbs = new uint[](max(_a.limbs.length, _b.limbs.length)); uint carry = 0; for (uint i = 0; i < r.limbs.length; ++i) { uint a = limb(_a, i); uint b = limb(_b, i); r.limbs[i] = a + b + carry; if (a + b < a || (a + b == uint(-1) && carry > 0)) carry = 1; else carry = 0; } if (carry > 0) { // too bad, we have to add a limb uint[] memory newLimbs = new uint[](r.limbs.length + 1); uint i; for (i = 0; i < r.limbs.length; ++i) newLimbs[i] = r.limbs[i]; newLimbs[i] = carry; r.limbs = newLimbs; } } function limb(bigint memory _a, uint _limb) internal pure returns (uint) { return _limb < _a.limbs.length ? _a.limbs[_limb] : 0; } function max(uint a, uint b) private pure returns (uint) { return a > b ? a : b; } } contract C { using BigInt for BigInt.bigint; function f() public pure { BigInt.bigint memory x = BigInt.fromUint(7); BigInt.bigint memory y = BigInt.fromUint(uint(-1)); BigInt.bigint memory z = x.add(y); assert(z.limb(1) > 0); } }
As the compiler cannot know where the library will be
deployed at, these addresses have to be filled into the
final bytecode by a linker
(see :ref:`commandline-compiler` for how to use the
commandline compiler for linking). If the addresses are not
given as arguments to the compiler, the compiled hex code
will contain placeholders of the form __Set______
(where
Set
is the name of the library). The address can be filled
manually by replacing all those 40 symbols by the hex
encoding of the address of the library contract.
Note
Manually linking libraries on the generated bytecode is discouraged, because
it is restricted to 36 characters.
You should ask the compiler to link the libraries at the time
a contract is compiled by either using
the --libraries
option of solc
or the libraries
key if you use
the standard-JSON interface to the compiler.
Restrictions for libraries in comparison to contracts:
- No state variables
- Cannot inherit nor be inherited
- Cannot receive Ether
(These might be lifted at a later point.)
As mentioned in the introduction, if a library's code is executed
using a CALL
instead of a DELEGATECALL
or CALLCODE
,
it will revert unless a view
or pure
function is called.
The EVM does not provide a direct way for a contract to detect
whether it was called using CALL
or not, but a contract
can use the ADDRESS
opcode to find out "where" it is
currently running. The generated code compares this address
to the address used at construction time to determine the mode
of calling.
More specifically, the runtime code of a library always starts with a push instruction, which is a zero of 20 bytes at compilation time. When the deploy code runs, this constant is replaced in memory by the current address and this modified code is stored in the contract. At runtime, this causes the deploy time address to be the first constant to be pushed onto the stack and the dispatcher code compares the current address against this constant for any non-view and non-pure function.
.. index:: ! using for, library
The directive using A for B;
can be used to attach library
functions (from the library A
) to any type (B
).
These functions will receive the object they are called on
as their first parameter (like the self
variable in Python).
The effect of using A for *;
is that the functions from
the library A
are attached to any type.
In both situations, all functions in the library are attached, even those where the type of the first parameter does not match the type of the object. The type is checked at the point the function is called and function overload resolution is performed.
The using A for B;
directive is active only within the current
contract, including within all of its functions, and has no effect
outside of the contract in which it is used. The directive
may only be used inside a contract, not inside any of its functions.
By including a library, its data types including library functions are available without having to add further code.
Let us rewrite the set example from the :ref:`libraries` in this way:
pragma solidity >=0.4.16 <0.6.0; // This is the same code as before, just without comments library Set { struct Data { mapping(uint => bool) flags; } function insert(Data storage self, uint value) public returns (bool) { if (self.flags[value]) return false; // already there self.flags[value] = true; return true; } function remove(Data storage self, uint value) public returns (bool) { if (!self.flags[value]) return false; // not there self.flags[value] = false; return true; } function contains(Data storage self, uint value) public view returns (bool) { return self.flags[value]; } } contract C { using Set for Set.Data; // this is the crucial change Set.Data knownValues; function register(uint value) public { // Here, all variables of type Set.Data have // corresponding member functions. // The following function call is identical to // `Set.insert(knownValues, value)` require(knownValues.insert(value)); } }
It is also possible to extend elementary types in that way:
pragma solidity >=0.4.16 <0.6.0; library Search { function indexOf(uint[] storage self, uint value) public view returns (uint) { for (uint i = 0; i < self.length; i++) if (self[i] == value) return i; return uint(-1); } } contract C { using Search for uint[]; uint[] data; function append(uint value) public { data.push(value); } function replace(uint _old, uint _new) public { // This performs the library function call uint index = data.indexOf(_old); if (index == uint(-1)) data.push(_new); else data[index] = _new; } }
Note that all library calls are actual EVM function calls. This means that
if you pass memory or value types, a copy will be performed, even of the
self
variable. The only situation where no copy will be performed
is when storage reference variables are used.