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GRIDSELECTOR.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{CB0110F9-6464-410A-8EFE-6DFF054AAADF}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{AEA33620-B46B-4C0A-82FD-9A6F6C50B68B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GRIDSELECTOR", "Intermediate\ProjectFiles\GRIDSELECTOR.vcxproj", "{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{50AAF1AD-3ED2-4E4B-809F-BB1FDCFB2A2D}"
ProjectSection(SolutionItems) = preProject
C:\NET\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis = C:\NET\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame|Win32.Build.0 = DebugGame|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.DebugGame|Win64.Build.0 = DebugGame|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development Editor|Win64.Build.0 = Development_Editor|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development|Win32.ActiveCfg = Development|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development|Win32.Build.0 = Development|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development|Win64.ActiveCfg = Development|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Development|Win64.Build.0 = Development|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Shipping|Win32.ActiveCfg = Shipping|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Shipping|Win32.Build.0 = Shipping|Win32
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Shipping|Win64.ActiveCfg = Shipping|x64
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6BE28F26-3B9E-43BB-85A5-9C14559AF2DE} = {CB0110F9-6464-410A-8EFE-6DFF054AAADF}
{B0A216A8-AC62-4B7E-BB6E-36AF0D9C7EE7} = {AEA33620-B46B-4C0A-82FD-9A6F6C50B68B}
EndGlobalSection
EndGlobal