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Are you using the provided fork of Godot? Yes
Godot-steam-audio version 0.2.2
Steam-Audio version Not sure. Whichever is in the 0.2.2 GH release
Operating System Arch Linux
Describe the bug When creating a new SteamAudioPlayer, a memory leak occurs, even if the player is freed
To Reproduce Create a new SteamAudioPlayer and free it. Observe as the memory usage goes up.
Expected behavior SteamAudioPlayer frees memory when the node is freed.
Example project, code snippet, or screenshots
extends Node @export var stream : AudioStream func _process(_delta): play() func play(): var player = SteamAudioPlayer.new() player.stream = stream player.volume_db = -200; add_child(player) player.play() player.finished.connect(player.queue_free)
The text was updated successfully, but these errors were encountered:
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Are you using the provided fork of Godot?
Yes
Godot-steam-audio version
0.2.2
Steam-Audio version
Not sure. Whichever is in the 0.2.2 GH release
Operating System
Arch Linux
Describe the bug
When creating a new SteamAudioPlayer, a memory leak occurs, even if the player is freed
To Reproduce
Create a new SteamAudioPlayer and free it. Observe as the memory usage goes up.
Expected behavior
SteamAudioPlayer frees memory when the node is freed.
Example project, code snippet, or screenshots
The text was updated successfully, but these errors were encountered: