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Mesh.h
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// --------------------------------------------------------------------------
// gMini,
// a minimal Glut/OpenGL app to extend
//
// Copyright(C) 2007-2009
// Tamy Boubekeur
//
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License (http://www.gnu.org/licenses/gpl.txt)
// for more details.
//
// --------------------------------------------------------------------------
#pragma once
#include <vector>
#include "Vertex.h"
#include "Triangle.h"
#include "Edge.h"
class Mesh {
public:
inline Mesh () {}
inline Mesh (const std::vector<Vertex> & v) : vertices (v) {}
inline Mesh (const std::vector<Vertex> & v,
const std::vector<Triangle> & t) : vertices (v), triangles (t) {}
inline Mesh (const Mesh & mesh) : vertices (mesh.vertices), triangles (mesh.triangles) {}
inline virtual ~Mesh () {}
std::vector<Vertex> & getVertices () { return vertices; }
const std::vector<Vertex> & getVertices () const { return vertices; }
std::vector<Triangle> & getTriangles () { return triangles; }
const std::vector<Triangle> & getTriangles () const { return triangles; }
void clear ();
void clearGeometry ();
void clearTopology ();
void recomputeSmoothVertexNormals (unsigned int weight);
void computeTriangleNormals (std::vector<Vec3Df> & triangleNormals);
void collectOneRing (std::vector<std::vector<unsigned int> > & oneRing) const;
private:
std::vector<Vertex> vertices;
std::vector<Triangle> triangles;
};
// Some Emacs-Hints -- please don't remove:
//
// Local Variables:
// mode:C++
// tab-width:4
// End: