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Vertex.h
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// --------------------------------------------------------------------------
// gMini,
// a minimal Glut/OpenGL app to extend
//
// Copyright(C) 2007-2009
// Tamy Boubekeur
//
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License (http://www.gnu.org/licenses/gpl.txt)
// for more details.
//
// --------------------------------------------------------------------------
#pragma once
#include <iostream>
#include <vector>
#include "Vec3D.h"
class Vertex {
public:
inline Vertex ()
: pos (Vec3Df (0.0,0.0,0.0)), normal (Vec3Df (0.0, 0.0, 1.0)) {}
inline Vertex (const Vec3Df & pos)
: pos (pos), normal (Vec3Df (0.0, 0.0, 1.0)) {}
inline Vertex (const Vec3Df & pos, const Vec3Df & normal) : pos (pos), normal (normal) {}
inline Vertex (const Vertex & v) : pos (v.pos), normal (v.normal) {}
inline virtual ~Vertex () {}
inline Vertex & operator= (const Vertex & vertex) {
pos = vertex.pos;
normal = vertex.normal;
return (*this);
}
inline const Vec3Df & getPos () const { return pos; }
inline const Vec3Df & getNormal () const { return normal; }
inline void setPos (const Vec3Df & newPos) { pos = newPos; }
inline void setNormal (const Vec3Df & newNormal) { normal = newNormal; }
inline bool operator== (const Vertex & v) { return (v.pos == pos && v.normal == normal); }
void interpolate (const Vertex & u, const Vertex & v, float alpha = 0.5);
static void computeAveragePosAndRadius (std::vector<Vertex> & vertices,
Vec3Df & center, float & radius);
static void scaleToUnitBox (std::vector<Vertex> & vertices,
Vec3Df & center, float & scaleToUnitBox);
static void normalizeNormals (std::vector<Vertex> & vertices);
private:
Vec3Df pos;
Vec3Df normal;
};
extern std::ostream & operator<< (std::ostream & output, const Vertex & v);
// Some Emacs-Hints -- please don't remove:
//
// Local Variables:
// mode:C++
// tab-width:4
// End: