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shader.vert
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// --------------------------------------------------------------------------
// gMini,
// a minimal Glut/OpenGL app to extend
//
// Copyright(C) 2007-2009
// Tamy Boubekeur
//
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License (http://www.gnu.org/licenses/gpl.txt)
// for more details.
//
// --------------------------------------------------------------------------
varying vec4 P;
varying vec3 N;
void main(void)
{
P = gl_Vertex;
N = gl_Normal;
gl_Position = ftransform ();
gl_FrontColor = gl_Color;
}