You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, it seems like we're using FP32 all the time in nerf_volume_renderer. Since raymarching seems to be the primary bottleneck (both for speed and VRAM usage), it sounds like we could get a big speed-up and increase batch size by leveraging mixed-precision. Has anyone looked into it? The NerfAcc docs don't seem to mention mixed precision (support or lack thereof) but it looks like NerfStudio supports it... so it might be relatively straightforward? (I'll try to dig a bit deeper in case it's really easy.)
The text was updated successfully, but these errors were encountered:
Hi, it seems like we're using FP32 all the time in
nerf_volume_renderer
. Since raymarching seems to be the primary bottleneck (both for speed and VRAM usage), it sounds like we could get a big speed-up and increase batch size by leveraging mixed-precision. Has anyone looked into it? The NerfAcc docs don't seem to mention mixed precision (support or lack thereof) but it looks like NerfStudio supports it... so it might be relatively straightforward? (I'll try to dig a bit deeper in case it's really easy.)The text was updated successfully, but these errors were encountered: