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Hi, I'm trying to use the normal map rendered by NeRF as the condition of ControlNet like the below image:
To get the normal map, we need to transform comp_normal from world space to camera space with c2w.
This is the result of ProlificDreamer in the Nerf phase, I choose 'analytic' as a normal map and the result looks bad. I have also tried other normal types but can't get a nice result. So is it possible to get a better normal map in the NeRF phase?
If you are using NormalBae to detect the normal map for ControlNet, one thing I noticed is the x-axis for NormalBae is flipped. Try to revert the x-axis for your comp_normal (before normalizing to [0,1]) and see if this solves the problem.
Hi, I'm trying to use the normal map rendered by NeRF as the condition of ControlNet like the below image:
To get the normal map, we need to transform
comp_normal
from world space to camera space withc2w
.However, the normal map I get by this way looks different from ControlNet's:
df4e9d5e-558e-4102-a009-a3aa7f8f95b1.mp4
Could you please help me? And I suggest adding this as a new feature. Thanks!
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