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How are you providing equality for these types? Based on the id property?
Yeah, by 'id'
My active hypothesis for this is: "There can be only one change per item", it is true for rows, and for sections
So, if someone moves a section, maybe the number of items in it must stay the same?
But in my implementation of table animator i disabled the actual moving of sections, because it messed things up the same way: (rows appeared where they did not belong, and after some iterations table crashes)
I have performed the following:
data before:
data after:
We move 1 section up,
and we move 1 row up
As a result i see a total mess of rows and sections
What am i doing wrong?
This behavior is easily reproduced by the following code:
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