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particleSystem_cuda.cu
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains C wrappers around the some of the CUDA API and the
// kernel functions so that they can be called from "particleSystem.cpp"
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#else
#include <GL/freeglut.h>
#endif
#include <cstdlib>
#include <cstdio>
#include <string.h>
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include <helper_cuda.h>
#include <helper_functions.h>
#include "thrust/device_ptr.h"
#include "thrust/for_each.h"
#include "thrust/iterator/zip_iterator.h"
#include "thrust/sort.h"
#include "particles_kernel_impl.cuh"
extern "C" {
void cudaInit(int argc, char **argv) {
int devID;
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
devID = findCudaDevice(argc, (const char **)argv);
if (devID < 0) {
printf("No CUDA Capable devices found, exiting...\n");
exit(EXIT_SUCCESS);
}
}
void allocateArray(void **devPtr, size_t size) {
checkCudaErrors(cudaMalloc(devPtr, size));
}
void freeArray(void *devPtr) { checkCudaErrors(cudaFree(devPtr)); }
void threadSync() { checkCudaErrors(cudaDeviceSynchronize()); }
void copyArrayToDevice(void *device, const void *host, int offset, int size) {
checkCudaErrors(
cudaMemcpy((char *)device + offset, host, size, cudaMemcpyHostToDevice));
}
void registerGLBufferObject(uint vbo,
struct cudaGraphicsResource **cuda_vbo_resource) {
checkCudaErrors(cudaGraphicsGLRegisterBuffer(cuda_vbo_resource, vbo,
cudaGraphicsMapFlagsNone));
}
void unregisterGLBufferObject(struct cudaGraphicsResource *cuda_vbo_resource) {
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_vbo_resource));
}
void *mapGLBufferObject(struct cudaGraphicsResource **cuda_vbo_resource) {
void *ptr;
checkCudaErrors(cudaGraphicsMapResources(1, cuda_vbo_resource, 0));
size_t num_bytes;
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&ptr, &num_bytes, *cuda_vbo_resource));
return ptr;
}
void unmapGLBufferObject(struct cudaGraphicsResource *cuda_vbo_resource) {
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_vbo_resource, 0));
}
void copyArrayFromDevice(void *host, const void *device,
struct cudaGraphicsResource **cuda_vbo_resource,
int size) {
if (cuda_vbo_resource) {
device = mapGLBufferObject(cuda_vbo_resource);
}
checkCudaErrors(cudaMemcpy(host, device, size, cudaMemcpyDeviceToHost));
if (cuda_vbo_resource) {
unmapGLBufferObject(*cuda_vbo_resource);
}
}
void setParameters(SimParams *hostParams) {
// copy parameters to constant memory
checkCudaErrors(cudaMemcpyToSymbol(params, hostParams, sizeof(SimParams)));
}
// Round a / b to nearest higher integer value
uint iDivUp(uint a, uint b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
// compute grid and thread block size for a given number of elements
void computeGridSize(uint n, uint blockSize, uint &numBlocks,
uint &numThreads) {
numThreads = min(blockSize, n);
numBlocks = iDivUp(n, numThreads);
}
void integrateSystem(float *pos, float *vel, float deltaTime,
uint numParticles) {
thrust::device_ptr<float4> d_pos4((float4 *)pos);
thrust::device_ptr<float4> d_vel4((float4 *)vel);
thrust::for_each(
thrust::make_zip_iterator(thrust::make_tuple(d_pos4, d_vel4)),
thrust::make_zip_iterator(
thrust::make_tuple(d_pos4 + numParticles, d_vel4 + numParticles)),
integrate_functor(deltaTime));
}
void calcHash(uint *gridParticleHash, uint *gridParticleIndex, float *pos,
int numParticles) {
uint numThreads, numBlocks;
computeGridSize(numParticles, 256, numBlocks, numThreads);
// execute the kernel
calcHashD<<<numBlocks, numThreads>>>(gridParticleHash, gridParticleIndex,
(float4 *)pos, numParticles);
// check if kernel invocation generated an error
getLastCudaError("Kernel execution failed");
}
void reorderDataAndFindCellStart(uint *cellStart, uint *cellEnd,
float *sortedPos, float *sortedVel,
uint *gridParticleHash,
uint *gridParticleIndex, float *oldPos,
float *oldVel, uint numParticles,
uint numCells) {
uint numThreads, numBlocks;
computeGridSize(numParticles, 256, numBlocks, numThreads);
// set all cells to empty
checkCudaErrors(cudaMemset(cellStart, 0xffffffff, numCells * sizeof(uint)));
uint smemSize = sizeof(uint) * (numThreads + 1);
reorderDataAndFindCellStartD<<<numBlocks, numThreads, smemSize>>>(
cellStart, cellEnd, (float4 *)sortedPos, (float4 *)sortedVel,
gridParticleHash, gridParticleIndex, (float4 *)oldPos, (float4 *)oldVel,
numParticles);
getLastCudaError("Kernel execution failed: reorderDataAndFindCellStartD");
}
void collide(float *newVel, float *sortedPos, float *sortedVel,
uint *gridParticleIndex, uint *cellStart, uint *cellEnd,
uint numParticles, uint numCells) {
// thread per particle
uint numThreads, numBlocks;
computeGridSize(numParticles, 64, numBlocks, numThreads);
// execute the kernel
collideD<<<numBlocks, numThreads>>>((float4 *)newVel, (float4 *)sortedPos,
(float4 *)sortedVel, gridParticleIndex,
cellStart, cellEnd, numParticles);
// check if kernel invocation generated an error
getLastCudaError("Kernel execution failed");
}
void sortParticles(uint *dGridParticleHash, uint *dGridParticleIndex,
uint numParticles) {
thrust::sort_by_key(
thrust::device_ptr<uint>(dGridParticleHash),
thrust::device_ptr<uint>(dGridParticleHash + numParticles),
thrust::device_ptr<uint>(dGridParticleIndex));
}
} // extern "C"