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Cloak Module Stats Inaccurate #32

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astral-carrier opened this issue Oct 12, 2017 · 1 comment
Open

Cloak Module Stats Inaccurate #32

astral-carrier opened this issue Oct 12, 2017 · 1 comment

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@astral-carrier
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The cloak module says that it can keep 165T cloaked while moving. However, it seems to only be able to cloak 160T. My friend and I have both had times when we built a carrier that was between 320T and 330T. Even though 2 cloak modules = 2 x 165 which is 330, which means it should keep cloaked since the ship is below 330T. However, after the ship fully cloaked and we started moving it, we started noticing the ship gradually decloaking, indicating that the cloak module was beyond its weight limit, even though we weren't. This never happened when the ship was like 314 or 315T. Since the old limit was 160T, this leads me to believe that somehow there was a mistake and it's still set to 160T, even though it says 165 in the stats table.

@RyMarq
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RyMarq commented Nov 25, 2017

The old limit was 160 because it was mathed out, then we changed it when someone showed that you could have a 165 ship cloak forever and just attributed it to the game rounding somewhere.

Will look at it a bit and roll it back after testing, if it proves to have been a mistake or incidentally changed over time.

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