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Rendering is something that's highly amenable to parallelisation (in whatever form). I think Rust/WebAssembly doesn't have support for multithreading yet, but this is something to keep in mind.
The text was updated successfully, but these errors were encountered:
Rendering is something that's highly amenable to parallelisation (in whatever form). I think Rust/WebAssembly doesn't have support for multithreading yet, but this is something to keep in mind.
The text was updated successfully, but these errors were encountered: