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features.js
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export function setup(vz,module) {
vz.register_feature_set( module ); // здесь фичи заведеным нами через апи системы в мозги системы
//return vz.features( module ); // здесь фичи являются автономным деревом
}
export function main2(vzPlayer) {
let obj = vzPlayer.vz.createObjByType("cinema-view-cinema");
vzPlayer.setRoot( obj );
console.log("MAIN PERFORMED")
}
export function auto_load_settings(vzPlayer) {
var obj = vzPlayer.getRoot();
var vz = vzPlayer.vz;
var loaded_settings_url;
obj.trackParam( "file",function() {
var f = obj.getParam("file");
var settings_url = vz.getDir( f ) + "viewzavr-player.json";
if (settings_url == loaded_settings_url) {
console.log("SETTINGS: source file changed, but settings path not, SO NOT fetching settings from server",settings_url );
return;
}
loaded_settings_url = settings_url;
// see also: feature-restore-on-base-change.js
console.log("SETTINGS: source file changed, fetching settings from server",settings_url );
vzPlayer.loadJson2( settings_url ).then( (data) => {
setTimeout( () => {
// need erase incoming url from settings - we have own one
if (typeof( data?.children?.scene?.params?.file ) !== "undefined")
delete data.children.scene.params['file'];
console.log("SETTINGS: source file changed, applying settings from server",settings_url,data );
vzPlayer.restoreFromDump( data, true );
}, 500 );
}).catch( (err) => {} );
});
};
/////////////////////////////////////////////////////
export function hash_settings(vzPlayer) {
vzPlayer.loadFromHash().then( () => {
vzPlayer.startSavingToHash();
});
};
/////////////////////////////////////////////////////
export function auto_save_settings( vzPlayer ) {
var storepath;
var obj = vzPlayer.getRoot();
var vz = vzPlayer.vz;
obj.trackParam( "file",function() {
var f = obj.getParam("file");
storepath = vz.getDir( f );
});
var oh = vzPlayer.saveToHash;
vzPlayer.saveToHash = function(obj2) {
if (storepath) {
var code = vzPlayer.dump();
var path = storepath + "/viewzavr-player.json";
var str = JSON.stringify( code );
if (str.indexOf("Camera rotate") > 0)
debugger;
fetch( path, {
method: 'POST',
headers: {
'Content-Type': 'application/json;charset=utf-8'
},
body: JSON.stringify(code,null, ' ')
});
// послали
console.log("SETTINGS: sent to server",path);
}
oh(obj2);
}
}
/////////////////////////////////////////////////////
//auto_save_screenshot.prepend_features = "scene_screenshot";
export function auto_save_screenshot( vzPlayer ) {
vzPlayer.feature( "scene_screenshot" );
var vz = vzPlayer.vz;
var storepath;
var obj = vzPlayer.getRoot();
obj.trackParam( "file",function() {
var f = obj.getParam("file");
storepath = vz.getDir( f );
});
var oh = vzPlayer.saveToHash;
vzPlayer.saveToHash = function(obj2) {
if (storepath)
vzPlayer.sceneScreenShotBlob("image/png",(blob) => {
fetch( storepath + "/preview.png", {
method: 'POST',
body: blob
});
});
oh(obj2);
}
}
/////////////////////////////////////////////////////
export function show_file_progress() {
var div = document.createElement("div");
div.id = "fileProgress";
document.body.appendChild(div);
var sheet = document.createElement('style')
sheet.innerHTML = `
div#fileProgress {
position:fixed;
/*top: 2px; */
bottom: 2px;
right: 2px;
/*padding: 2px; */
padding: 0px;
background-color: rgba( 0,119,0,0.5 );
color: rgba(200,200,200,1);
z-index: 10005;
}
div#fileProgress .la_error {
animation: blinker 2s linear infinite;
}
@keyframes blinker {
50% { opacity: 0.4; }
}
div#fileProgress .la_error {
background-color: #700;
color: #fff;
}
`;
document.body.appendChild(sheet);
}
////////////////////////////////////////////////////////////
export function commands_socket( vzPlayer ) {
var cmdpath = getParameterByName("cmdpath");
if (cmdpath) {
go( vzPlayer, cmdpath )
}
}
function go( vzPlayer, socket_path ) {
loadFile( socket_path, function(msg) {
console.log("msg",msg);
var rootobj = vzPlayer.getRoot();
if (rootobj)
rootobj.signalTracked("refresh");
});
}
/////////////////////////////////////////////////////////////
export function datapath_from_url(vzPlayer) {
var obj = vzPlayer.getRoot();
var vz = vzPlayer.vz;
// datapath from query should be the last in processsing order!
// it should override that what is in params!
var file = getParameterByName("datapath") || vz.getDir( import.meta.url ) + "./examples/tutorial/0-points-fly.cdb/data.csv";
if ((obj?.params?.file || "") == "") {
console.log("we set file",file );
obj.setParam("file",file);
}
}
////////////////////////////////////////// фича организации анимации
export function animate(env) {
env.setAnimate = (func,milliseconds) => {
if (!(milliseconds>0)) return;
window.requestAnimationFrame( animframe );
var t0 = performance.now();
var tfinish = t0 + milliseconds;
var bstop = false;
function animframe() {
var t = performance.now();
if (t < tfinish && !bstop) {
func( (t - t0) / milliseconds );
window.requestAnimationFrame( animframe );
}
else
func( 1.0 );
}
return () => { bstop=true; }
}
}
////////////////////////////////////////// todo - сделать фичей camera manager?
const mouse = new THREE.Vector2();
export function camera_intesecting_objects( vzPlayer ) {
// по клику это странно. тут не одна поверхность а много объектов и надо уметь высказать свое желание явно
// даблклик выглядит как явное.
var gr = vzPlayer.vz.createObjByType( "lines", {parent: vzPlayer.getRoot(),name: "camera-cursor-hilite"})
var gr2 = vzPlayer.vz.createObjByType( "lines", {parent: gr,name: "pt"})
//var gr = vzPlayer.vz.createObjByType( "points", {parent: vzPlayer.getRoot(),name: "camera-cursor-hilite"})
gr.setParam("color",[1,1,0]);
gr.setParam("additive",true);
gr2.setParam("color",[1,1,0]);
gr2.setParam("additive",true);
gr2.linkParam("visible","..->visible");
// vz.setParam( [gr,gr2], ...
gr.feature("timers animate");
var camanim;
threejs.renderer.domElement.addEventListener( 'dblclick', sceneClick, false );
function sceneClick( event ) {
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
do_intersect(mouse,(pt) => {
var coords = [
pt[0],pt[1],0, pt[0],pt[1],pt[2],
0,pt[1],pt[2], pt[0],pt[1],pt[2],
pt[0],0,pt[2], pt[0],pt[1],pt[2]
]
gr.setParam("positions",coords);
gr.setParam("visible",true)
gr2.setParam("positions",pt);
gr.setTimeout( () => {
gr.setParam("visible",false)
},2000);
var c = qmlEngine.rootObject.scene3d.cameraCenter.slice();
if (camanim) camanim();
camanim = gr.setAnimate( (t) => {
var pt2 = [0,0,0];
pt2[0] = c[0] + (pt[0]-c[0])*t;
pt2[1] = c[1] + (pt[1]-c[1])*t;
pt2[2] = c[2] + (pt[2]-c[2])*t;
//console.log(t,pt2)
qmlEngine.rootObject.scene3d.cameraCenter = pt2;
},500,"camove");
//gr.setInterval
//qmlEngine.rootObject.scene3d.cameraCenter = arr;
});
}
}
const raycaster = new THREE.Raycaster();
var rcp2 = {
Mesh: {},
Line: { threshold: 10 },
LOD: {},
Points: { threshold: 10 },
Sprite: {}
}
var rcp1 = {
Mesh: {},
Line: { threshold: 1 },
LOD: {},
Points: { threshold: 1 },
Sprite: {}
}
function do_intersect(pts = new THREE.Vector2(0,0), cb ) {
//const pts = new THREE.Vector2(0,0);
raycaster.setFromCamera( pts, threejs.camera );
//console.log("intersecting ",{pts});
raycaster.params = rcp1;
var intersects = raycaster.intersectObjects( threejs.scene.children );
//console.log("results:",{intersects})
var j = intersects.findIndex( (e) => e?.object?.visible);
// идея в том что если не смогли с мелкими радиусами что-то найти, поищем с более крупными
// но конечно надо это как-то по уму делать
if (!(j>=0)) {
raycaster.params = rcp2;
intersects = raycaster.intersectObjects( threejs.scene.children );
j = intersects.findIndex( (e) => e?.object?.visible);
}
//console.log({j})
if (j >= 0) {
var pt = intersects[j].point;
//console.log("setting center to",pt)
var arr = [pt.x, pt.y, pt.z];
//qmlEngine.rootObject.scene3d.cameraCenter = arr;
if (cb) cb(arr);
}
/*
for ( let i = 0; i < intersects.length; i ++ ) {
//console.log( intersects[ i ] );
if (intersects[ i ].object && intersects[ i ].object.visible) {
var pt = intersects[i].point;
var arr = [pt.x, pt.y, pt.z];
qmlEngine.rootObject.scene3d.cameraCenter = arr;
if (cb) cb(arr);
break;
}
}
*/
}