You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on May 30, 2024. It is now read-only.
I spent a good hour or so, editing a free model to make it look right, however, it seems that either the morphs are wrong, or the bone names are wrong. While the head moves correctly on the model, the blinking doesn't work regardless of the tracker I use, but I can easily use the morph sliders to make this happen (ignoring how glitchy it is when I do this). Further more, the mouth doesn't move, so I'd like to request documentation for how models should be formatted, bones named, morphs named, etc please.
Why is this needed
Making models and firing blindly to make it work is very tiring.
Additional information
No response
The text was updated successfully, but these errors were encountered:
Description
I spent a good hour or so, editing a free model to make it look right, however, it seems that either the morphs are wrong, or the bone names are wrong. While the head moves correctly on the model, the blinking doesn't work regardless of the tracker I use, but I can easily use the morph sliders to make this happen (ignoring how glitchy it is when I do this). Further more, the mouth doesn't move, so I'd like to request documentation for how models should be formatted, bones named, morphs named, etc please.
Why is this needed
Making models and firing blindly to make it work is very tiring.
Additional information
No response
The text was updated successfully, but these errors were encountered: