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changelog
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version=1.0.3
=============
== CHANGES ==
=============
[1.0.3]
- Prevent turtle from digging really huge vein (since vein digging is done without refueling or restocking). Added
new argument -numDepth (maximum path depth in vein digging routine)
[1.0.2]
- Fixed Bug causing script to crash when a Mob or Player was in front of the turtle (caused by changes on the turtle API)
[1.0.1]
- Small Bugfix in api_sharedPrograms, which meant that using the programs with just one chest would not work
[1.0]
- Added an automatic updater for the programs
- I suggest adding cobblestone as an ignore block too, I myself have replaced wood with cobblestone
in my default line-up of 6 items: "Smooth stone, dirt, gravel, cobblestone, marble, stone bricks"
If you don't do this in some very specific cases, where lava meets water in a certain way, the
turtle may or may not get stuck. Though the changes in the next two bullets solved some of the problems
- The movement of the turtle got improved: this fixed some troubles people were having
- Certain Obstructions will now be handled more elegantly
- The turtle will now notify the user when it needs more torches (via its terminal)
- Torch restocking is now properly functioning
- Torch placement is improved when using 'digSidesToo'
- Torch placement got changed to avoid dark spots in the shafts: it will now place a torch every 6 block
- Using the programs with just one chest should now work
- General Debugging