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snow2023.ino
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/*
* snowflake 2023 warmbit
*
* the base sketch is on the github, snow_twinkle03.ino
*
*
*/
/*
* File: fadein
*
* By: Andrew Tuline
*
* Date: April, 2019
*
* Based previous work (namely twinklefox) by Mark Kriegsman, this program shows how you can fade-in twinkles by using the fact that a random number generator
* with the same seed will generate the same numbers every time. Combine that with millis and a sine wave and you have twinkles fading in/out.
*
* Consider this a poor man's version of twinklefox.
*
* Source: https://gist.github.com/atuline
*
* the palette, the changing od color is smooth fade in and out.
*
* THIS is GOOD.
*
*/
#include "FastLED.h" // FastLED library.
// Fixed definitions cannot change on the fly.
#define LED_PIN A1 // Data pin to connect to the strip.
#define COLOR_ORDER GRB // It's GRB for WS2812 and BGR for APA102.
#define LED_TYPE WS2812B // Using APA102, WS2812, WS2801. Don't forget to modify LEDS.addLeds to suit.
#define NUM_LEDS 50 // Number of LED's.
#define BRIGHTNESS 64
#define MIN_BRIGHTNESS 8
#define MAX_BRIGHTNESS 128
// Global variables can be changed on the fly.
uint8_t max_bright = 128; // Overall brightness.
struct CRGB leds[NUM_LEDS]; // Initialize our LED array.
// Palette definitions
CRGBPalette16 currentPalette = PartyColors_p;
CRGBPalette16 targetPalette;
TBlendType currentBlending = LINEARBLEND; // NOBLEND or LINEARBLEND
#define UPDATES_PER_SECOND 10
const uint8_t rings[5][6] = {
{ 0, 0, 0, 0, 0, 0},
{ 1, 2, 3, 4, 5, 6},
{ 9,12,15,18,21,24},
{ 8,11,14,17,20,23},
{ 7,10,13,16,19,22},
};
// 0 is always at the center
const uint8_t shortBranches[6][3] = {
{ 9, 8, 7},
{12, 11, 10},
{15, 14, 13},
{18, 17, 16},
{21, 20, 19},
{24, 23, 22},
};
// both short and long branches does not have all LEDs on the board
const uint8_t longBranches[3][7] = {
{ 7, 8, 9, 0, 18, 17, 16},
{10, 11, 12, 0, 21, 20, 19},
{13, 14, 15, 0, 24, 23, 22},
};
void setup() {
LEDS.addLeds<LED_TYPE,LED_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(max_bright);
FastLED.setMaxPowerInVoltsAndMilliamps(5, 500); // FastLED Power management set at 5V, 500mA.
SetupMyPalette();
} // setup()
uint8_t gCurrentPatternNumber = 0;
uint8_t InitNeeded = 1;
static uint8_t colorMotion = 0;
#define ARRAY_SIZE(A) (sizeof(A)/sizeof((A)[0]))
typedef void (*PatternList[])();
PatternList gPatterns = {
ringout,
pacifica_loop,
rainbowbeat,
twinkle,
pride,
breathe
};
void loop() {
// breathe
//static uint8_t start = 0;
//breathe(start);
//start += 16;
// rainbowmarch
//rainbowmarch(200, 10);
//rainbowbeat();
//twinkle();
//pride();
//FastLED.show();
/*
ChangePalettePeriodically();
uint8_t maxChanges = 24;
nblendPaletteTowardPalette(currentPalette, targetPalette, maxChanges);
*/
EVERY_N_SECONDS(60) {
gCurrentPatternNumber = (gCurrentPatternNumber+1)%ARRAY_SIZE(gPatterns);
}
gPatterns[gCurrentPatternNumber]();
if (gCurrentPatternNumber == 0) {
colorMotion += 2; // steps to move
}
FastLED.show();
}
void test_loop() {
ChangePalettePeriodically();
uint8_t maxChanges = 24;
nblendPaletteTowardPalette(currentPalette, targetPalette, maxChanges);
static uint8_t startIndex = 0;
//twinkle();
//FillRingsFromPaletteColors(startIndex);
startIndex = startIndex + 2; /* motion speed */
FastLED.show();
FastLED.delay(1000/UPDATES_PER_SECOND);
} // loop()
// the direction is from the center to outlines
//void FillRingsFromPaletteColors( uint8_t colorIndex)
void ringout()
{
uint8_t steps = (millis()/125)%256;
uint8_t colorIndex = colorMotion;
// LINEARBLEND is better than NOBLEND, it makes the animation smoother.
uint8_t i, j, index;
CRGB c1 = ColorFromPalette( currentPalette, (steps)%256, MAX_BRIGHTNESS, LINEARBLEND);
CRGB c2 = ColorFromPalette( currentPalette, (steps+4)%256, MAX_BRIGHTNESS, LINEARBLEND);
CRGB c3 = ColorFromPalette( currentPalette, (steps+8)%256, MAX_BRIGHTNESS, LINEARBLEND);
CRGB c4 = ColorFromPalette( currentPalette, (steps+12)%256, MAX_BRIGHTNESS, LINEARBLEND);
CRGB c5 = ColorFromPalette( currentPalette, (steps+16)%256, MAX_BRIGHTNESS, LINEARBLEND);
for (i = 0; i < 5; i++) {
for (j = 0; j < 6; j++) {
index = rings[i][j];
switch(i) {
case 0:
leds[index] = c1;
leds[index+25] = c1;
break;
case 1:
leds[index] = c2;
leds[index+25] = c2;
break;
case 2:
leds[index] = c3;
leds[index+25] = c3;
break;
case 3:
leds[index] = c4;
leds[index+25] = c4;
break;
case 4:
leds[index] = c5;
leds[index+25] = c5;
break;
default:
leds[index] = CRGB::Gray;
break;
}
}
//colorIndex += 2; // 4, small steps better?
}
}
void ChangePalettePeriodically()
{
uint8_t secondHand = (millis() / 1000) % 120;
static uint8_t lastSecond = 99;
if( lastSecond != secondHand) {
lastSecond = secondHand;
CRGB r = CHSV( HUE_RED, 255, 255);
CRGB p = CHSV( HUE_PURPLE, 255, 255);
CRGB y = CHSV( HUE_YELLOW, 255, 255);
CRGB o = CHSV( HUE_ORANGE, 255, 255);
CRGB g = CHSV( HUE_GREEN, 255, 255);
CRGB b = CRGB::Blue;
CRGB black = CRGB::Black;
CRGB w = CRGB::White;
CRGB gray = CRGB::Gray;
if( secondHand == 0) { targetPalette = RainbowColors_p; }
if( secondHand == 20) { targetPalette = CRGBPalette16( r,r,y,y, p,p,o,o, g,g,b,b, r,g,b,black); }
if( secondHand == 40) { targetPalette = CRGBPalette16( black,w,black,w, r,y,b,p, p,b,o,y, g,r,g,r); }
//if( secondHand == 60) { targetPalette = LavaColors_p; }
if( secondHand == 60) { targetPalette = CRGBPalette16( black,gray,black,r, r,gray,b,gray, p,w,o,w, g,w,g,w); }
//if( secondHand == 80) { targetPalette = CloudColors_p; }
if( secondHand == 80) { targetPalette = CRGBPalette16( r,black,p,w, black,y,g,o, r,gray,b,o, black,r,g,r); }
//if( secondHand == 100) { targetPalette = PartyColors_p; }
if( secondHand == 100) { targetPalette = CRGBPalette16( r,b,y,b, p,o,b,r, g,r,b,r, r,g,b,black); }
}
}
void SetupTotallyRandomPalette()
{
for( int i = 0; i < 16; ++i) {
currentPalette[i] = CHSV( random8(), 255, random8());
}
}
void SetupMyPalette()
{
CRGB r = CHSV( HUE_RED, 255, 255);
CRGB p = CHSV( HUE_PURPLE, 255, 255);
CRGB y = CHSV( HUE_YELLOW, 255, 255);
CRGB o = CHSV( HUE_ORANGE, 255, 255);
CRGB g = CHSV( HUE_GREEN, 255, 255);
CRGB b = CRGB::Blue;
/*
currentPalette = CRGBPalette16(g, g, r, r,
y, y, b, b,
p, p, r, b,
b, r, b, y);
*/
currentPalette = RainbowColors_p;
}
void twinkle() {
random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the 'random' numbers to be the same each time through.
for (int i = 0; i<NUM_LEDS; i++) {
uint8_t fader = sin8(millis()/random8(10,20)); // The random number for each 'i' will be the same every time.
leds[i] = ColorFromPalette(currentPalette, i*20, fader, currentBlending); // Now, let's run it through the palette lookup.
}
random16_set_seed(millis()); // Re-randomizing the random number seed for other routines.
} // twinkle()
// breathing with changing color
void breathe() {
uint8_t start = random8();
uint8_t brightness = (exp(sin(millis() / 2000.0 * PI)) - 0.368) * 42.546;
FastLED.setBrightness(brightness);
//Serial.println(brightness);
uint8_t flag = 1;
if (brightness < 1 && flag == 1) {
for(int i = 0; i < NUM_LEDS; i++) {
leds[i] = CHSV((i*20+start)%255,255,255);
}
flag = 0;
}
if (brightness > 90 && flag == 0) {
flag = 1;
}
// used as one pattern
//FastLED.show();
}
// this is too fast
void rainbowmarch(uint8_t thisdelay, uint8_t deltahue) {
uint8_t thishue = millis()*(256-thisdelay)/255;
//thishue = beatsin8(50,0,255);
//thishue = beat8(50);
fill_rainbow(leds, NUM_LEDS, thishue, deltahue);
}
void rainbowbeat() {
uint8_t beatA = beatsin8(17, 0, MAX_BRIGHTNESS);
uint8_t beatB = beatsin8(13, 0, MAX_BRIGHTNESS);
fill_rainbow(leds, NUM_LEDS, (beatA+beatB)/2, 8);
}
void pride()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 1, 3000);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5,9);
uint16_t brightnesstheta16 = sPseudotime;
for( uint16_t i = 0 ; i < NUM_LEDS; i++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = CHSV( hue8, sat8, bri8);
uint16_t pixelnumber = i;
pixelnumber = (NUM_LEDS-1) - pixelnumber;
nblend( leds[pixelnumber], newcolor, 64);
}
}
void fadeIn(byte steps) {
for (byte i = steps+1; i>=0; i--) {
gPatterns[gCurrentPatternNumber]();
byte fadeOut = lerp8by8(MAX_BRIGHTNESS, 0, 255*i/steps);
FastLED.setBrightness(fadeOut);
FastLED.show();
}
}
void fadeOut(byte steps) {
for (byte i = 0; i<=steps; i++) {
gPatterns[gCurrentPatternNumber]();
byte fadeOut = lerp8by8(MAX_BRIGHTNESS, 0, 255*i/steps);
FastLED.setBrightness(fadeOut);
FastLED.show();
}
}
// pacifica
CRGBPalette16 pacifica_palette_1 =
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x14554B, 0x28AA50 };
CRGBPalette16 pacifica_palette_2 =
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x0C5F52, 0x19BE5F };
CRGBPalette16 pacifica_palette_3 =
{ 0x000208, 0x00030E, 0x000514, 0x00061A, 0x000820, 0x000927, 0x000B2D, 0x000C33,
0x000E39, 0x001040, 0x001450, 0x001860, 0x001C70, 0x002080, 0x1040BF, 0x2060FF };
void pacifica_loop()
{
// Increment the four "color index start" counters, one for each wave layer.
// Each is incremented at a different speed, and the speeds vary over time.
static uint16_t sCIStart1, sCIStart2, sCIStart3, sCIStart4;
static uint32_t sLastms = 0;
uint32_t ms = GET_MILLIS();
uint32_t deltams = ms - sLastms;
sLastms = ms;
uint16_t speedfactor1 = beatsin16(3, 179, 269);
uint16_t speedfactor2 = beatsin16(4, 179, 269);
uint32_t deltams1 = (deltams * speedfactor1) / 256;
uint32_t deltams2 = (deltams * speedfactor2) / 256;
uint32_t deltams21 = (deltams1 + deltams2) / 2;
sCIStart1 += (deltams1 * beatsin88(1011,10,13));
sCIStart2 -= (deltams21 * beatsin88(777,8,11));
sCIStart3 -= (deltams1 * beatsin88(501,5,7));
sCIStart4 -= (deltams2 * beatsin88(257,4,6));
// Clear out the LED array to a dim background blue-green
fill_solid( leds, NUM_LEDS, CRGB( 2, 6, 10));
// Render each of four layers, with different scales and speeds, that vary over time
pacifica_one_layer( pacifica_palette_1, sCIStart1, beatsin16( 3, 11 * 256, 14 * 256), beatsin8( 10, 70, 130), 0-beat16( 301) );
pacifica_one_layer( pacifica_palette_2, sCIStart2, beatsin16( 4, 6 * 256, 9 * 256), beatsin8( 17, 40, 80), beat16( 401) );
pacifica_one_layer( pacifica_palette_3, sCIStart3, 6 * 256, beatsin8( 9, 10,38), 0-beat16(503));
pacifica_one_layer( pacifica_palette_3, sCIStart4, 5 * 256, beatsin8( 8, 10,28), beat16(601));
// Add brighter 'whitecaps' where the waves lines up more
pacifica_add_whitecaps();
// Deepen the blues and greens a bit
pacifica_deepen_colors();
}
// Add one layer of waves into the led array
void pacifica_one_layer( CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff)
{
uint16_t ci = cistart;
uint16_t waveangle = ioff;
uint16_t wavescale_half = (wavescale / 2) + 20;
for( uint16_t i = 0; i < NUM_LEDS; i++) {
waveangle += 250;
uint16_t s16 = sin16( waveangle ) + 32768;
uint16_t cs = scale16( s16 , wavescale_half ) + wavescale_half;
ci += cs;
uint16_t sindex16 = sin16( ci) + 32768;
uint8_t sindex8 = scale16( sindex16, 240);
CRGB c = ColorFromPalette( p, sindex8, bri, LINEARBLEND);
leds[i] += c;
}
}
// Add extra 'white' to areas where the four layers of light have lined up brightly
void pacifica_add_whitecaps()
{
uint8_t basethreshold = beatsin8( 9, 55, 65);
uint8_t wave = beat8( 7 );
for( uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t threshold = scale8( sin8( wave), 20) + basethreshold;
wave += 7;
uint8_t l = leds[i].getAverageLight();
if( l > threshold) {
uint8_t overage = l - threshold;
uint8_t overage2 = qadd8( overage, overage);
leds[i] += CRGB( overage, overage2, qadd8( overage2, overage2));
}
}
}
// Deepen the blues and greens
void pacifica_deepen_colors()
{
for( uint16_t i = 0; i < NUM_LEDS; i++) {
leds[i].blue = scale8( leds[i].blue, 145);
leds[i].green= scale8( leds[i].green, 200);
leds[i] |= CRGB( 2, 5, 7);
}
}