forked from vlapsley/australia
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtrees.lua
executable file
·441 lines (408 loc) · 12.2 KB
/
trees.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
-- mods/australia/trees.lua
-- Rainforest tree
function aus.generate_rainforest_tree_schematic(trunk_height, r, trunk, leaf)
local height = trunk_height * 2 + 1
local radius = r
local width = 2 * radius + 1
local trunk_top = height - 4
local s = aus.schematic_array(width, height, width)
-- roots, trunk, and extra leaves
for z = -1,1 do
for y = 1,trunk_top do
for x = -1,1 do
local i = (z+radius)*width*height + y*width + (x+radius) + 1
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif (x == 0 or z == 0) and y < 5 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif y > 10 then
s.data[i].name = leaf
s.data[i].param1 = 51
end
end
end
end
-- canopy
for y = 1,trunk_top+3 do
if y > trunk_height and (y == trunk_top or math.random(1,height - y) == 1) then
local x, z = 0, 0
while x == 0 and z == 0 do
x = math.random(-1,1) * 2
z = math.random(-1,1) * 2
end
for j = -2,2,2 do
aus.generate_canopy(s, leaf, {x=j*x, y=y, z=j*z})
end
end
end
return s
end
-- Fan Palm tree
function aus.generate_fanpalm_tree_schematic(trunk_height, r, trunk, leaf)
local height = trunk_height * 2 + 1
local radius = r
local width = 2 * radius + 1
local trunk_top = height - 3
local s = aus.schematic_array(width, height, width)
-- trunk
for z = -radius,radius do
for y = 1,trunk_top do
for x = -radius,radius do
local i = (z+radius)*width*height + y*width + (x+radius) + 1
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
end
end
end
end
-- canopy
for y = 1,trunk_top+1 do
if y > trunk_height and (y == trunk_top or math.random(1,height - y) == 1) then
local x, z = 0, 0
while x == 0 and z == 0 do
x = math.random(-1,1) * 2
z = math.random(-1,1) * 2
end
for j = -1,1,2 do
aus.generate_canopy(s, leaf, {x=j*x, y=y, z=j*z})
end
end
end
return s
end
-- Mangrove tree
function aus.generate_mangrove_tree_schematic(trunk_height, trunk, leaf)
local height = trunk_height * 2 + 1
local radius = 2
local width = 2 * radius + 1
local trunk_top = height - 3
local s = aus.schematic_array(width, height, width)
-- roots, trunk, and extra leaves
for z = -1,1 do
for y = 1,trunk_top do
for x = -1,1 do
local i = (z+radius)*width*height + y*width + (x+radius) + 1
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif (x == 0 or z == 0) and y < 3 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif y > 3 then
s.data[i].name = leaf
s.data[i].param1 = 50
end
end
end
end
-- canopy
for y = 1,trunk_top+2 do
if y > trunk_height and (y == trunk_top or math.random(1,height - y) == 1) then
local x, z = 0, 0
while x == 0 and z == 0 do
x = math.random(-1,1) * 2
z = math.random(-1,1) * 2
end
for j = -1,1,2 do
aus.generate_canopy(s, leaf, {x=j*x, y=y, z=j*z})
end
end
end
return s
end
-- Create a canopy of leaves.
function aus.generate_canopy(s, leaf, pos)
local height = s.size.y
local width = s.size.x
local rx = math.floor(s.size.x / 2)
local rz = math.floor(s.size.z / 2)
local r1 = 4 -- leaf decay radius
local probs = {255,200,150,100,75}
for z = -r1,r1 do
for y = 0,1 do
for x = -r1,r1 do
if x+pos.x >= -rx and x+pos.x <= rx and y+pos.y >= 0 and y+pos.y < height and z+pos.z >= -rz and z+pos.z <= rz then
local i = (z+pos.z+rz)*width*height + (y+pos.y)*width + (x+pos.x+rx) + 1
local dist1 = math.sqrt(x^2 + y^2 + z^2)
local dist2 = math.sqrt((x+pos.x)^2 + (z+pos.z)^2)
if dist1 <= r1 then
local newprob = probs[math.max(1, math.ceil(dist1))]
if s.data[i].name == "air" then
s.data[i].name = leaf
s.data[i].param1 = newprob
elseif s.data[i].name == leaf then
s.data[i].param1 = math.max(s.data[i].param1, newprob)
end
end
end
end
end
end
end
-- Create a spheroid of leaves.
function aus.generate_leaves(s, leaf, pos, radius, fruit, adjust)
local height = s.size.y
local width = s.size.x
local rx = math.floor(s.size.x / 2)
local rz = math.floor(s.size.z / 2)
local r1 = math.min(3, radius) -- leaf decay radius
local probs = {255,200,150,100,75}
for z = -r1,r1 do
for y = -r1,r1 do
for x = -r1,r1 do
if x+pos.x >= -rx and x+pos.x <= rx and y+pos.y >= 0 and y+pos.y < height and z+pos.z >= -rz and z+pos.z <= rz then
local i = (z+pos.z+rz)*width*height + (y+pos.y)*width + (x+pos.x+rx) + 1
local dist1 = math.sqrt(x^2 + y^2 + z^2)
local dist2 = math.sqrt((x+pos.x)^2 + (z+pos.z)^2)
if dist1 <= r1 then
local newprob = probs[math.max(1, math.ceil(dist1))]
if s.data[i].name == "air" then
if fruit and (rx < 3 or dist2 / rx > 0.5) and math.random(1,10) == 1 then
s.data[i].name = fruit
s.data[i].param1 = 127
else
s.data[i].name = leaf
s.data[i].param1 = newprob
end
elseif adjust and s.data[i].name == leaf then
s.data[i].param1 = math.max(s.data[i].param1, newprob)
end
end
end
end
end
end
end
-- Generic Tree
function aus.generate_tree_schematic(trunk_height, radii, trunk, leaf, fruit, limbs)
-- trunk_height refers to the amount of trunk visible below any leaves.
local height = trunk_height + radii.y * 2 + 2
local width = 2 * radii.z + 1
local trunk_top = height-radii.y-1
local s = aus.schematic_array(width, height, width)
-- the main trunk
for y = 1,trunk_top do
local i = radii.z*width*height + y*width + radii.x + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
end
-- some leaves for free
aus.generate_leaves(s, leaf, {x=0, y=trunk_top, z=0}, radii.x, fruit)
-- Specify a table of limb positions...
if radii.x > 3 and limbs then
for _, p in pairs(limbs) do
local i = (p.z+radii.z)*width*height + p.y*width + (p.x+radii.x) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
aus.generate_leaves(s, leaf, p, radii.x, fruit, true)
end
-- or just do it randomly.
elseif radii.x > 3 then
for z = -radii.z,radii.z do
for y = -radii.y,radii.y do
for x = -radii.x,radii.x do
-- a smaller spheroid inside the radii
if x^2/(radii.x-3)^2 + y^2/(radii.y-3)^2 + z^2/(radii.z-3)^2 <= 1 then
if math.random(1,6) == 1 then
local i = (z+radii.z)*width*height + (y+trunk_top)*width + (x+radii.x) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
aus.generate_leaves(s, leaf, {x=x, y=trunk_top+y, z=z}, radii.x, fruit, true)
end
end
end
end
end
end
return s
end
-- Big Tree
function aus.generate_big_tree_schematic(trunk_height, radii, trunk, leaf, fruit, limbs)
-- trunk_height refers to the amount of trunk visible below any leaves.
local height = trunk_height + radii.y * 2 + 2
local width = 2 * radii.z + 1
local trunk_top = height-radii.y-1
local s = aus.schematic_array(width, height, width)
-- the main trunk
for y = -1,trunk_top do
local i = radii.z*width*height + y*width + radii.x + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
end
-- wider trunk and extra leaves
for z = 0,1 do
for y = 1,trunk_top do
for x = 0,1 do
local i = (z+radii.z)*width*height + y*width + (x+radii.x) + 1
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif (x == 0 or z == 0) and y < trunk_height + 4 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
end
end
end
end
-- some leaves for free
aus.generate_leaves(s, leaf, {x=0, y=trunk_top, z=0}, radii.x, fruit)
-- Specify a table of limb positions...
if radii.x > 3 and limbs then
for _, p in pairs(limbs) do
local i = (p.z+radii.z)*width*height + p.y*width + (p.x+radii.x) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
aus.generate_leaves(s, leaf, p, radii.x, fruit, true)
end
-- or just do it randomly.
elseif radii.x > 3 then
for z = -radii.z,radii.z do
for y = -radii.y,radii.y do
for x = -radii.x,radii.x do
-- a smaller spheroid inside the radii
if x^2/(radii.x-3)^2 + y^2/(radii.y-3)^2 + z^2/(radii.z-3)^2 <= 1 then
if math.random(1,6) == 1 then
local i = (z+radii.z)*width*height + (y+trunk_top)*width + (x+radii.x) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
aus.generate_leaves(s, leaf, {x=x, y=trunk_top+y, z=z}, radii.x, fruit, true)
end
end
end
end
end
end
return s
end
-- Giant Tree
function aus.generate_giant_tree_schematic(trunk_height, radii, trunk, leaf, fruit, limbs)
-- trunk_height refers to the amount of trunk visible below any leaves.
local height = trunk_height + radii.y * 2 + 2
local width = 2 * radii.z + 1
local trunk_top = height-radii.y-1
local s = aus.schematic_array(width, height, width)
-- the main trunk
for y = -1,trunk_top do
local i = radii.z*width*height + y*width + radii.x + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
end
-- wider trunk and extra leaves
for z = -1,1 do
for y = 1,trunk_top do
for x = -1,1 do
local i = (z+radii.z)*width*height + y*width + (x+radii.x) + 1
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif (x == 0 or z == 0) and y < trunk_height + 4 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
end
end
end
end
-- some leaves for free
aus.generate_leaves(s, leaf, {x=0, y=trunk_top, z=0}, radii.x, fruit)
-- Specify a table of limb positions...
if radii.x > 3 and limbs then
for _, p in pairs(limbs) do
local i = (p.z+radii.z)*width*height + p.y*width + (p.x+radii.x) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
aus.generate_leaves(s, leaf, p, radii.x, fruit, true)
end
-- or just do it randomly.
elseif radii.x > 3 then
for z = -radii.z,radii.z do
for y = -radii.y,radii.y do
for x = -radii.x,radii.x do
-- a smaller spheroid inside the radii
if x^2/(radii.x-3)^2 + y^2/(radii.y-3)^2 + z^2/(radii.z-3)^2 <= 1 then
if math.random(1,6) == 1 then
local i = (z+radii.z)*width*height + (y+trunk_top)*width + (x+radii.x) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
aus.generate_leaves(s, leaf, {x=x, y=trunk_top+y, z=z}, radii.x, fruit, true)
end
end
end
end
end
end
return s
end
-- Conifer schematic
function aus.generate_conifer_schematic(trunk_height, radius, trunk, leaf, fruit)
local height = trunk_height + radius * 3 + 2
local width = 2 * radius + 1
local trunk_top = height - radius - 1
local s = aus.schematic_array(width, height, width)
-- the main trunk
local probs = {200,150,100,75,50,25}
for z = -radius,radius do
for y = 1,trunk_top do
-- Gives it a vaguely conical shape.
local r1 = math.ceil((height - y) / 4)
-- But rounded at the bottom.
if y == trunk_height + 1 then
r1 = r1 -1
end
for x = -radius,radius do
local i = (z+radius)*width*height + y*width + (x+radius) + 1
local dist = math.round(math.sqrt(x^2 + z^2))
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif y > trunk_height and dist <= r1 then
s.data[i].name = leaf
s.data[i].param1 = probs[dist]
end
end
end
end
-- leaves at the top
for z = -1,1 do
for y = trunk_top, height-1 do
for x = -1,1 do
local i = (z+radius)*width*height + y*width + (x+radius) + 1
if (x == 0 and z == 0) or y < height - 1 then
if fruit and math.random(1,10) == 1 then
s.data[i].name = fruit
s.data[i].param1 = 127
else
s.data[i].name = leaf
end
if x == 0 and z == 0 then
s.data[i].param1 = 255
else
s.data[i].param1 = 200
end
end
end
end
end
return s
end