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when cooking a recipe, if you add items that don't conform, they are currently "deleted".
desired behaviour of !cook
the items should instead land in the "bin" as spoiled {itemname}, with their rarity reduced to 1 automatically. spoiled items in the !bin are included in the existing !release mechanic.
new !compost command
!compost does not require any recipes, unlike the !cook command. if you are holding spoiled items, you can !compost them (thanks @jdddoesdev) together. any combination will yield a "heap of compost" with a determined rarity based on the sum(rarity) of the spoiled items with a randomisation multiplication factor (suggested scale: fibonacci).
sidenote: these also means all rarity = 1 items today should be bumped to rarity 2.
The text was updated successfully, but these errors were encountered:
matthewbrandt
changed the title
[feat] when cooking unused items become "spoiled" and land in the bin
[feat] when cooking unused items become "spoiled" and land in the bin, for composting
Aug 2, 2024
matthewbrandt
changed the title
[feat] when cooking unused items become "spoiled" and land in the bin, for composting
[feat] !cook & !compost
Aug 2, 2024
current behaviour of !cook
when cooking a recipe, if you add items that don't conform, they are currently "deleted".
desired behaviour of !cook
the items should instead land in the "bin" as spoiled {itemname}, with their rarity reduced to 1 automatically. spoiled items in the !bin are included in the existing !release mechanic.
new !compost command
!compost does not require any recipes, unlike the !cook command. if you are holding spoiled items, you can !compost them (thanks @jdddoesdev) together. any combination will yield a "heap of compost" with a determined rarity based on the sum(rarity) of the spoiled items with a randomisation multiplication factor (suggested scale: fibonacci).
sidenote: these also means all rarity = 1 items today should be bumped to rarity 2.
The text was updated successfully, but these errors were encountered: