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I have searched the existing issues and added correct labels.
Description
Current Behavior
When working on a texture task in Blender and exporting my Material that references an image texture as USD, I do not see that texture when loading the USD in a subsequent task (i.e. Layout in Houdini)
Expected Behavior
When working on a texture task in Blender and exporting my Material that references an image texture as USD, I see that texture when loading the USD in a subsequent task (i.e. Layout in Houdini)
Steps To Reproduce:
Create an Asset of a Cube, with modeling, texturing, and layout tasks
Run the Launcher, starting a modeling task in blender
Publish the default cube out as USD, creating a new work file
Run the Launcher, starting a texturing task in blender
Delete all the existing scene elements
Load the model from step 3
Grab your favorite texture and put it in <some/location>
Change the material on the cube to reference the image at <some/location>
Publish in USD (you may get an error here to save in absolute instead of relative paths, I clicked Repair Paths)
Run the Launcher, starting a layout task in Houdini
Load the USD Asset in Solaris
View the model of the cube is there, and the material, but the texture is not
Additional context:
Version
Core: 1.0.3
Blender-AddOn: 0.2.5
What platform were you running when you found the bug?
Is there an existing issue for this?
Description
Current Behavior
When working on a texture task in Blender and exporting my Material that references an image texture as USD, I do not see that texture when loading the USD in a subsequent task (i.e. Layout in Houdini)
Expected Behavior
When working on a texture task in Blender and exporting my Material that references an image texture as USD, I see that texture when loading the USD in a subsequent task (i.e. Layout in Houdini)
Steps To Reproduce:
Additional context:
Version
Core: 1.0.3
Blender-AddOn: 0.2.5
What platform were you running when you found the bug?
Linux - Rocky9
Notes
Viewing the usd file, it references a path of
/tmp/pyblish_tmp_tu_gi44b/textures/<imageName>
or something similar, it seems expected based on this: https://community.ynput.io/t/texture-files-work-files-in-blender/2124/3Relevant log output:
The text was updated successfully, but these errors were encountered: