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Load Material: Multiple products and "Use new material" option creates one per product #96

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BigRoy opened this issue Feb 5, 2025 · 0 comments

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@BigRoy
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BigRoy commented Feb 5, 2025

Issue

I tested it in Blender 4.0.2, and selected multiple images at once before using right-mouse-button.

If the object does not already have a material, or if you select New Material in the option popup, it creates several slots/materials (one for each image that is loaded), which is disturbing.
In the case of a new material, I think it would be better to load all selected images into a single material.
Because when you load several images, it's usually normal, baseColor, Roughness, etc... which are all intended to connect to the same material and slot.

Originally posted by @alainxi in #94 (comment)


Expected Behavior

It should create one new material in which it loads all the loaded textures instead.

Workaround

For now the workaround is to first create a material manually if none exists - and select that. Then all will be added to the one material as intended.

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