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I tested it in Blender 4.0.2, and selected multiple images at once before using right-mouse-button.
If the object does not already have a material, or if you select New Material in the option popup, it creates several slots/materials (one for each image that is loaded), which is disturbing.
In the case of a new material, I think it would be better to load all selected images into a single material.
Because when you load several images, it's usually normal, baseColor, Roughness, etc... which are all intended to connect to the same material and slot.
It should create one new material in which it loads all the loaded textures instead.
Workaround
For now the workaround is to first create a material manually if none exists - and select that. Then all will be added to the one material as intended.
The text was updated successfully, but these errors were encountered:
Issue
I tested it in Blender 4.0.2, and selected multiple images at once before using right-mouse-button.
If the object does not already have a material, or if you select
New Material
in the option popup, it creates several slots/materials (one for each image that is loaded), which is disturbing.In the case of a new material, I think it would be better to load all selected images into a single material.
Because when you load several images, it's usually
normal
,baseColor
,Roughness
, etc... which are all intended to connect to the same material and slot.Originally posted by @alainxi in #94 (comment)
Expected Behavior
It should create one new material in which it loads all the loaded textures instead.
Workaround
For now the workaround is to first create a material manually if none exists - and select that. Then all will be added to the one material as intended.
The text was updated successfully, but these errors were encountered: