You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Apply the relevant dirmapping using HOUDINI_PATHMAP or the pathmap hscript function.
Describe alternatives you've considered:
There have been reports that in some cases the Houdini dirmap will fail to do what it intends to do, e.g. for a plug-in like Arnold.
More extreme fallback methods are instead calling e.g. hscript's opchange to change string values across all string parms in the scene.
Side-note: Using opchange for this instead of going through hou.fileReferences makes a huge speed difference and avoids long cooking times during the operation in e.g. heavy vellum sim scenes.
Is there an existing issue for this?
Please describe the feature you have in mind and explain what the current shortcomings are?
AYON core offers functionality to expose 'dirmapping' across host integrations, e.g. in Maya and Nuke.
Houdini has some functionalities for that as well, called path mapping. E.g. see
HOUDINI_PATHMAP
env var or thepathmap
command.The Deadline docs also mention using Houdini's Path mapping.
Suggested implementation?
Apply the relevant dirmapping using
HOUDINI_PATHMAP
or thepathmap
hscript function.Describe alternatives you've considered:
There have been reports that in some cases the Houdini dirmap will fail to do what it intends to do, e.g. for a plug-in like Arnold.
More extreme fallback methods are instead calling e.g. hscript's
opchange
to change string values across all string parms in the scene.Side-note: Using
opchange
for this instead of going throughhou.fileReferences
makes a huge speed difference and avoids long cooking times during the operation in e.g. heavy vellum sim scenes.Here's some more discussion on potential pitfalls using Houdini path mapping.
The text was updated successfully, but these errors were encountered: