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AY-7272_Maya: Load GPU Cache without group (or with selectable handle on transform) #203

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ynbot opened this issue Dec 18, 2024 · 0 comments
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sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition

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ynbot commented Dec 18, 2024

Please describe the enhancement you have in mind and explain what the current shortcomings are?

In Maya when loading a GPU cache it will create a colored group, and inside have the gpuCache with its own transform. When selecting in the viewport it usually selects the gpuCache - but for e.g. the layout workflow you'd want the top node (the group in this case) to be moved instead of the gpuCache.

As such, we need to set up a way where it's much less likely (or even impossible) to wrongly move the gpuCache itself instead of the parent group.

The options are:
Do not create a top group, only the gpuCache and track that instead
Lock the transforms on the gpuCache and make it much easier to select the parent group (e.g. enable display handles similar to Reference Loader)

How would you imagine the implementation of the enhancemenent?

No response

Describe alternatives you've considered:

No response

Additional context:

link to discussion on Discord
(might be a private channel)

This issue was automatically created from Clickup ticket AY-7272

@ynbot ynbot added sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition labels Dec 18, 2024
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