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herovault.js
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const hvDebug = { enabled: false };
const hvVer = "0.11.0";
let heroVaultURL = "https://herovau.lt";
const hvColor1 = "color: #7bf542"; //bright green
const hvColor2 = "color: #d8eb34"; //yellow green
const hvColor3 = "color: #ffffff"; //white
const hvColor4 = "color: #cccccc"; //gray
const hvColor5 = "color: #ff0000"; //red
let HLOuserToken, hvUserToken, skipTokenPrompt;
let enableHLO = true;
let enablePB = true;
let pfsEnabled = true;
let proto = "https";
if (location.protocol !== "https:") {
heroVaultURL = "http://herovau.lt";
}
Hooks.on("ready", async function () {
console.log(
"%cHeroVau.lt/Foundry Bridge | %cinitializing",
hvColor1,
hvColor4
);
if (location.protocol !== "https:") {
if (game.user.isGM)
ui.notifications.info(
"GM: Please set your server to use HTTPS. For instructions see (coming soon)."
);
ui.notifications.info("HeroVau.lt using insecure HTTP mode.");
}
if (Cookie.get("hvut")) {
game.settings.set("herovaultfoundry", "userToken", Cookie.get("hvut"));
hvUserToken = game.settings.get("herovaultfoundry", "userToken");
Cookie.set("hvut", "", -1);
}
if (Cookie.get("herovault_skiptoken")) {
skipTokenPrompt = Cookie.get("herovault_skiptoken");
game.settings.set("herovaultfoundry", "userToken", skipTokenPrompt);
Cookie.set("herovault_skiptoken", "", -1);
}
game.settings.register("herovaultfoundry", "userToken", {
name: "HeroVau.lt User Token",
hint:
"Please enter your personal user token from " +
heroVaultURL +
". Your HeroVau.lt token allows you to import and export PCs directly into your HeroVau.lt account. This is not required to use the Pathbuilder or HeroLab Online features.",
scope: "client",
config: true,
type: String,
default: ( ((typeof hvUserToken !== 'undefined') && (hvUserToken.length > 0) ) ? hvUserToken : ""),
onChange: value => ( hvUserToken = game.settings.get("herovaultfoundry", "userToken") )
});
game.settings.register("herovaultfoundry", "hlouserToken", {
name: "HeroLab Online User Token (optional)",
hint: "Please enter your personal user token. A user token allows external tools (like HeroVau.lt) to access the HLO server and perform export operations.",
scope: "client",
config: true,
type: String,
default: "",
onChange: (value) => setHLOToken(),
});
game.settings.register("herovaultfoundry", "debugEnabled", {
name: "Enable debug mode",
hint: "Debug output will be written to the js console.",
scope: "client",
config: true,
type: Boolean,
default: false,
onChange: (value) =>
(hvDebug.enabled = game.settings.get("herovaultfoundry", "debugEnabled")),
});
game.settings.register("herovaultfoundry", "skipTokenPrompt", {
name: "Skip Token Prompt",
hint: "Once your HeroVau.lt user token is set, you will no longer be prompted to set it. Unchecking this makes HeroVau.lt prompt you for the User Token again.",
scope: "client",
config: true,
type: Boolean,
default: false,
onChange: (value) =>
(skipTokenPrompt = game.settings.get(
"herovaultfoundry",
"skipTokenPrompt"
)),
});
hvDebug.enabled = game.settings.get("herovaultfoundry", "debugEnabled");
HLOuserToken = game.settings.get("herovaultfoundry", "hlouserToken");
hvUserToken = game.settings.get("herovaultfoundry", "userToken");
skipTokenPrompt = game.settings.get("herovaultfoundry", "skipTokenPrompt");
// if (!skipTokenPrompt)
});
Hooks.on("renderActorSheet", function (obj, html) {
const actor = obj.actor;
// Only inject the link if the actor is of type "character" and the user has permission to update it
if (hvDebug.enabled) {
console.log(
"%cHeroVau.lt/Foundry Bridge | %cActor type: " +
actor.type +
"can update?: " +
actor.testUserPermission(game.user, "update"),
hvColor1,
hvColor4
);
}
if (
!(
actor.type === "character" &&
actor.testUserPermission(game.user, "update")
)
)
return;
let element = html.find(".window-header .window-title");
if (element.length != 1) return;
let head = html.find(".window-header");
let hvButton = head.find("#herovault");
if (hvButton.length == 0) {
let vaultButton = $(
`<a class="popout" id="herovault"><i class="fas fa-cloud"></i>Vault</a>`
);
vaultButton.on("click", () => checkNextAction(actor));
element.after(vaultButton);
}
if (game.modules.get("pathbuilder2e-import")?.active && enablePB) {
$("a:contains('Import from Pathbuilder')").remove();
}
});
function setHLOToken() {
HLOuserToken = game.settings.get("herovaultfoundry", "hlouserToken");
}
async function checkUserToken(token) {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
let responseJSON = JSON.parse(this.responseText);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %ccheckUserToken: " +
JSON.stringify(responseJSON),
hvColor1,
hvColor4
);
if (responseJSON.status == 1) {
hvUserToken = token;
game.settings.set("herovaultfoundry", "userToken", token);
game.settings.set("herovaultfoundry", "skipTokenPrompt", true);
skipTokenPrompt = true;
return true;
} else {
hvUserToken = "";
game.settings.set("herovaultfoundry", "userToken", null);
game.settings.set("herovaultfoundry", "skipTokenPrompt", false);
skipTokenPrompt = false;
return false;
}
}
};
var hashedToken = await getSHA(token);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c/foundrymodule.php?action=iv&userToken=" +
hashedToken,
hvColor1,
hvColor4
);
xmlhttp.open(
"POST",
heroVaultURL + "/foundrymodule.php",
true
);
xmlhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xmlhttp.send(
"action=iv" +
"&userToken=" +
hvUserToken +
"&hvVer=" +
encodeURIComponent(hvVer)
);
}
function checkNextAction(obj) {
if (!game.modules.get("herovaultfoundry")?.active) {
if (skipTokenPrompt) {
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %cCalling herovaultmenu",
hvColor1,
hvColor4
);
herovaultMenu(obj);
} else {
if (hvUserToken == null) hvUserToken = "";
getVaultToken(herovaultMenu, targetActor);
}
} else {
pickAFunction(obj);
}
}
async function loadPB(obj) {
game.modules
.get("pathbuilder2e-import")
?.api?.beginPathbuilderImport(obj, true);
}
async function loadHLO(obj) {
game.modules.get("hlo-importer")?.api?.hloShim(obj);
}
async function pickAFunction(obj) {
let hloImport = false;
let hvImport = false;
let pbImport = false;
let PFSPC = false;
let dopt = {
width: 400,
height: "auto",
};
let menuButtons = {
heroVaultImport: {
icon: "<i class='fas fa-cloud'></i>",
label: `HeroVau.lt Import/Export`,
callback: () => (hvImport = true),
},
};
if (
game.system.id == "pf2e" &&
game.modules.get("hlo-importer")?.active &&
enableHLO
) {
menuButtons = {
...menuButtons,
hloimport: {
icon: "<i class='fas fa-flask'></i>",
label: `Import from Herolab Online`,
callback: () => (hloImport = true),
},
};
dopt.width += 100;
}
if (
game.system.id == "pf2e" &&
game.modules.get("pathbuilder2e-import")?.active &&
enablePB
) {
menuButtons = {
...menuButtons,
pbimport: {
icon: "<i class='fas fa-check'></i>",
label: `Import from Pathbuilder 2e`,
callback: () => (pbImport = true),
},
};
dopt.width += 100;
}
if (game.system.id == "pf2e" && pfsEnabled) {
menuButtons = {
...menuButtons,
pfsimport: {
icon: "<i class='fas fa-search'></i>",
label: `Find & Import a PFS PC`,
callback: () => (PFSPC = true),
},
};
dopt.width += 100;
}
menuButtons = {
...menuButtons,
no: {
icon: "<i class='fas fa-times'></i>",
label: `Cancel`,
},
};
new Dialog(
{
title: `HeroVau.lt Import`,
content: `
<div>
<p>Please select the importer you'd like to use from the options below.</p>
<div>
<hr/>`,
buttons: menuButtons,
default: "no",
close: (html) => {
if (hvImport) {
beginVaultConnection(obj);
} else if (hloImport) {
loadHLO(obj);
} else if (pbImport) {
loadPB(obj);
} else if (PFSPC) {
pfsDialogue(obj);
}
},
},
dopt
).render(true);
}
/*
Hooks.on('getSceneControlButtons', (controls) => {
hvControls={
name: "herovault",
icon: "fas fa-cloud",
title: "Hero Vault",
layer: 'ControlsLayer',
visible: game.user.isGM,
tools: [
{
icon: "fas fa-cloud",
name: "LoadHeroVault",
title: "Load HeroVau.lt Interface",
onClick: () => { renderVault(); },
button: true
}
]
}
if (game.system.id=="pf2e") {
hvControls.tools.push(
{
icon: "fas fa-flask",
name: "importHLOCharacter",
title: "Import HLO Character",
onClick: () => { importHLOChar(); },
button: true
},
{
icon: "fas fa-compass",
name: "importPFSCharacter",
title: "Import PFS Character",
onClick: () => { importPFSChar(); },
button: true
},
);
}
controls.push(hvControls);
});
function importHLOChar() {}
function importPFSChar() {}
*/
function pfsDialogue(obj) {
let pfsnumber, pfscharnumber, searchPFS;
new Dialog({
title: `Pathfinder Society Import`,
content: `
<div>
<p>Enter the PFS character number you wish to search for.</p>
<br>
<div>
<hr/>
<div id="divCode">
PFS Number (Number before the dash)<br>
<div id="divOuter">
<div id="divInner">
<input id="pfsnumber" type="text" maxlength="14" />
</div>
</div>
</div>
<div id="divCode">
PFS Character Number (Number after the dash)<br>
<div id="divOuter">
<div id="divInner">
<input id="pfscharnumber" type="text" maxlength="5" value="200" />
</div>
</div>
</div>
<br><br>
<style>
#pfsnumber {
border: 0px;
padding-left: 5px;
letter-spacing: 2px;
width: 330px;
min-width: 330px;
}
#pfscharnumber {
border: 0px;
padding-left: 5px;
letter-spacing: 2px;
width: 330px;
min-width: 330px;
}
#divInner{
left: 0;
position: sticky;
}
#divOuter{
width: 285px;
overflow: hidden;
}
#divCode{
border: 1px solid black;
width: 300px;
margin: 0 auto;
padding: 5px;
}
</style>
`,
buttons: {
yes: {
icon: "<i class='fas fa-check'></i>",
label: `Import`,
callback: () => (searchPFS = true),
},
no: {
icon: "<i class='fas fa-times'></i>",
label: `Cancel`,
},
},
default: "yes",
close: (html) => {
if (searchPFS) {
pfsnumber = html.find('[id="pfsnumber"]')[0].value;
pfscharnumber = html.find('[id="pfscharnumber"]')[0].value;
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %cSearching for " +
pfsnumber +
"-" +
pfscharnumber,
hvColor1,
hvColor4
);
findPFS(obj, pfsnumber, pfscharnumber);
}
},
}).render(true);
}
async function findPFS(obj, pfsnumber, pfscharnumber) {
var hvUserToken = game.settings.get("herovaultfoundry", "userToken");
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
let responseJSON = JSON.parse(this.responseText);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c" + JSON.stringify(responseJSON),
hvColor1,
hvColor4
);
if (Object.keys(responseJSON).length >= 1) {
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %cCalling createPCTable",
hvColor1,
hvColor4
);
createPCTable(obj, responseJSON);
} else {
ui.notifications.error("Unable to find any results.");
return;
}
}
};
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c/foundrymodule.php?action=findPFS&pfsnumber=" +
pfsnumber +
"&pfscharnumber=" +
pfscharnumber,
hvColor1,
hvColor4
);
xmlhttp.open(
"POST",
heroVaultURL +
"/foundrymodule.php",
true
);
xmlhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xmlhttp.send(
"action=findPFS" +
action +
"&pfsnumber=" +
pfsnumber +
"&pfscharnumber=" +
pfscharnumber +
"&hvVer=" +
encodeURIComponent(hvVer)
);
}
function getVaultToken(
callback,
callbackArg1,
callbackArg2,
callbackArg3,
callbackArg4
) {
let applyChanges = false;
if (hvUserToken == null) hvUserToken = "";
new Dialog({
title: `Connect to HeroVau.lt`,
content: `
<div>
<p>Enter your User Token from HeroVau.lt. You can find it on the <a href="https://herovau.lt/?action=myaccount">My Account</a> page on http://herovau.lt</p>
<div>
<hr/>
<div id="divCode">
<div id="divOuter">
<div id="divInner">
<input id="textBoxUserToken" type="text" maxlength="124" value="${hvUserToken}"/>
</div>
</div>
</div>
<div id="">
<div id="divOuter">
<div id="divInner">
<input type="checkbox" id="skipToken" name="skipToken" value="true"><label for="skipToken"> Skip this screen in the future.</label>
</div>
</div>
</div>
<br/>
<style>
#textBoxElementID {
border: 0px;
padding-left: 2px;
letter-spacing: 1px;
width: 330px;
min-width: 330px;
}
#divInner{
left: 0;
position: sticky;
}
#divOuter{
width: 285px;
overflow: hidden;
}
#divCode{
border: 1px solid black;
width: 300px;
margin: 0 auto;
padding: 5px;
}
</style>`,
buttons: {
yes: {
icon: "<i class='fas fa-check'></i>",
label: `Connect to HeroVau.lt`,
callback: () => (applyChanges = true),
},
no: {
icon: "<i class='fas fa-times'></i>",
label: `Cancel`,
},
},
default: "yes",
close: (html) => {
if (applyChanges) {
let userToken = html.find('[id="textBoxUserToken"]')[0].value;
let skipToken = html.find('[id="skipToken"]')[0].checked;
// console.log("saving hvut " + userToken);
// game.settings.set('herovaultfoundry', 'userToken',userToken);
checkUserToken(userToken);
hvUserToken = userToken;
if (skipToken)
game.settings.set("herovaultfoundry", "skipTokenPrompt", true);
callback(callbackArg1, callbackArg2, callbackArg3, callbackArg4);
}
},
}).render(true);
}
async function exportToHV(targetActor) {
try {
var hvUserToken = game.settings.get("herovaultfoundry", "userToken");
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
let responseJSON = JSON.parse(this.responseText);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c" + JSON.stringify(responseJSON),
hvColor1,
hvColor4
);
if (responseJSON.status == 1) {
performExportToHV(targetActor);
} else {
hvUserToken = "";
game.settings.set("herovaultfoundry", "userToken", null);
ui.notifications.warn(
"Unable to load vault. Please double-check your User Token."
);
game.settings.set("herovaultfoundry", "skipTokenPrompt", false);
getVaultToken(exportToHV, targetActor, hvUserToken);
}
}
};
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c/foundrymodule.php?action=iv&userToken=" +
hvUserToken,
hvColor1,
hvColor4
);
xmlhttp.open(
"POST",
heroVaultURL + "/foundrymodule.php",
true
);
xmlhttp.setRequestHeader(
"Content-type",
"application/x-www-form-urlencoded"
);
xmlhttp.send(
"action=iv" +
"&userToken=" +
hvUserToken +
"&hvVer=" +
encodeURIComponent(hvVer)
);
} catch (e) {
console.log(e);
}
}
async function toDataURL(src, callback, outputFormat) {
var img = new Image();
img.crossOrigin = 'Anonymous';
img.onload = function() {
var canvas = document.createElement('CANVAS');
var ctx = canvas.getContext('2d');
var dataURL;
canvas.height = this.naturalHeight;
canvas.width = this.naturalWidth;
ctx.drawImage(this, 0, 0);
dataURL = canvas.toDataURL(outputFormat);
callback(dataURL);
};
img.src = src;
if (img.complete || img.complete === undefined) {
img.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==";
img.src = src;
}
}
function returnImage(img) {
console.log("I got img: "+img)
return img;
}
async function performExportToHV(targetActor) {
try {
let menuButtons = {};
let exportNewPC = false;
let exportOverwritePC = false;
let vaultInfo = false;
let canOverwrite = false;
let portrait, hvUID, portraitAddress, tokenAddress;
//let portrait, token;
hvUserToken = game.settings.get("herovaultfoundry", "userToken");
var hvUserTokenHashed=await getSHA(hvUserToken);
portrait = "icons/svg/mystery-man.svg";
if (
targetActor.img != undefined &&
targetActor.prototypeToken.texture.src != undefined
) {
if (targetActor.img.includes("mystery-man") == -1) {
portrait = targetActor.img;
} else if (
targetActor.prototypeToken.texture.src.includes("mystery-man") == -1
) {
portrait = targetActor.prototypeToken.texture.src;
} else {
portrait = targetActor.img;
}
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %cportrait includes: " +
targetActor.img.includes("http"),
hvColor1,
hvColor4
);
// if (
// targetActor.img.includes("http") == false &&
// targetActor.img.includes("cdn.herovau.lt") == false
// ) {
// portraitAddress = game.data.addresses.remote + targetActor.img.trim();
portraitAddress = targetActor.img.trim();
// await targetActor.update({'data.img': portraitAddress});
// targetActor.img=portraitAddress;
if (hvDebug.enabled) {
console.log(
"%cHeroVau.lt/Foundry Bridge | %c target: " + targetActor,
hvColor1,
hvColor4
);
console.log(
"%cHeroVau.lt/Foundry Bridge | %cportrait: " + portraitAddress,
hvColor1,
hvColor4
);
console.log(
"%cHeroVau.lt/Foundry Bridge | %csheet portrait: " +
targetActor.img,
hvColor1,
hvColor4
);
}
//}
// if (
// targetActor.prototypeToken.texture.src.includes("http") == false &&
// targetActor.prototypeToken.texture.src.includes("cdn.herovau.lt") ==
// false
// ) {
// tokenAddress =
// game.data.addresses.remote +
// targetActor.prototypeToken.texture.src.trim();
tokenAddress =targetActor.prototypeToken.texture.src.trim();
// await targetActor.update({
// "prototypeToken.texture.src": tokenAddress,
// });
// targetActor.prototypeToken.texture.src=tokenAddress;
if (hvDebug.enabled) {
console.log(
"%cHeroVau.lt/Foundry Bridge | %ctoken: " + tokenAddress,
hvColor1,
hvColor4
);
console.log(
"%cHeroVau.lt/Foundry Bridge | %csheet token: " +
targetActor.prototypeToken.texture.src,
hvColor1,
hvColor4
);
}
// } else if (targetActor.prototypeToken.texture.src.includes("http"))
// {
// tokenAddress = targetActor.prototypeToken.texture.src.trim();
// await targetActor.update({
// "prototypeToken.texture.src": tokenAddress,
// });
// // targetActor.prototypeToken.texture.src=tokenAddress;
// if (hvDebug.enabled) {
// console.log(
// "%cHeroVau.lt/Foundry Bridge | %ctoken: " + tokenAddress,
// hvColor1,
// hvColor4
// );
// console.log(
// "%cHeroVau.lt/Foundry Bridge | %csheet token: " +
// targetActor.prototypeToken.texture.src,
// hvColor1,
// hvColor4
// );
// }
// }
}
if (targetActor?.flags?.herovault?.uid ) {
console.log(targetActor.flags)
hvUID = targetActor.flags.herovault.uid;
let accChk = await checkForAccess(hvUserToken, hvUID);
canOverwrite = accChk.canAccess;
// Promise.resolve(checkForAccess(hvUserToken,hvUID)).then( res => canOverwrite=res);
} else if (targetActor?.data?.flags?.herovault?.uid) {
hvUID = targetActor.data.flags.herovault.uid;
let accChk = await checkForAccess(hvUserToken, hvUID);
canOverwrite = accChk.canAccess;
}
vaultInfo = await getVaultSlots(hvUserToken);
// Promise.resolve(getVaultSlots(userToken)).then( res => vaultInfo=res);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %cvaultInfo: " +
JSON.stringify(vaultInfo),
hvColor1,
hvColor4
);
let totalSlots = vaultInfo.totalSlots;
let usedSlots = vaultInfo.usedSlots;
let freeSlots = totalSlots - usedSlots;
let bdy = `<div><p>You have ${freeSlots}/${totalSlots} character slots free.</p><div><hr/>`;
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %ccan access/overwrite?: " +
canOverwrite,
hvColor1,
hvColor4
);
if (freeSlots < 1 && canOverwrite == false) {
bdy = `<div><p>Unfortunately you do not have enough open slots in your <a href="https://herovau.lt">HeroVau.lt</a> to export this PC.<br>Please upgrade your account or delete a PC from your account to free up some space.</p><div><hr/>`;
new Dialog({
title: "Export to your HeroVau.lt",
content: bdy,
buttons: {
yes: {
icon: "<i class='fas fa-check'></i>",
label: `Ok`,
},
},
default: "yes",
}).render(true);
} else {
if (freeSlots > 0) {
menuButtons = {
...menuButtons,
exportNew: {
icon: "<i class='fas fa-file-export'></i>",
label: `Export to HeroVau.lt as New PC`,
callback: () => (exportNewPC = true),
},
};
bdy =
bdy +
`<div><p>You can export this character as a new PC, taking up a slot on your account. <br><small>(Note: if the same exact copy of this character exists on your account, it will be overwritten)</small></p></div>`;
} else {
bdy =
bdy +
`<div><p>You do not have enough free slots to export this character as a new PC.</p></div>`;
}
if (canOverwrite) {
bdy =
bdy +
`<div><p>Since this character already exists in your vault, you can overwrite that character with this character.</p><div><hr/>`;
menuButtons = {
...menuButtons,
exportOverwrite: {
icon: "<i class='fas fa-file-export'></i>",
label: `Export to HeroVau.lt overwriting existing PC`,
callback: () => (exportOverwritePC = true),
},
};
}
menuButtons = {
...menuButtons,
no: {
icon: "<i class='fas fa-times'></i>",
label: `Cancel`,
},
};
bdy =
bdy +
`<div><p><img src="${portrait}"><br>Please choose an action to perform:</p><div><hr/>`;
new Dialog({
title: "Export to your HeroVau.lt",
content: bdy,
buttons: menuButtons,
default: "exportNew",
close: async (html) => {
if (exportNewPC) {
hvUID = "";
let exportStatus = await exportPCtoHV(
targetActor,
hvUserToken,
hvUID,
true,
portraitAddress,
tokenAddress
);
if (exportStatus.error == true) {
ui.notifications.error(
"Error exporting: " + exportStatus.message
);
} else {
targetActor.update({
"flags.herovault.uid": exportStatus.charhash,
});
ui.notifications.info(exportStatus.message);
}
} else if (exportOverwritePC) {
if (hvDebug.enabled) console.log("export overwrite PC");
let exportStatus = await exportPCtoHV(
targetActor,
hvUserTokenHashed,
hvUID,
false,
portraitAddress,
tokenAddress
);
if (exportStatus.error == true) {
ui.notifications.error(
"Error exporting: " + exportStatus.message
);
} else {
targetActor.update({
"flags.herovault.uid": exportStatus.charhash,
});
ui.notifications.info(exportStatus.message);
}
}
},
}).render(true);
}
} catch (e) {
console.log(e);
}
}
const checkForAccess = async (hvUserToken, hvUID) => {
return new Promise((resolve) => {
let error = false;
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
let responseJSON = JSON.parse(this.responseText);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c" + JSON.stringify(responseJSON),
hvColor1,
hvColor4
);
if (error) {
resolve(false);
} else {
resolve(responseJSON);
}
}
};
if (hvDebug.enabled) {
console.log(
"%cHeroVau.lt/Foundry Bridge | %cChecking if this account can access: " +
hvUID,
hvColor1,
hvColor4
);
console.log(
"%cHeroVau.lt/Foundry Bridge | %chttps://herovau.lt/foundrymodule.php?action=checkCharacter&userToken=" +
hvUserToken +
"&charUID=" +
hvUID,
hvColor1,
hvColor4
);
}
xmlhttp.open(
"POST",
heroVaultURL +
"/foundrymodule.php",
true
);
xmlhttp.setRequestHeader(
"Content-type",
"application/x-www-form-urlencoded"
);
xmlhttp.send(
"action=checkCharacter" +
"&userToken=" +
hvUserToken +
"&charUID=" +
hvUID +
"&hvVer=" +
encodeURIComponent(hvVer)
);
});
};
const getVaultSlots = async (hvUserToken) => {
return new Promise((resolve) => {
let error = false;
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
let responseJSON = JSON.parse(this.responseText);
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %c" + JSON.stringify(responseJSON),
hvColor1,
hvColor4
);
if (error) {
resolve(false);
} else {
resolve(responseJSON);
}
}
};
if (hvDebug.enabled)
console.log(
"%cHeroVau.lt/Foundry Bridge | %chttps://herovau.lt/foundrymodule.php?action=getVaultSlots&userToken=" +
hvUserToken,
hvColor1,
hvColor4
);
xmlhttp.open(
"POST",
heroVaultURL +
"/foundrymodule.php",
true
);