diff --git a/StarTech/_metadata b/StarTech/_metadata index 1f75f0e3..090ff264 100644 --- a/StarTech/_metadata +++ b/StarTech/_metadata @@ -1,5 +1,5 @@ { - "version" : "Beta v0.1.5", + "version" : "Beta v0.1.5b", "friendlyName" : "StarTech - Stardust Technologies", "name" : "StarTech", "author" : "Zia Satazaki", diff --git a/StarTech/startech/items/active/weapons/pulseweapon.lua b/StarTech/startech/items/active/weapons/pulseweapon.lua index e4949033..e89192cc 100644 --- a/StarTech/startech/items/active/weapons/pulseweapon.lua +++ b/StarTech/startech/items/active/weapons/pulseweapon.lua @@ -81,7 +81,7 @@ function initPulseWeapon() if stat then for k,v in pairs(stat) do stats[k] = skilltree.calculateFinalStat(v) end end - util.mergeTable(flags, skillData.flags) + util.mergeTable(flags, skilldata and skillData.flags or { }) refreshEnergyColor() message.setHandler("startech:refreshEnergyColor", refreshEnergyColor) diff --git a/working-changelog.md b/working-changelog.md index e258c855..ceca51ea 100644 --- a/working-changelog.md +++ b/working-changelog.md @@ -1,16 +1,7 @@ ### StarTech -- New craftable weapon: Pulse Rifle - a quick, effective hitscan assault rifle at range, a devastating plasma burst shotgun up close. -- Pulsestrike Glaive now plays an indicator sound when fully charged, and charges faster when buffered off the combo finisher -- Power costs for Pulse Weapons have been overhauled and are now proportional to weapon damage for a given action. This includes the weapon's own (skill tree) damage multiplier, but not bonuses from armor or other sources. -- Gave Pulsestrike Glaive a bit of a balance pass; full damage plus attack speed had it sitting at tier 9 DPS with too little investment -- Pulse weapon tool tips now take attack speed into account -- Nanofield users now find themselves able to ~~roll around at the speed of sound~~ grind on rails. Hold down and sprint to land on one! -- Fixed an issue where drive bays would fail to drop their drives when broken if not connected to a controller (*heavy sigh*) -- Fixed an issue where drive configuration couldn't be edited while disconnected -- Fixed an issue where Nanofield regen would make the player unkillable +- Fixed an issue where pulse weapons would be broken until their Configurator was opened ### Stardust Core -- Skill trees can now override specific stat names ### Stardust Core+Lite