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CHANGELOG.md

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Changelog

[1.14.0] - 2024-03-07

Fixed

  • Fix bodybagging after an ACE update a while back.

[1.13.0] - 2021-05-05

Removed

  • Files related to Shacktac UI (stui)

    We are moving into using DUI Squad Radar instead, so there is no need to bundle STUI files in this mod anymore.

Fixed

  • Make bodybagging work properly again.

[1.12.0] - 2021-03-30

Added

  • Athena hack to hide other players

    Hides other units and vehicles except the player and player's vehicle from Athena by default. Follows a missionNamespace variable "ath_all_data" to determine whether all data should be displayed.

[1.11.0] - 2020-08-13

Added

  • Keybind for Earplugs volume control.

Fixed

  • Fix error message caused by calling earplugs from preInit.

[1.10.0] - 2020-08-13

Added

  • Earplugs volume control function working with ACE Earplugs.

[1.9.0] - 2020-07-28

Added

  • Alice Webbing vest (by Caboose).

[1.8.2] - 2020-07-17

Fixed

  • Remove unnecessary line.

[1.8.1] - 2020-07-10

Fixed

  • Fix modules dependency on Achilles.

[1.8.0] - 2020-07-09

Added

  • A patch to remove a duplicate default keybind introduced by TFAR Animations.

[1.7.0] - 2020-06-11

Added

  • Extra uniforms and vests (by Caboose).

[1.6.0] - 2020-04-29

Added

  • A patch to prevent under barrel smoke grenades from bouncing (by Caboose).

[1.5.1] - 2020-04-10

Fixed

  • Fix fortification boxes not showing up in zeus.

[1.5.0] - 2020-04-06

Added

  • fn_moduleSpawnFortificationBoxLarge zeus module to spawn a large fortification box.
  • fn_moduleSpawnFortificationBoxSmall zeus module to spawn a small fortification box.

[1.4.3] - 2020-03-24

Fixed

  • Forgot to include bikey.

[1.4.2] - 2020-03-23

Fixed

  • Forgot to rePBO the zeusops_addon in the last fix. Yikes.

[1.4.1] - 2020-03-22

Fixed

  • Fix Custom dynamic groups functions calling functions with the wrong prefix.

[1.4.0] - 2019-12-22

Added

  • Custom dynamic groups functions that don't show if people are dead, and don't show random insignia's.

[1.3.0] - 2019-10-06

Added

  • Icons for all modules.

Fixed

  • Bodybag and respawn module not working because of using 'exitWith' after an if statement instead of 'then'.

[1.2.3] - 2019-09-16

Fixed

  • Arsenal & rearm modules not sending curator messages.
  • Modules placed in editor causing error because fn_getUnitUnderCursor uses a variable that doesn't exist yet.

[1.2.2] - 2019-09-14

Fixed

  • Forgot to repack the addon in 1.2.1.

[1.2.1] - 2019-09-14

Fixed

  • fn_moduleToggleRespawn was not exiting when not local instance.

[1.2.0] - 2019-09-14

Added

  • fn_moduleForceRespawnWave zeus module to force a respawn wave.
  • fn_moduleToggleRespawn zeus module to toggle all respawns (both wave and auto). Enabling respawn also triggers a wave immediately.

[1.1.1] - 2019-09-08

Fixed

  • Player spectator camera not on player when bodybagged with module.
  • Curator feedback messages showing up, only to the actor.

[1.1.0] - 2019-09-07

Added

  • fn_moduleBodybagAndRespawnPlayer zeus module to bodybag and respawn players, including alive/unconscious players.
  • fn_respawnPlayer to be able to respawn a player remotely, made for the zeus module.
  • fn_showCuratorMessage to simplify curator feedback messages (which don't work in MP for an unknown reason).

[1.0.1] - 2019-09-05

Fixed

  • functions not packed into addon.

[1.0.0] - 2019-09-05

Added

  • fn_moduleBodybagPlayer zeus module to bodybag players, including alive/unconscious players.
  • fn_moduleRespawnPosition zeus module to move the respawn position, visible with a marker on the map.
  • fn_moduleSpawnArsenalBox zeus module to spawn an arsenal box.
  • fn_moduleSpawnRearmBox zeus module to spawn a rearm box.