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uint.go
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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package zflag
import (
"strconv"
"strings"
)
// -- uint Value
type uintValue uint
var _ Value = (*uintValue)(nil)
var _ Getter = (*uintValue)(nil)
var _ Typed = (*uintValue)(nil)
func newUintValue(val uint, p *uint) *uintValue {
*p = val
return (*uintValue)(p)
}
func (i *uintValue) Set(val string) error {
val = strings.TrimSpace(val)
v, err := strconv.ParseUint(val, 0, 64)
*i = uintValue(v)
return err
}
func (i *uintValue) Get() interface{} {
return uint(*i)
}
func (i *uintValue) Type() string {
return "uint"
}
func (i *uintValue) String() string { return strconv.FormatUint(uint64(*i), 10) }
// GetUint return the uint value of a flag with the given name
func (fs *FlagSet) GetUint(name string) (uint, error) {
val, err := fs.getFlagValue(name, "uint")
if err != nil {
return 0, err
}
return val.(uint), nil
}
// MustGetUint is like GetUint, but panics on error.
func (fs *FlagSet) MustGetUint(name string) uint {
val, err := fs.GetUint(name)
if err != nil {
panic(err)
}
return val
}
// UintVar defines an uint flag with specified name, default value, and usage string.
// The argument p points to an uint variable in which to store the value of the flag.
func (fs *FlagSet) UintVar(p *uint, name string, value uint, usage string, opts ...Opt) {
fs.Var(newUintValue(value, p), name, usage, opts...)
}
// UintVar defines an uint flag with specified name, default value, and usage string.
// The argument p points to an uint variable in which to store the value of the flag.
func UintVar(p *uint, name string, value uint, usage string, opts ...Opt) {
CommandLine.UintVar(p, name, value, usage, opts...)
}
// Uint defines an uint flag with specified name, default value, and usage string.
// The return value is the address of an uint variable that stores the value of the flag.
func (fs *FlagSet) Uint(name string, value uint, usage string, opts ...Opt) *uint {
var p uint
fs.UintVar(&p, name, value, usage, opts...)
return &p
}
// Uint defines an uint flag with specified name, default value, and usage string.
// The return value is the address of an uint variable that stores the value of the flag.
func Uint(name string, value uint, usage string, opts ...Opt) *uint {
return CommandLine.Uint(name, value, usage, opts...)
}