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在 ResourceViewer场景里, 新增了一个 把所有 mv3 导出为通用的 Fbx 的按钮.
点之后选择一个路径, 会把所有的 mv3导出为 fbx . 因为每个 mv3都会导出, 时间会比较长
导出的 fbx包含了 mv3所有的顶点动画.
用 blender 打开,可以看到 所有顶点动画关键帧,
都被记录在 了 BlendShape 的 Shape Key 里.
在 blender 里 能比较方便的 播放
20240818-122820.mp4
这种 Fbx 可以直接被 unity 引擎使用.
Unity 引擎导入这种 Fbx 之后, 会自带 BlendShape 控制器 ,
动态控制 这些就能在 unity里直接播动画
https://github.com/user-attachments/assets/dfb59d22-7d3f-4565-a65c-0c73b09fe1db
目的还是用于方便二创. (比如不依赖游戏原始文件,直接用fbx+贴图就可以用其他游戏引擎做开发. 或者在DCC里做动画)
不强求 merge, 看你觉得是不是需要~