Releases: 0xC0000054/sc4-more-building-styles
v3.3.0
v3.2.0
- Added an optional No Kick Out check box.
- This check box uses the reserved id value 0x101.
- Added an optional Disable Lot Aggregation check box.
- This check box uses the reserved id value 0x102.
- Added an optional Disable Lot Subdivision check box.
- This check box uses the reserved id value 0x103.
- Added an optional Prevent Cross-Style Redevelopment check box.
- This check box uses the reserved id value 0x104.
- Added a CandidateLots debug logging option to SC4MoreBuildingStyles.ini.
- This option logs information about the existing lots or empty RCI zones that the game picks
to (re)develop.
- This option logs information about the existing lots or empty RCI zones that the game picks
v3.1.0
Added a cIBuildingStyleInfo2
interface.
v3.0.2
Fixed a few regressions related to query UI DLL data.
v3.0.1
Shorten the style name for industrial buildings that are built under all styles.
v3.0
- Added support for new Building Styles and Building Is Wall-to-Wall exemplar properties.
- These properties remove the need to modify the Occupant Groups property when adding building style support.
- When the Building Styles property is present the styles in the Occupant Groups property will be ignored.
- Simplified the process for creating industrial building styles.
- The DBPF INI system for custom industrial building styles has been replaced by the Building Styles property.
- Industrial buildings without the Building Styles property are compatible with all building styles, this was also the previous behavior when industrial building styles were disabled.
- Added a reserved range for UI controls in the style panel.
- Added support for a Kick Out Lower Wealth check box.
- Fixed a bug that could prevent the Build all styles at once feature from working.
v2.4.0
Added a GZCOM class to provide information on the wall-to-wall occupant groups.
v2.3.0
- Added support for an optional Keep Lot Zone Sizes check box.
- This check box allows the user to stop the game from changing the user's zoned lot size in residential and commercial zones to fit the lot it picks.
- The check box uses the reserved id value 0x3621731B.
- Renamed the logging options in SC4MoreBuildingStyles.ini, and added an option to log the status codes for a few of the game's growable lot algorithm functions.
v2.2.1
- Fixed a issue with the INI file building styles not activating.
- Fixed the INI file building styles check box text being reset when reloading a city.
v2.2.0
Allow the building style ids and names to be set in a BuildingStyles.ini file.
The BuildingStyles.ini file simplifies the process of adding custom building styles into the game when using a suitable Building Style Control template.
The building style ids and names that are defined in BuildingStyles.ini will be automatically mapped to the corresponding Building Style Control check box, these Building Style Control check boxes use button ids in the 0-127 range,
See the README or the comments in BuildingStyles.ini for the format details.