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Use a focus-animation component instead of a fake component #1032

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Jan 19, 2025
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10 changes: 9 additions & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,15 @@
blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right"
blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="screenshot" class="no-pause" screentock visible="false"></a-entity>
<a-entity
id="screenshot"
data-layer-name="Focus animation"
data-no-pause=""
data-no-transform=""
focus-animation
screentock
visible="false"
></a-entity>
</a-entity>

</a-scene>
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75 changes: 75 additions & 0 deletions src/components/focus-animation.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,75 @@
function easeInOutQuad(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
}

AFRAME.registerComponent('focus-animation', {
schema: {
speed: {
type: 'string',
oneOf: ['immediate', 'fast', 'slow'],
default: 'fast'
}
},

init() {
this.camera = null;
// Those variables are set by EditorControls
this.transitioning = false;
this.transitionProgress = 0;
this.transitionCamPosStart = new THREE.Vector3();
this.transitionCamPosEnd = new THREE.Vector3();
this.transitionCamQuaternionStart = new THREE.Quaternion();
this.transitionCamQuaternionEnd = new THREE.Quaternion();
},

update() {
if (this.data.speed === 'slow') {
this.transitionSpeed = 0.00025;
} else {
this.transitionSpeed = 0.001;
}
},

// Called by EditorControls initially
setCamera(camera, changeEventCallback) {
this.camera = camera;
this.changeEventCallback = changeEventCallback;
},

tick(t, delta) {
if (!this.camera) return;
if (this.transitioning) {
if (this.data.speed === 'immediate') {
this.transitioning = false;
this.camera.position.copy(this.transitionCamPosEnd);
this.camera.quaternion.copy(this.transitionCamQuaternionEnd);
this.changeEventCallback();
return;
}
this.transitionProgress += delta * this.transitionSpeed;
const easeInOutTransitionProgress = easeInOutQuad(
this.transitionProgress
);

// Set camera position
this.camera.position.lerpVectors(
this.transitionCamPosStart,
this.transitionCamPosEnd,
easeInOutTransitionProgress
);

this.camera.quaternion.slerpQuaternions(
this.transitionCamQuaternionStart,
this.transitionCamQuaternionEnd,
easeInOutTransitionProgress
);

if (this.transitionProgress >= 1) {
this.transitioning = false;
this.camera.position.copy(this.transitionCamPosEnd);
this.camera.quaternion.copy(this.transitionCamQuaternionEnd);
}
this.changeEventCallback();
}
}
});
79 changes: 19 additions & 60 deletions src/editor/lib/EditorControls.js
Original file line number Diff line number Diff line change
Expand Up @@ -62,8 +62,10 @@ THREE.EditorControls = function (_object, domElement) {
var distance;

// Save current camera position/quaternion
scope.transitionCamPosStart.copy(object.position);
scope.transitionCamQuaternionStart.copy(object.quaternion);
this.focusAnimationComponent.transitionCamPosStart.copy(object.position);
this.focusAnimationComponent.transitionCamQuaternionStart.copy(
object.quaternion
);

box.setFromObject(target);

Expand All @@ -88,68 +90,25 @@ THREE.EditorControls = function (_object, domElement) {
object.lookAt(pos);

// Save end camera position/quaternion
scope.transitionCamPosEnd.copy(object.position);
scope.transitionCamQuaternionEnd.copy(object.quaternion);
this.focusAnimationComponent.transitionCamPosEnd.copy(object.position);
this.focusAnimationComponent.transitionCamQuaternionEnd.copy(
object.quaternion
);
// Restore camera position/quaternion and start transition
object.position.copy(scope.transitionCamPosStart);
object.quaternion.copy(scope.transitionCamQuaternionStart);
scope.transitionSpeed = 0.001;
scope.transitionProgress = 0;
scope.transitioning = true;
object.position.copy(this.focusAnimationComponent.transitionCamPosStart);
object.quaternion.copy(
this.focusAnimationComponent.transitionCamQuaternionStart
);
this.focusAnimationComponent.transitionProgress = 0;
this.focusAnimationComponent.transitioning = true;
};

function easeInOutQuad(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
}

this.transitioning = false;
this.transitionProgress = 0;
this.transitionCamPosStart = new THREE.Vector3();
this.transitionCamPosEnd = new THREE.Vector3();
this.transitionCamQuaternionStart = new THREE.Quaternion();
this.transitionCamQuaternionEnd = new THREE.Quaternion();
this.transitionSpeed = 0.001;
this.fakeComponent = {
name: 'inspector-editor-controls',
el: { isPlaying: true },
isPlaying: true,
tick: (t, delta) => {
if (scope.enabled === false) return;
if (this.transitioning) {
this.transitionProgress += delta * this.transitionSpeed;
const easeInOutTransitionProgress = easeInOutQuad(
this.transitionProgress
);

// Set camera position
object.position.lerpVectors(
this.transitionCamPosStart,
this.transitionCamPosEnd,
easeInOutTransitionProgress
);

object.quaternion.slerpQuaternions(
this.transitionCamQuaternionStart,
this.transitionCamQuaternionEnd,
easeInOutTransitionProgress
);

if (this.transitionProgress >= 1) {
this.transitioning = false;
object.position.copy(this.transitionCamPosEnd);
object.quaternion.copy(this.transitionCamQuaternionEnd);
}
scope.dispatchEvent(changeEvent);
}
}
this.focusAnimationComponent =
document.querySelector('[focus-animation]').components['focus-animation'];
const changeEventCallback = () => {
scope.dispatchEvent(changeEvent);
};
// Register the tick function with the render loop
const sceneEl = AFRAME.scenes[0];
if (sceneEl.componentOrder) {
// aframe 1.6.0 an above
sceneEl.componentOrder.push(this.fakeComponent.name);
}
sceneEl.addBehavior(this.fakeComponent);
this.focusAnimationComponent.setCamera(object, changeEventCallback);

this.pan = function (delta) {
var distance;
Expand Down
1 change: 1 addition & 0 deletions src/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ require('./assets.js');
require('./components/notify.js');
require('./components/create-from-json');
require('./components/screentock.js');
require('./components/focus-animation');
require('aframe-atlas-uvs-component');
require('./components/street-geo.js');
require('./components/street-environment.js');
Expand Down
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