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Strategic Map
The strategic map is already a feature in the base game, however it had some limitations. The first was that it was difficult to use it within the multiplayer (MP) environment. We have re-created the functions and have edited them to work in MP including join in progress (JIP) players. Now, mission makers can make their own tasks that will display on the map, more in this later.
The framework will also add tasks created via the BIS functions, be it from a script or a module. On top of this, the framework will also add tasks that have been created on the fly, so there is no need to worry about pre-defining them.
You can also predefine the ORBAT marker that will be placed on the players location to fit your community. This can be edited by setting a global variable from within a mission's init.sqf file.
There is a function that allows you to set tasks, or "missions" as the framework calls them, which can do whatever you wish. Perhaps you want to have a breifing task on the map which moves the players there, this can be done and will allow them to click on it, much like how it works in the original framework by BIS. This function can be found at this link.