A Minecraft mod that adds many status effects that are usually not lethal but will make players feel uncomfortable. This mod will be used in Lantern-in-Storm for negative effects in the unstable
area.
All effects are not explicitly stated and need to be discovered by the players themselves.
✅ = implemented for player
✳️ = implemented for mobs
❇️ = can be amplified
✔️ = will not be implemented for mobs / be amplified
Name / CodeName |
Effect | Tags | Dream duration / interval; Nightmare duration / interval | Implemented | Icon |
---|---|---|---|---|---|
Tangling nightmare | Randomly applies status effects from this table. Players cannot use milk. | / | / | ✅✳️❇️ | ✅ Enchanted Pumpkin Head |
Tangling dreams | Randomly applies non-Nightmare tag status effects from this table. | / | / | ✅✳️❇️ | ✅Candles |
Anorexia | Cannot use food. | Handicap | 15/600; 200/200 | ✅✔️✔️ | ✅ No Bread |
Curse of not eating carrot / CarrotCurse | Receives a stack of poisonous potatoes every tick. | Handicap | 0; 60/1200 (only if the player eats too few carrots) | ✅✔️✔️ | ✅ Poisonous Potato |
Channeling | (Only during thunderstorms) A lightning bolt strikes around every 20 ticks (with a certain probability of hitting). | Damage, Adaptable, Terrachanging, Nightmare | 0; 20/100 (only during thunderstorms) | ✅✳️❇️ | ✅ Trident |
Essence of fire / ChaoticExplosion | Continuously causes explosions (average 50 ticks). | Damage, Terrachanging, Nightmare | 0; 15/600 | ✅✳️❇️ | ✅ Alchemy Symbol for Fire |
Where am I? / ChaoticTeleportation | Triggers a chorus fruit teleport every 10 ticks. | SevereHandicap, Nightmare | 0; 5/200 | ✅✳️❇️ | ✅ Popped Chorus Fruit |
Mad miner / ControlsAlwaysDig | Continuously digs. | Adaptable, Terrachanging, Nightmare | 5/600; 30/300 | ✅✔️✔️ | ✅ Red Pickaxe |
Where is the toilet? / ControlsAlwaysJump | Continuously jumps. | Adaptable | 30/600; 60/600 | ✅✳️✔️ | ✅ Toilet |
Twitching / ControlsChaoticUse | Randomly uses the main hand item (average 50 ticks). | HighlyAdaptable | 30/600; 120/600 | ✅✔️❇️ | ✅ 👋 |
I am a crab / ControlsCrab | Cannot move forward or backward. | HighlyAdaptable, Nightmare | 0; 120/600 | ✅✳️✔️ | ✅ 🦀 |
Mirror / ControlsMirror | Left-click to move right, right-click to move left. | HighlyAdaptable | 30/600; 120/600 | ✅✳️✔️ | ✅ □|□ |
Short arms / ControlsShortReach | Reduces reach distance by 1. | Adaptable | 30/600; 120/600 | ✅✔️❇️ | ✅ 🦖 |
Crawler | Crawls. | Adaptable, Nightmare | 0; 60/600 | ✅✔️✔️ | ✅ Trapdoor |
Creeper? / Creeperphobia | Creepers are no longer rendered. Randomly hears creeper explosion sounds. | Subtle | 60/600; 120/600 | ✅✔️✔️ | ✅ Creeper Head Front |
Curse of vanishing | One-fifth of the items in the inventory disappear upon death. | Subtle | 25/100; 50/100 | ✅✔️❇️ | ✅ Missing Texture *4 |
Crafting fatigue / DisableCraftingTable | Cannot interact with crafting tables or crafting stations. | Handicap | 10/600; 60/600 | ✅✔️✔️ | ✅ No Crafting Table |
Where is my bag? / DisableInventory | Cannot open the inventory (similar to being in a Nether portal). | SevereHandicap | 10/100; 10/100 | ✅✔️✔️ | ✅ No Bundle |
Insomnia / DisableSleeping | Cannot interact with beds. Phantoms spawn in the open. | Handicap, Nightmare | 0; 120/600 | ✅✔️❇️ | ✅ No Bed |
Gaze / EndermanHostile | Attracts the hatred of all Endermen. | Subtle | 0; 120/600 | ✅✳️✔️ | ✅ Enderman Head |
Heaviness | Goes down in any situation. Increased gravity and fall damage. Fall damage in water. | Adaptable, Nightmare | 0; 60/600 | ✅✳️❇️ | ✅ Anvil |
Horseless | Horses around explode. | Subtle, Nightmare | 0; 5/300 (riding: 60) | ✅✳️❇️ | ✅ No Horse |
Misfortune | Drops fewer items when mining. | Subtle, Nightmare | / | ❌ Hard to implement | ✅ No Diamonds |
Oppressed | Must keep head down with a pitch of at least 18 degrees. | Adaptable, Uncomfortable | 10/600; 10/600 | ✅✔️❇️ | ✅ Lead |
ReallyCold | Freezes (similar to powdered snow). Cannot jump. | Damage, Nightmare | 0; 3/200 | ✅✳️❇️ | ✅ Powder Snow Bucket |
ReallyHot | Burns. | Damage, Nightmare | 0; 3/200 | ✅✳️❇️ | ✅ Lava Bucket |
Repeater | Repeats what the last person said. | Joke | 60/600; 120/600 | ✅✔️❇️ | ✅ Redstone Repeater |
Schizophrenia | Shifts the viewpoint origin and model rendering position 0.91 east. | SevereHandicap | / | ✅ Crack | |
Slippy | Reduced friction and acceleration (similar to walking on ice). | HighlyAdaptable, Nightmare | 0; 120/600 | ✅✳️✔️ | ✅ Ice Block |
Spin | Continuously spins counterclockwise. | SevereHandicap, Uncomfortable | 3/600; 5/300 | ✅✔️❇️ (works for slimes) | ✅ 🌀 |
Swapping hands | Swaps main and off-hand items every 20 ticks. | SevereHandicap | 6/400; 10/200 | ✅✔️❇️ | ✅ ✋ |
Targeted | Attracts all nearby projectiles, including your own. | Subtle, Nightmare | 0; 120/600 | ✅✔️❇️ | ✅ Target Block |
Voiceless | Cannot chat. | Joke, Nightmare | 0; 120/600 | ✅✔️✔️ | ✅ Sculk Shrieker |
Vulnerable | Takes 50% more damage. | Subtle | 30/600; 120/600 | ✅✳️❇️ | ✅ 💔 |
Memories of the old world / WaterFilling | Continuously generates water within a radius of 3 air blocks. Destroys air-containing blocks. Removes conduit power. | Damage, Adaptable, Terrachanging, Nightmare | 0; Water time ÷ 5/15 (only if water time > 75) | ✅✳️✔️ | ✅ Water (Block) |
Blindness | Vanilla | Handicap, Nightmare | 0; 30/600 | / | / |
Darkness | Vanilla | Adaptable | 30/1200; 60/600 | / | / |
Hunger | Vanilla | Subtle | 30/1200; 60/600 | / | / |
Infested | Vanilla | Damage, Nightmare | 0; 120/600 | / | / |
Levitation | Vanilla | Damage, SevereHandicap, Nightmare | 0; 10/200 | / | / |
Mining fatigue | Vanilla | Adaptable | 30/600; 60/600 | / | / |
Nausea | Vanilla | Joke, Nightmare | 0; 10/200 | / | / |
Slowness | Vanilla | Adaptable | 30/600; 60/600 | / | / |
Weakness | Vanilla | Subtle | 30/600; 120/600 | / | / |
Wither | Vanilla | Damage, Nightmare | 0; 10/600 | / | / |
Features that may be added in the future:
Amplifier for every effect(Done)Nightmare may apply effects with amplifier(Done)Nightmare may be applied to mobs(Done)- Color for every effect
- Potions
- Config: you can turn on 'always nightmare' for better(?) game experience
Annoying effects that may be added in the future:
- Sleepy: You will suddenly fall asleep while walking.
- Driven: You will keep walking forward.
- Unstable: After being injured, you will drop random items (the probability of dropping a single item is about 1%, regardless of the number of items in the inventory).
- (Only in the Overworld) Set your personal respawn point to the current location.
- No escape: If you die when holding this effect, you retain this effect and you respawn where you die.
- When opening a loot chest, all items in the chest turn into poisonous potatoes (enchantments are retained).
- Zero gravity: Lose gravity.
- Noclipped: No longer clip for a moment. (The duration is very short so the player usually do not suffocate.)
- Infectivity: Your harmful status effects randomly spread to nearby living entities.
- Exacerbation: Your harmful status effects randomly get their amplifiers increased.
- Weaving: Vanilla.